Hello all,
This is my first go at an O&G army list and I would like to know what you think. It is entirely gobbos because they are just so hilarious. Anywho, I would give my most gracious thanks if you guys could tell me your opinions on my army and what it's strengths and weaknesses are. Thanks!
1 Ganzut (Night Goblin Warboss) @ 161 Pts
General; Light Armour; Shield
Battleaxe of the Last Waaagh! [75]
Nibbla's Itty Ring [25]
1 Night Goblin Shaman @ 145 Pts
Magic Level 2; Little Waagh
Ditto's Double Doin Doo-Dahs [25]
Dispel Scroll [25]
1 Night Goblin Big Boss @ 86 Pts
Great Weapon; Light Armour
Mad Cap Mushrooms [30]
Glowy Green Amulet [20]
1 Night Goblin Big Boss @ 67 Pts
Light Armour; Battle Standard
Bashin Flag of Bork [10]
1 Night Goblin Big Boss(Extra) @ 79 Pts
Light Armour; Shield
Hackas sword of Hackin [45]
36 Night Goblins @ 142 Pts
Shield; Standard; Musician; Boss
2 Fanatic @ [50] Pts
36 Night Goblins @ 178 Pts
Spear; Shield; Standard; Musician; Boss
2 Fanatic @ [50] Pts
9 Snotlings @ 225 Pts
10 Goblin Wolf Riders @ 170 Pts
Spear; Short Bow; Shield; Standard; Musician; Boss
2 Goblin Chariot @ 140 Pts
Extra Crew; Extra Wolf
1 Goblin Rock Lobber @ 75 Pts
Bully
1 Goblin Rock Lobber @ 75 Pts
Bully
15 Squig Herd @ 296 Pts
7 Night Squig Herders @ [14] Pts
4 Squig Hoppers @ [72] Pts
1 Goblin Doom Diver @ 80 Pts
1 Goblin Doom Diver @ 80 Pts
Total Army Cost: 1999
Again, thanks!
Ganzut's Little 'Uns (O&G 2000pts)
Moderator: The Dread Knights
Ganzut's Little 'Uns (O&G 2000pts)
"Intellectual brilliance is no guarantee against being dead wrong."
-Carl Sagan
-Carl Sagan
- Linda lobsta defenda
- Witch Elf
- Posts: 8090
- Joined: Sun Jun 09, 2002 11:31 pm
- Location: Toms River, NJ, USA
ahh gobbos! i love my night ´gobbo army.
let me impart some of the wisdom my warlord Snogflog Nosebiter have learned.
first off do not give expensive magic times to charcters. any charcter they will face can whoop their little green behinds with easy. my warlords get the wallopas one hit wonda and nobblas elmet and that's it! (well light armour and shield too). this way i wont be tempted to do something stupid as actually get him in combat!
otherwise it looks very good, just ditch the ordinary gobbos and just go night gobbos with tons of fantatics and squigs. nothign is more fun honestly
let me impart some of the wisdom my warlord Snogflog Nosebiter have learned.
first off do not give expensive magic times to charcters. any charcter they will face can whoop their little green behinds with easy. my warlords get the wallopas one hit wonda and nobblas elmet and that's it! (well light armour and shield too). this way i wont be tempted to do something stupid as actually get him in combat!
otherwise it looks very good, just ditch the ordinary gobbos and just go night gobbos with tons of fantatics and squigs. nothign is more fun honestly
General FAQ:
http://www.druchii.net/viewtopic.php?t=2504
FAQ about rules:
http://www.druchii.net/viewtopic.php?p=547809
http://www.druchii.net/viewtopic.php?t=2504
FAQ about rules:
http://www.druchii.net/viewtopic.php?p=547809
but d6 extra attacks is almost to good to resist...
anyways i have the chariots and wolf riders so the night gobbos can dick around on one side of the table and on the other they can actually maybe parhaps kill something. my plan is to send the reg gobbos up one side, keep the night gobbos and snotlings back with the war machines, and run the squigs into the enemy battle line release the hoppers and try to kill the herders. unless you thin this is a bad tactic?
anyways i have the chariots and wolf riders so the night gobbos can dick around on one side of the table and on the other they can actually maybe parhaps kill something. my plan is to send the reg gobbos up one side, keep the night gobbos and snotlings back with the war machines, and run the squigs into the enemy battle line release the hoppers and try to kill the herders. unless you thin this is a bad tactic?
"Intellectual brilliance is no guarantee against being dead wrong."
-Carl Sagan
-Carl Sagan
- Linda lobsta defenda
- Witch Elf
- Posts: 8090
- Joined: Sun Jun 09, 2002 11:31 pm
- Location: Toms River, NJ, USA
don't keep the night gobbos back!! never keep gobbos back, you need lots of space to try and rally them! throw them foreward as soon as possible, preferably first as those fanatics are NOT something you want behind yourself.
if the enemy trist to go for the warmachines let him, they don't cost that much and he is probably wasting mroe points to take em out, just pound his army to the dust then turn on the flankers.
well i never used regular gobbos so can't tell how well they do, but the tactic should work. perhaps keeping a small regiment of wolves back to act as troubleshooters as they are so insanely fast!
if the enemy trist to go for the warmachines let him, they don't cost that much and he is probably wasting mroe points to take em out, just pound his army to the dust then turn on the flankers.
well i never used regular gobbos so can't tell how well they do, but the tactic should work. perhaps keeping a small regiment of wolves back to act as troubleshooters as they are so insanely fast!
General FAQ:
http://www.druchii.net/viewtopic.php?t=2504
FAQ about rules:
http://www.druchii.net/viewtopic.php?p=547809
http://www.druchii.net/viewtopic.php?t=2504
FAQ about rules:
http://www.druchii.net/viewtopic.php?p=547809
- Sneaky the ii
- Assassin
- Posts: 552
- Joined: Fri Jul 26, 2002 11:58 am
- Location: plotting to overthrow Sneaky the I
- Contact:
- Sneaky the ii
- Assassin
- Posts: 552
- Joined: Fri Jul 26, 2002 11:58 am
- Location: plotting to overthrow Sneaky the I
- Contact: