Dealing with fast hard hitters
Posted: Wed Apr 20, 2016 9:22 pm
This is quite a complicated issue I have in mind but let us hope I will get it through.
Imagine you are facing a fast and aggressive force. Not a deathstar but a collection of units that are strong, durable and fast. A classic WDG army comes in mind: chimeras, chariots, mounted heroes, skullcrushers. Such a force is difficult to contain because:
- it can charge you turn 2 (deploying cleverly can put some of the units out of the battle for some time but not all of them)
- the units are durable so it is hard to shoot them down before they strike
- the units are fast and so they should be able to pick up your weaker units, get a flank on the dangerous ones or both
So, what will you do?
I am asking because in a recent (well, not so recent anymore...) tournament, I felt I was lacking some hard hitting fast unit of my own to threaten with countercharges. My fighting infantry was just too slow - the opponents could just land 17,5 inches in front of them and charge something the following turn. Because of that, I found myself backing away a lot which makes contesting scenarios somewhat difficult. If I had more pegasus characters or dread knights, the enemy would have been worried about me as much as I was about him, levelling the field. However, I do not see that many units usable in this way.
So, what are your experiences and solutions? For starters, do you actually feel a similar problem?
Imagine you are facing a fast and aggressive force. Not a deathstar but a collection of units that are strong, durable and fast. A classic WDG army comes in mind: chimeras, chariots, mounted heroes, skullcrushers. Such a force is difficult to contain because:
- it can charge you turn 2 (deploying cleverly can put some of the units out of the battle for some time but not all of them)
- the units are durable so it is hard to shoot them down before they strike
- the units are fast and so they should be able to pick up your weaker units, get a flank on the dangerous ones or both
So, what will you do?
I am asking because in a recent (well, not so recent anymore...) tournament, I felt I was lacking some hard hitting fast unit of my own to threaten with countercharges. My fighting infantry was just too slow - the opponents could just land 17,5 inches in front of them and charge something the following turn. Because of that, I found myself backing away a lot which makes contesting scenarios somewhat difficult. If I had more pegasus characters or dread knights, the enemy would have been worried about me as much as I was about him, levelling the field. However, I do not see that many units usable in this way.
So, what are your experiences and solutions? For starters, do you actually feel a similar problem?