Search found 4928 matches
- Wed Apr 18, 2007 1:58 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: Get your expensive cavalry out of my sight !!!
- Replies: 4
- Views: 944
What you've got is a general common tactic I find in getting rid of a nasty unit. Most often though, its not really worth sacrificing 200 points to buy yourself some time from getting eaten by a monster unit, especially when in the end you're not getting anything back for it. What's normally easier ...
- Tue Apr 17, 2007 12:41 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: How to defeat Orcs?
- Replies: 22
- Views: 2675
Mobile gun lines work quite well (and don't forget the accompanying magic element - use lots of MMs). RBTs to be used as bait, DR, couple units of RXBmen, will generally be able to take away the support unit after which point you can easily take on the rest. Chariots work quite well as do march bloc...
- Tue Apr 17, 2007 12:37 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: Stupidity and How to Deal with it.
- Replies: 26
- Views: 2936
I find that as long as you have Ld9 you're fine. So, I don't bother worrying about the knights. With the chariots, I tend to do one of 2 things. Get more, or have the general nearby. 3 of them testing on Ld8 gives you a good chance of making at least 2. You group them all together and you'll almost ...
- Mon Apr 16, 2007 7:12 pm
- Forum: Community Chat
- Topic: What if evryone on druchii.net stopped buying warhammer?
- Replies: 15
- Views: 2183
- Mon Apr 16, 2007 1:08 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: 7th ed nastiness
- Replies: 33
- Views: 5236
New miscast table: well okay this is a change that doesn't help us, but it doesn't hurt that much either, we still have the soulstone which is more than most armies have. (and besides, I never liked magic anyway ) I disagree with this one. With only one roll (snake eyes) that outright kills the sor...
- Thu Apr 12, 2007 5:29 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: Avoiding Wild Rider onslaught
- Replies: 14
- Views: 1662
Your army has 2 very expensive sorcereresses and another character in a very small army. Dropping a l2 sorceress sorceress would enable you to get another 10 crossbowmen. I wouldn't recommend this personally since I find the sorc to be more valuable than another unit against wood elves - chillwind ...
- Thu Feb 15, 2007 3:38 am
- Forum: Druchii Tactics & Army Discussion
- Topic: Is Dark Magic "really" useful anymore?
- Replies: 53
- Views: 3873
I bounce between death and dark depending on the opponent, though I find I tend to go with death more often. That being said, you can fairly reliably get a 5 casting magic phase (with useful spells) using 2 L2s and dark if you've also got the wand and if you end up rolling up a pair of doombolts and...
- Wed Feb 14, 2007 1:23 am
- Forum: Community Chat
- Topic: Best SNES game.
- Replies: 51
- Views: 6176
- Thu Feb 01, 2007 7:43 pm
- Forum: Tabletop, RPG and CCG Games {elvesonline.net}
- Topic: Some Mordheim questions.
- Replies: 7
- Views: 2828
- Tue Jan 30, 2007 11:53 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: Malekith Poll
- Replies: 10
- Views: 1457
I suppose I've likely used him more than most people, and I think he's worth it. Sure, you have to be careful when you use him and use him appropriately, but if you've got the proper strategy down, then he's practically unbeatable. In fact, I've only had him go down once and that was because the sce...
- Sat Jan 27, 2007 9:04 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: To kill the Dead
- Replies: 19
- Views: 2225
The first thing I noticed was that Shadowblade could kill his general in turn 1 Not necessarily as he could easily challenge with the champion or could refuse your own challenge, etc, meaning that you could always lose or get bogged down. Point being that its still risky and really, there's no need...
- Tue Jan 23, 2007 3:42 pm
- Forum: Tabletop, RPG and CCG Games {elvesonline.net}
- Topic: WYSIWYG in Mordheim
- Replies: 13
- Views: 3399
I don't bother to be too WYSIWYG with Mordheim, myself. I just try to be consistent. Henchmen with missile weapons really should have them just because its easy and they're not likely to gather up too much other equipment anyways. Heroes, on the other hand, are more difficult to make WYSIWYG so I ra...
- Tue Jan 23, 2007 2:27 pm
- Forum: Rules Questions & Ideas
- Topic: How to Fix High Elves
- Replies: 62
- Views: 8286
On the subject of fear, do remember what sort of culture (in the game) this game is geared towards. Its not like 40K where the big ass bug with talons three times as large as you are standing right in front of you doesn't even cause you to flinch. Its the game of fearful peasants who get upset when ...
- Thu Jan 18, 2007 5:54 pm
- Forum: Rules Questions & Ideas
- Topic: How to Fix High Elves
- Replies: 62
- Views: 8286
@Vorchild the most sensible things said yet. Except unbreakable phoneix gaurd it would be probably be better to make them stubborn. I also agree the magic items on captains, its definatly not worth bovering about and should be dropped same as seagaurd as they are pants You guys are absolutely corre...
- Thu Jan 18, 2007 3:28 pm
- Forum: Rules Questions & Ideas
- Topic: How to Fix High Elves
- Replies: 62
- Views: 8286
Re: How to Fix High Elves
-archers 10pts Something to keep in mind when giving suggestions is not to make them too outlandish. Decreasing a unit by 2 points per model doesn't solve anything since it just means you can get more of them in an army. That's not to say that the cost shouldn't go down, but you need to compensate ...
- Thu Jan 18, 2007 2:10 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: pegasus can opener?
- Replies: 14
- Views: 2122
I'm not so sure all that equipment or even the highborn is necessary for this kind of task. Also, no matter what, the unit of knights is going to be at +2 combat res (assuming they've bothered with a banner), which means you need to kill 3 of them to win that first round of combat. That's barely pos...
- Wed Jan 17, 2007 2:35 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: The Mobile Gun Line
- Replies: 16
- Views: 2522
- Tue Jan 16, 2007 5:48 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: The Mobile Gun Line
- Replies: 16
- Views: 2522
Do the corsairs work particularly well with this set-up or were you just desperate to use some sweet models? Depending on the army setup, if you have the special slots, I'd certainly say that the ideal is likely executioners instead, but comp-wise you tend to get a better rating using more core tro...
- Tue Jan 16, 2007 1:56 am
- Forum: Warhammer 40,000
- Topic: 1,500 Eldar, Saim-hain.
- Replies: 10
- Views: 1388
Its not bad, if a little annoying perhaps, and in escalation, you may have issues even with the autarch when rolling for your reserves. I love the idea for sure, but there is a great deal of min maxing going on that won't win you many comp points. Also, I tend to disagree on the immune to CC point a...
- Tue Jan 16, 2007 12:44 am
- Forum: Druchii Tactics & Army Discussion
- Topic: The Mobile Gun Line
- Replies: 16
- Views: 2522
The Mobile Gun Line
I played in a tournament this weekend and had my army called a gun line because of all the shooting and such, but at the same time, it really isn't a static gun line since it actually quite, well, mobile. I thought about this some more and realised that my 2K list (the tournament was 1.5K) is very s...
- Mon Jan 15, 2007 6:03 pm
- Forum: Battle Reports
- Topic: 1500 Point Tournament Report
- Replies: 0
- Views: 592
1500 Point Tournament Report
I played in a local 3 game 1500 point tournament yesterday and came in at #1! The list I used was as follows: Noble (on chariot, included below), sdc, ha, shield, lance L2 sorc on steed with wand L2 sorc with scroll and cloak 5 DR with RXB and mus 5 DR with RXB and mus 10 RXBmen with shields and std...
- Mon Jan 08, 2007 5:14 am
- Forum: Rules Questions & Ideas
- Topic: Creeping Death and Shield of Ghrond
- Replies: 6
- Views: 895
Its pretty clear that the strength is reduced to 0. No matter how you cut it, that's the case. The question revolves around the result. The result is also fairly clear, though people have disputed. 0 stats do exist, but have varying results. 0 toughness means you're dead, 0 wounds means you're dead,...
- Sat Jan 06, 2007 5:25 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: where to hide your sorseresses?
- Replies: 21
- Views: 2833
- Thu Jan 04, 2007 10:24 pm
- Forum: Druchii Army Lists
- Topic: 1500 Point Tournament Lists
- Replies: 3
- Views: 708
- Thu Jan 04, 2007 8:22 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: How to deal with the Necrobunker?
- Replies: 51
- Views: 6108