Well, I don't really feel qualified to assess that.
I am not sure the idea with 6 raptor knights + general is that good. Such a bunker is quite small - one dead knight and the general can get shot down with a cannon. I would either make the knights bigger or the general independent.
Also, I am not convinced about the general's build:
- his beastmaster upgrade only helps himslef and the six knights - is it worth the cost?
- getting some use out of the amulet of spite has to be very difficult - unless you manage to park him right in a wizard's bunker or the enemy is castled tightly the enemy should be able to move away from your guy before he attempts to cast. 12 inches range is not much.
- neither ward / regen nor divine icon - because of the points spent on amulet of spite he is considerably weaker in combat than he could. Also, he doesn't use all his magic points allowance, does he? If you take a combat lord you normally either tool him up the best you can (to make him really a beast) or you keep him as cheap as possible (since he will still be quite dangerous and you spare points). I don't see much reason for the kind of middle ground you chose.
Also, some magic defence (aether icon / crown of scorn) is worth considering.
On the other hand, I like your BSB build.
And I like that your dancers have M7 + strider + swiftstride. Quite interested in seeing whether your opponents will try to avoid them and how successful will they be. Hopefully they won't.