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Lord Drakon Battle Reports 
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Assassin
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Joined: Fri Apr 26, 2013 7:53 am
Posts: 584
Dammit, I was convinced the stubborn in forest for skirmishers rule is not in force anymore but I was wrong - I have found the rule now in the rulebook. :)
Skink braves are Ld5, it is not that difficult for them to fail their stubborn even though they are cold blooded. Maybe you played it right.

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The Lost Colony defenders - Rowena's painting log

Alternative Armies - because we can build any army without GW!


Wed Apr 12, 2017 9:11 pm
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Malekith's Personal Guard
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Joined: Tue Jun 04, 2013 4:25 pm
Posts: 866
Location: Delft
Also what are your first thoughts on this list?

Prince, Raptor, Beastmaster, Heavy Armor, Shield, Ogre Sword, Dragonscale Helm, Amulet of Spite, RXB - 634
Cult Priest, Cult of Yema, Battle Standard Bearer, Divine Altar, Paired Weapons, Gladiator Weapon, Ring of Fire, Banner of Speed - 730

14 Blades of Nabh, Champion - 372
14 Blades of Nabh - 352
5 Dark Raiders, RXB - 200
5 Dark Raiders, RXB - 200

21 Dancers of Yema, Full Command, Stalking Standard - 562
6 Raptor Knights, Champion, Standard, War Standard - 382
5 Harpies - 130
5 Raven Cloaks, AHW- 180
1 Dread Reaper - 180
1 Dread Reaper - 180

5 Dark Acolytes, Yema, Champion - 390

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The 13th Legion


Wed Apr 12, 2017 9:12 pm
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Assassin
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Joined: Fri Apr 26, 2013 7:53 am
Posts: 584
Well, I don't really feel qualified to assess that. :)

I am not sure the idea with 6 raptor knights + general is that good. Such a bunker is quite small - one dead knight and the general can get shot down with a cannon. I would either make the knights bigger or the general independent.

Also, I am not convinced about the general's build:
- his beastmaster upgrade only helps himslef and the six knights - is it worth the cost?
- getting some use out of the amulet of spite has to be very difficult - unless you manage to park him right in a wizard's bunker or the enemy is castled tightly the enemy should be able to move away from your guy before he attempts to cast. 12 inches range is not much.
- neither ward / regen nor divine icon - because of the points spent on amulet of spite he is considerably weaker in combat than he could. Also, he doesn't use all his magic points allowance, does he? If you take a combat lord you normally either tool him up the best you can (to make him really a beast) or you keep him as cheap as possible (since he will still be quite dangerous and you spare points). I don't see much reason for the kind of middle ground you chose.

Also, some magic defence (aether icon / crown of scorn) is worth considering.

On the other hand, I like your BSB build. :) And I like that your dancers have M7 + strider + swiftstride. Quite interested in seeing whether your opponents will try to avoid them and how successful will they be. Hopefully they won't. :)

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The Lost Colony defenders - Rowena's painting log

Alternative Armies - because we can build any army without GW!


Sun Apr 16, 2017 12:11 pm
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Malekith's Personal Guard
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Joined: Tue Jun 04, 2013 4:25 pm
Posts: 866
Location: Delft
UNDER CONSTRUCTION

I will likely work on this report for several days as I have my last exam friday.

[+] SPOILER
The raider jumped out of his saddle, marching towards the large battle tent of his commander. Most knew him by the nickname of 'Black Feather' and he was indeed the best spy of the entire legion. The guards immediately recognized him and allowed entrance, as the black feather always comes with news.

Lord Drakon was surrounded by his knights discussing the most likeable positions for undiscovered temples to be plundered. "My lord, Black Feather said with a strong voice; I have urgent news." Immediately the battle council was adjourned and only the knight commander Khaled the Collector remained at the side of his patron. "What news do you bring this time feather?" Lord Drakon asked with no sign of emotion in his dark eyes. "A Saurus battle host has been sent to stop us my lord. It is commanded by a deadly Warlord on Carnosaur with lots of flying fighters at this side. They have not yet tracked us and it might be possible for us to ambush them, my lord". Lord Drakon nodded, informing that he had understood the message and the raider could now leave.

"Order the Brotherhood to position at the far flank behind the hill, we will take a strategic position near that mountain" Drakon commanded Khaled. "At once, my lord" Khaled responded while leaving the tent. Ofcourse Drakon could never show his fear to his brave Druchii, but he had a bad feeling about this expedition. Last night he foresaw his death in his dreams, suffocating by the deadly jungle poisons. "Not today" he reminded himself, and prepared to gear up once again...



Introduction
Greetings!

Welcome again at my battle report + list building blog. This time I faced the epic Saurus Ancients of my friend DeGroteBaas. We played 4500 points and I wanted to test out my new list!

Friendly list
My list was:

Prince, Raptor, Beastmaster, Heavy Armor, Shield, Ogre Sword, Dragonscale Helm, Amulet of Spite, RXB - 634
Cult Priest, Cult of Yema, Battle Standard Bearer, Divine Altar, Paired Weapons, Gladiator Weapon, Ring of Fire, Banner of Speed - 730

14 Blades of Nabh, Champion - 372
14 Blades of Nabh - 352
5 Dark Raiders, RXB - 200
5 Dark Raiders, RXB - 200

21 Dancers of Yema, Full Command, Stalking Standard - 562
6 Raptor Knights, Champion, Standard, War Standard - 382
5 Harpies - 130
5 Raven Cloaks, AHW- 180
1 Dread Reaper - 180
1 Dread Reaper - 180

5 Dark Acolytes, Yema, Champion - 390


Enemy list
His list was:

Warlord, Carnosaur, Sword of Strength, Distracting, Heavy Armour, 4++, Potion of Speed, Shield -
Skink, BSB, Skullsplitter -
Skink, Terradon, Hardened Shield, Spear, Bolt Thrower -
Skink, LVL 3 Shamanism, Jade staf, Scroll of Shielding -

30 Saurus, Full Command -
16 Skink Braves, Standard, Musician, Kroxigor -

7 Kroxigors -
3 Rippers, Shields -
3 Rippers, Shields -
2 Spearbacks -
1 Spearback -
1 Salamander -
1 Stegadon -


Pre-game thoughts
I especially fear his spearbacks and salamander as I knew what damage they can do to my soft elves.

Magic

Deployment

Terrain

Image

Turn 1 - Dread Elves

Movement

Magic

Image
Shooting

Combat

Turn 1 - Saurus Ancients
Movement

Magic

Image
Shooting

Combat

Turn 2 - Dread Elves
Movement
Magic

Image
Shooting

Combat

Turn 2 - Saurus Ancients
Movement

Magic

Image
Shooting

Combat

Turn 3 - Dread Elves
Movement

Magic

Image
Shooting

Combat

Turn 3 - Saurus Ancients
Movement

Magic

Image
Shooting

Combat

Turn 4 - Dread Elves
Movement

Magic

Image
Shooting

Combat

Turn 4 - Saurus Ancients
Movement

Magic

Image
Shooting

Combat

Turn 5 - Dread Elves
Movement

Magic

Image
Shooting

Combat

Turn 5 - Saurus Ancients
Movement

Magic

Image
Shooting

Combat

Turn 6 - Dread Elves
Movement

Magic

Image
Shooting

Combat

Turn 6 - Saurus Ancients
Movement

Magic

Image
Shooting

Combat

Result

Post-Game Thoughts

MVP
[img]Image[/img]

Sacrifice for Khaine
[img]Image[/img]

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The 13th Legion


Wed Apr 26, 2017 5:57 pm
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