Dawn of War II
Moderator: The Dread Knights
Dawn of War II
Well, there already is a topic on some screenshots from the game, but this is for general discussion.
So, I picked up a games magazine today. Normally I don't, because they are damn expensive. But today, there was a big, bad Blood Raven on the cover...
There was a six page article from a presentation of the game. It's still not finished, of course, but the main concepts and it's graphics were presented, and the journalists/writers were allowed to try out two levels of the singleplayer campaign.
What bugs me is this: As I read the article, at least the singleplayer campaign will not feature any base building. Instead, you have 30 or so Space Marines, all with individual names, all with individual strenghts, that has to go on a mission to save a solar system. Instead of only upgrading your commander with wargear, you can give each indivdual Marine upgrades. This is all very exciting... But where is the base building?
Another thing I noticed was that most environtment and cover can be destroyed - and that cover plays a much larger role(it was mentioned that the system was similar to Company of Heroes, but I've never played that...). That sounds really sweet to me - a much more dynamic experience.
Anyway, discuss away! And bring in new stuff when you find it!
So, I picked up a games magazine today. Normally I don't, because they are damn expensive. But today, there was a big, bad Blood Raven on the cover...
There was a six page article from a presentation of the game. It's still not finished, of course, but the main concepts and it's graphics were presented, and the journalists/writers were allowed to try out two levels of the singleplayer campaign.
What bugs me is this: As I read the article, at least the singleplayer campaign will not feature any base building. Instead, you have 30 or so Space Marines, all with individual names, all with individual strenghts, that has to go on a mission to save a solar system. Instead of only upgrading your commander with wargear, you can give each indivdual Marine upgrades. This is all very exciting... But where is the base building?
Another thing I noticed was that most environtment and cover can be destroyed - and that cover plays a much larger role(it was mentioned that the system was similar to Company of Heroes, but I've never played that...). That sounds really sweet to me - a much more dynamic experience.
Anyway, discuss away! And bring in new stuff when you find it!
- Drainial
- Prophet of Tzeentch
- Posts: 4641
- Joined: Fri May 19, 2006 3:51 pm
- Location: I am the voice inside your head
So its not actualy going to be a real time stratgy game anymore then? More like an over the top RPG. Damnt.
Moding a group of Druchii.net players is much like directing the musical 'Cats' using actual cats. Frustrating, difficult, chaotic but ultimatley satisfying and a great deal of fun.
Arch Deacon of the RPG forum
Gentleman of Moderation
Arch Deacon of the RPG forum
Gentleman of Moderation
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
It's actually going to be a real combat tactical simulation then! as opposed to repeated over and over
build base, gather resources, swarm opposition
seriously it got boring during 5th or so Command & Conquer
Try playing Myth I can see this being more of an 40k instalment of Myth (awesome strategy game!) than next incarnation of C&C
Sounds all good to me
build base, gather resources, swarm opposition
seriously it got boring during 5th or so Command & Conquer
Try playing Myth I can see this being more of an 40k instalment of Myth (awesome strategy game!) than next incarnation of C&C
Sounds all good to me
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
- Harabec
- Malekith's Personal Guard
- Posts: 899
- Joined: Thu Feb 02, 2006 1:17 am
- Location: Belleville ON, Canada
Sounds very much company of heros. I have only played the beginning missions on CoH on a friends computer but it was fun. Certianly not what DoW is currently though.
I know in CoH it was highly dependant on on getting your men in cover and flanking enemy positions. There was no true base building, but you could capture supply points and build look outs which cave you ammo and requistion points much like the current req/power. Ammo is obvious and allowed your men to resupply their weapons, while req could be spent on paratrooping reinformcements, land mines, sandbags, etc.
If they follow this pattern it would definetely be more combat sim in which you still had to capture battlefield objectives but you would have no full base building. Will still be an awesome game then, but not what we are accustomed to with the DoW series.
While I know in CoH you can group men into squads that makes things easier but the squads are mutable. As in you can take the 2 guys with the heavy machine gun and split them off to set up a crossfire, while the rest of the squad stays in place.
I know in CoH it was highly dependant on on getting your men in cover and flanking enemy positions. There was no true base building, but you could capture supply points and build look outs which cave you ammo and requistion points much like the current req/power. Ammo is obvious and allowed your men to resupply their weapons, while req could be spent on paratrooping reinformcements, land mines, sandbags, etc.
If they follow this pattern it would definetely be more combat sim in which you still had to capture battlefield objectives but you would have no full base building. Will still be an awesome game then, but not what we are accustomed to with the DoW series.
Garluch wrote:seems hard to keep track on 30 "heroes"(instead of 3 units for example) with all action going around, cover getting blown up ect.
While I know in CoH you can group men into squads that makes things easier but the squads are mutable. As in you can take the 2 guys with the heavy machine gun and split them off to set up a crossfire, while the rest of the squad stays in place.
Garluch said:
seems hard to keep track on 30 "heroes"(instead of 3 units for example) with all action going around, cover getting blown up ect.
While I know in CoH you can group men into squads that makes things easier but the squads are mutable. As in you can take the 2 guys with the heavy machine gun and split them off to set up a crossfire, while the rest of the squad stays in place.
Ok, Ive never played CoH, maby i will try and see for my self what you mean...
- Archdukechocula
- Malekith's Best Friend
- Posts: 1388
- Joined: Thu Mar 25, 2004 8:49 am
If it is anything like company of heroes, it will be badass. Company of Heroes was vastly superior to Dawn of War as a strategy game. I think it is amongst the 5 best RTS ever. I don't understand why it didn't become more popular. Probably because of the learning curve versus the AI. If DoW 2 is like it, I will buy it in a heartbeat.
There was base building. You had to build up a base to get access to new unit types as well as a few special unit upgrades. How you branched your base building was fairly important to the mid game.
Your squads were set in size (you couldn't combine squads into one larger squad for example), but guys could die in a squad, and could also be reinforced back to original strength. Death affected fighting ability. Squads of infantry could pick up heavy weapons, at which point a squad would split into two seperate squad types (for example, a full strength infantry unit would become an infantry unit and a mortar unit if you tell them to pick up a mortar, but would become a mortar team if they had only three guys). This was one of the many dynamic features of the game. Cover was also pretty damn important, as was the use of choke points. Infantry get creamed against tanks in the open field, but in the middle of a city, or with enough cover, infantry with anti tank weapons stood a chance.
The whole game was just amazingly structured. The thing that really blew me away about it was that it was decidedly not a rock paper scissors RTS. It was a RTS that was almost entirely situational and tactical (although there is a very important strategic element as well, to be sure). The whole game was predicated upon you being clever in the moment, and utilizing your surroundings to maximum effect. It was brilliantly executed, fast paced, and fun as hell. if you were tricky enough you could come back from the brink of defeat just because of how you used your units. This was not a game of outproducing your opponent, or getting the right tech tree fastest. Too bad everyone I played against sucked badly. I loved that game.
Harabec wrote:I know in CoH it was highly dependant on on getting your men in cover and flanking enemy positions. There was no true base building, but you could capture supply points and build look outs which cave you ammo and requistion points much like the current req/power. Ammo is obvious and allowed your men to resupply their weapons, while req could be spent on paratrooping reinformcements, land mines, sandbags, etc.
There was base building. You had to build up a base to get access to new unit types as well as a few special unit upgrades. How you branched your base building was fairly important to the mid game.
While I know in CoH you can group men into squads that makes things easier but the squads are mutable. As in you can take the 2 guys with the heavy machine gun and split them off to set up a crossfire, while the rest of the squad stays in place.
Your squads were set in size (you couldn't combine squads into one larger squad for example), but guys could die in a squad, and could also be reinforced back to original strength. Death affected fighting ability. Squads of infantry could pick up heavy weapons, at which point a squad would split into two seperate squad types (for example, a full strength infantry unit would become an infantry unit and a mortar unit if you tell them to pick up a mortar, but would become a mortar team if they had only three guys). This was one of the many dynamic features of the game. Cover was also pretty damn important, as was the use of choke points. Infantry get creamed against tanks in the open field, but in the middle of a city, or with enough cover, infantry with anti tank weapons stood a chance.
The whole game was just amazingly structured. The thing that really blew me away about it was that it was decidedly not a rock paper scissors RTS. It was a RTS that was almost entirely situational and tactical (although there is a very important strategic element as well, to be sure). The whole game was predicated upon you being clever in the moment, and utilizing your surroundings to maximum effect. It was brilliantly executed, fast paced, and fun as hell. if you were tricky enough you could come back from the brink of defeat just because of how you used your units. This was not a game of outproducing your opponent, or getting the right tech tree fastest. Too bad everyone I played against sucked badly. I loved that game.
"I'd never join any club that would have the likes of me as a member."
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Yeah it's the same one, that's Daemon Hammer he's wielding so it's daemon hunter for me doesn't matter his real title, and he's kicking crap out of warboss.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Sounds interesting. A few Marines that develop individually seems a lot more plausible than dropping factories onto a planet and churning out a Chapter's worth of marines to die in a meat grinder.
And if the cover and destructible terrain works like CoH, I'm sold.
Maybe base building will be in Skirmish or something. I can't imagine playing as Orks and having 100 Grots developing their own unique skill sets.
Unless it restricts you to playing only as Marines That would suck...
And if the cover and destructible terrain works like CoH, I'm sold.
Maybe base building will be in Skirmish or something. I can't imagine playing as Orks and having 100 Grots developing their own unique skill sets.
Unless it restricts you to playing only as Marines That would suck...
"Imagination is more important than knowledge"
- Albert Einstein.
- Albert Einstein.
- Rork
- Lord of Khorne
- Posts: 8432
- Joined: Fri Nov 22, 2002 1:29 pm
- Location: Leading the revolution (and in the chat).
Alex C wrote:Unless it restricts you to playing only as Marines That would suck...
If there's a narrative campaign, I'd expect it to be just like DoW and CoH. The single player campaign only allows you to be a single race, but the multiplayer (and subsequent single player expansions) will allow you to use other races.
That seems to be Relic's modus operandi.
"Rork.. a wonderful guy " - Linda Lobsta Defenda
+++ Team Mulligans +++
-
- Slave on the Altar
- Posts: 8
- Joined: Thu May 01, 2008 10:13 pm
- Location: Northwestern part of Naggaroth
crosses fingers*
please no tyranids...
pleasse no tyranids...
that would ruin the squad-based combat which I am so looking forward to...
please no tyranids...
(don't get me wrong, I love the tyranid mod for DOW, but it just wouldn't fit the way their telling us DOW II is going to be)
please no tyranids...
pleasse no tyranids...
that would ruin the squad-based combat which I am so looking forward to...
please no tyranids...
(don't get me wrong, I love the tyranid mod for DOW, but it just wouldn't fit the way their telling us DOW II is going to be)
Scientists have prooved that birthdays are beneficial to your health. The more you have, the longer you live.
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
They said they can't include Tyranids in DoW I because of the game's mechanics not working with how tyranids should be (no idea how that works but meh) and they will make an appearance in DoW II
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
- Mr_piechee
- Malekith's Best Friend
- Posts: 1217
- Joined: Thu Nov 04, 2004 3:07 pm
- Location: Sussex + Dorset (UK)
i never understood why nids didn't make an appearance in DOW, they would have been awesome! will be good to see them in DoW II. Indecision, there not going to add something that ruins the game (although its been done many times before). not sure how you think its going to ruin it though.
[hope you don't mind my random babel] ~ Take a look to the sky just before you die, its the last time you will ~ my pics
- Izirath
- Malekith's Personal Guard
- Posts: 898
- Joined: Sun Feb 03, 2008 10:13 am
- Location: Cold north of Sweden
Dalamar wrote:They said they can't include Tyranids in DoW I because of the game's mechanics not working with how tyranids should be (no idea how that works but meh) and they will make an appearance in DoW II
You buy upgrades for each unit, and there is about at least 20 upgrades.. You buy upgrades for EVERY unit, HQ too.
Nagathi wrote:Fighting fair is for High Elves.
~ Nag
- Gnosis
- Hard, but Fair
- Posts: 3754
- Joined: Mon Dec 29, 2003 4:01 pm
- Location: Southern Netherlands
- Contact:
Rork wrote:Alex C wrote:Unless it restricts you to playing only as Marines That would suck...
If there's a narrative campaign, I'd expect it to be just like DoW and CoH. The single player campaign only allows you to be a single race, but the multiplayer (and subsequent single player expansions) will allow you to use other races.
That seems to be Relic's modus operandi.
Thank God that CoH's campaign was a vast improvement on the single player campaign of the original DOW, for I thought the latter downright terrible.
Count them:
Painted in 2013: 500
Painted in 2014: 600
Painted in 2015: 854
Painted in 2013: 500
Painted in 2014: 600
Painted in 2015: 854
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Every unit in DoW can have around 5-6 upgrades... I don't see that stopping Tyranids.
I believe it was something about them not having vehicles... but they could use the vehicle count for monstrous creatures...
meh.
I'm not the developer there won't act like I know how tyranids don't fit the engine
I believe it was something about them not having vehicles... but they could use the vehicle count for monstrous creatures...
meh.
I'm not the developer there won't act like I know how tyranids don't fit the engine
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
- Gnosis
- Hard, but Fair
- Posts: 3754
- Joined: Mon Dec 29, 2003 4:01 pm
- Location: Southern Netherlands
- Contact:
I myself would certainly like Imperial Guard in there. Masses of grunts won't be possible, but a hard-as-nails Stormtrooper or Kasrkin force would still have that typical underdog feel.
I'll be content with a good Eldar selection, though. No vehicles means they'll have the room needed to cram in every Aspect.
I'll be content with a good Eldar selection, though. No vehicles means they'll have the room needed to cram in every Aspect.
Count them:
Painted in 2013: 500
Painted in 2014: 600
Painted in 2015: 854
Painted in 2013: 500
Painted in 2014: 600
Painted in 2015: 854