Army building and Battle Reports for a tourney.

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Banja
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Army building and Battle Reports for a tourney.

Post by Banja »

So hey guys. I dont post here much often since the colour scheme is so dark ( shouldent play DE :D) and there dont seem to be much that activity in the sense of feedback and comments, but hey.

So a little background, i have a tournie coming up in two months using the swedish comp system (https://www.dropbox.com/s/crlm0vxh7o3yt ... v1.8.2.pdf) and ive decided to make a thread with my test-matchers and how the list evolves, and then finally the tournie. There will also be a pre-tournie warmup i will attend so there will be alot of battle reports coming.

The last two tournies ive been to ive taken the dancing style of darkies, msu, shooting and shadow. Its all good and all (exeapt for my last tournie were i placed 6th from last) but for this one i decided to get some combat heavy dudes, and take the one of two units i have never fielded, Cold One Riders!

The purpose of this thread is getting feedback on list and gameplay, and hopefully enjoy some of you with battle reports. If you are going to post changing of units, il advise to take a quick peek on the comp list i posted.

So here is the draft list so far withouth any games played.

Dreadlord (HA, Sea Dragon Cloak, Shield, Ogre Blade, Dawnstone, Null, Cold One)
BSB (Dragonhelm, Luckstone, Potion of S, GW, HA, SDC, Cold One)
Lvl 4 Metal (Dispell Scroll, Lifetaker)
Cauldron of Blood
18x Crossbowmen (Shields, Musician)
10x Crossbowmen (Musician)
5x Dark Riders (Musician)
5x Dark Riders (Musician)
28x Warriors
8x Cold One Knights (FC, Mask of Eeeh!, ASF banner)
20x Black Guards (FC, AP-banner)

The first game with this list VS TK is coming up
Banja
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Re: Army building and Battle Reports for a tourney.

Post by Banja »

First game vs TK. 2500 p

My list : Comp 10:00

Dreadlord (HA, Sea Dragon Cloak, Shield, Ogre Blade, Dawnstone, Null, Cold One)
BSB (Dragonhelm, Luckstone, Potion of S, GW, HA, SDC, Cold One)
Lvl 4 Metal (Dispell Scroll, Lifetaker)
Cauldron of Blood
18x Crossbowmen (Shields, Musician)
10x Crossbowmen (Musician)
5x Dark Riders (Musician)
5x Dark Riders (Musician)
28x Warriors+fc+gleaming pennant
8x Cold One Knights (FC, Mask of Eeeh!, ASF banner)
20x Black Guards (FC, AP-banner)

TK : Comp 11,4

Tomb King (DoE, OTS, Dragonbane Gem) He is S7 with HKB
Khatep= Loremaster
Ramhotep= Gives his unit Frenzy and Hatred, and one unit of constructs gets a rerollable AS
6x Skeleton Chariots (Musician, Standard, Banner of Eternal Flame)
18x Skeleton Archers (Musician)
5x Skeleton Horse Archers
5x Skeleton Horse Archers
5x Skeleton Horse Archers
5x Necropolis Knights (Musician, Standard)
36x Tomb Guards (Halberds, FC, Banner of Swiftness)
4x Carrion
Casket of Souls


Deployment :

Image


I rolled Plague of rust, Transmutation of Lead, Final Transmutation and Searing Doom for my spells, he is loremaster. I really wanted the 5+ scaly skin spell but i rolled only 1 double so i took Final Transformation instead.

He scouted his 3 horse archers and i vanguarded just one dark rider.

He won the roll to go first.

TK TURN 1


He moved forward max with all his unit as fast as they could straightly forward.

In the magic phase he got 11 versus my 6 ( thanks to the cascet, hate that thing). He cast 5+ ward save on his necropolisknight, wich i let through since i wasent planning on casting searing doom on them yet. He then cast a bubble smithing, wich i dispelled with all my dice. Dident want those 50+ shoots going to my BG. His last two dice went to cascet on my hydra, wich i used my scroll on. Was a bit early, but i wanted to keep that s5 breath untill he used it.

His chariot and horse archers on the left flank killed 4 of my dark riders through shooting, and i passed my test. The two other lined up horse archer pinged their arrows in the air and dident kill a single one, giving me a charge with them next turn.

This is how it looked at the end of TK turn 1.

Image

So starting of i put the 5+ WS from the cauldron on the knights. Now in aftermind i should have put them on the spears or BG, since he couldent hurt my knights anyway.

My only charge was the dark riders into the horse archers, giving me a nice overrun if i beat them in combat ( wich i duly did with even the horses hitting on 3+ :P ), just losing one.

That was my only charge. I only moved my knights and the rest up slightly, figuring i need as much time i can get to handle those tk through shooting and magic. With all those KB attacks, i dident want my knights there att all.

Getting a decent magic phase with 7 dice vs 4, i rolled 5 on transformation on the TK and misscasted...gosh. Only got 10 guys ( wich is average, but seems small :p), i rolled a 7 on the misscast chart thankfully and 3 crossbowmen died. My shooting plinged of another tk, and that was due to the lifetaker.


This is how it looked at the end of Dark Elf turn 1.

Image

He declared a charge with his carrion to the flank of my dark riders wich was in combat with his horse archers, and then he moved up maximun with everything exeapt his Necropolis knights, so my CoK had to roll a 12 to reach him. This made me kick myself for not moving them up more, since i needed to take care of them fast or get a onslaught of troops at my face.

He rolled high against with his magic phase ( that cascet makes me feel like im fighting versus high elves).8 vs 4, getting 3 pd again from cascet.

He rolled -1S and -1T on the hydra, wich i had to let through, then he cast bubble smitting again, but i managed to roll double 6 and dispell it. In the shooting phase, he shot with his chariots on my hydra, hoping to take away reg but i saved both hits with the armour! so the rest of his guys shoot into my bunker, managing no wounds.

Now..wow, in the combat with my Dark Rider vs his horse archer and carrion he funked seriosly. I had 4 guys coming in, killed 3 of his horse archer and lost 3 guys. I think i needed a 6 to hold and i rolled a 6!. Now, he reformed his carrion and when measuing it, i needed to roll a 10 on my cok to get a charge in.

End of TK turn 2

Image


So i start with 5 + WS on my cok again.

My only charge was the bombing one into his carrion, wich gave me a very easy overrun into his necropolisknight. I needed to rolla 10, but i needed to take it. This actually solved my problem with taking out the necro knights so i declared the charge, and made it!. That single Dark Riders deserves a better paintjob for holding out :)

So in the movment phase i marchd my hydra right in the face of the TK, setting up for a breath. I also moved up my spearmen to block the chariot charge, not knowing that i really dident block them going to the hydra. At this point i dident know the TK had HKB and the TK were so whittled that i favoured my chanses of the hydra taking care of them.

In the magic phase ( i dont remember what i rolled but something like 5vs 3). Transformation again on the Tomb Guard block. Dident kill any characters, but a bunch of them. That, with the hydra breath and crossbow shootingonly left 10 TG standing! I feelt a crushing victory coming in.

On the combat, i killed of all his carrion easy, but unless my last DR died he would block the overrun. Praying for him to die, he 2 remaining horse archer dident flunk and killed him, so my knights overran into his Necropolisknights.

End of DE turn 2

Image

Ok now here alot of things happened. First he declared a charge with his remaining Tomb Guards into the Hydra, wich i held with. Then he also declared a charge with his chaiots, with indeed could make it through, so i fleed with the hydra right through my black guards in the woods and bunker, wich passed its panic test. So the chariot redericted into my spears, wich i was fine with, having one steadfast rerollable, and the tomb Guards into my black guards, wich i predicted winning, with him only having 10 guys.

He moved his archer bunker up to shoot at my bunker, the other unit just moved like that.

Another good magic phase thanks to cascet, i get two spells though. Smiting on the TG Guards, and 5+ wad save, ressing about 7 more TG.


In the combat with the necoknights, i only lost one guy but did a bunch a wounds thanks to the ammount of s6-s7 attacks. After winning combat, i reformed looking to my left having 3 targets to charge ( and i bet he kicked himself in the head for not moving out his caster out of the arches).

Now...were i did a big underestimationg of his TG. They were 16 strong now, but with the Tomb King in, Smiting in and Ramothep, he had 3 ws6 s5 attacks each with hatred. It feelt like i was facing white lions on steroids. In fact, i had underestimated them so much that my bunker was just behind my black guards. I did 3-4 wounds or so, but he whiped my unit staight off and overran into my bunker. Wow....

On the spearmen vs chariots, i passed my fear test and lost a bunch to the impact hits. I managed to do exactly 3 wounds, giving me steadfast. I blow the fist try, rolling a 9, but thank god for gleeming pennant aloowing me to stick.

How it looks at the end of TK turn 3
Image

Cauldron gives the 5+WS to the knights again.

Allright, looking at the board, my knights really needed to do some heavy duty. I had a long charge to the rear of his Tomb Guads about to butcher my mage, but a really easy one against the flank of his bunker, wich i declared and easily passed.

I moved my last dark rider behind my spearmen for a dumb reason and repositioned my other unit, having nothing to shoot at.

I rolled piss porr for my magic phase, 5 dice, and i throw all on tranformasion of lead hoping for a misscast to blow up some tomb guads. It got dispelled.

In the combat phase, my coks crumbled the whole unit and his mage to dust, so atleast we would trade caster. I reformed looking downwards, giving me a charge versus eaither his cariots or tg.

Needless to say his TG killed my unit and reformed facing up. Now when writing this repots he was frenzied so he should had to overun, but we forgot that. His chariot kills a few guys, im down to like 8 and not steadfast and break, he runs me down and touched my last dark rider.

And this is how it looks in the end of DE turn 3. What feelt like a big victory now looks alot more grim, wich just my cok standing ( and the 18 crossbowmen wich did nothing this turn).

Image

So his lvl 4 is dead and he has to crumble. He loses his last horse archer, but everything else makes it.

No magic, so he chucks all his dice to cascet my crossbowmen, and 2 guys gets scarred to death.

No shooting also, so his turn went pretty quick, he kills my last DR with his chariot with impact hits and reforms facing my knights. His TG just move up a bit.

End of TK turn 4

Image

So, i put the 5+ WS on the cok again, and my knights gets ready for some more heavy duty charging across the board.

I charge his chariot straight on, losing two guys to DT going through the woods. No magic, and me forgetting to shoot, makes us go to CC straight away.

My knights performs again, leaving a single chariot with 1 left, and he wounds nothing. So after crumble, i reform, getting ready to face off his TG. I only have 5 knights, the bsb and my general left, but he has only like 11 TG left.

How it looked at the end of DE turn 4
Image


Now the turns goes really fast, with none of us having any magic phase and few troops left.

He charges his TG into my knights, and right now its anyones game really.

Cascet fails to cast.

Unto CC, he declares a challenge hermano to hermano, his Tomb King versus my Dreadlord, wich i accept. My thinking is, i have 4 S7 attacks, he has 5 with HKB, so its just up to the dice gods, with a favour in my side with striking first.

I kill only 4 guys with my bsb, knights and mounts, and he kills the rest of my knights leaving only my bsb and general standing.

In the challenge, i only manage to do 2 wounds ( wich was average i thikng though) and he does no HKB!. He does 3 wounds though, but i saved 2 of them. I lose combat by 1 though, but i hold.

The end of TK turn 5

Image

So this time i gave the +1 attack from the cauldron on my knight unit, him having the OTS made the 5+ ward useless so i took my chanses with killing his general.

In the movment phase, my crossbowmen, having done nothing this game, marchers forward 10 inches for the sake of it.

In combat, i easliy dispatched his TK with my General ( thats what 5 s7 attacks to the face does :p), and kill 3 tomb guards with my bsb taking no wounds in return from them. But coming ramotheps turn to strike, he does 2 hits, wounds 2 and then i have a 2+ save. Ofcourse..i roll two snake eyes, with one of them even being a reroll of 1 from rolling into terrain. The dice gods really wanted my bsb dead. So after crumble its only my General versus Ramotphe standing!


End of DE turn 5

Image


So i wont post turn 6, since it was only me killing ramothep and the game ended.

Tallying up the points, i was ahead with 400+, making it a 12-8 victory ( using the VP charts for the tournament). It was a really bloody game. He had only his cascet standing, while i only had my general, my cauldron and 18 crossbowmen.

I was really pleased with the CoK knights, they did all the heavy lifting zig-zaging froth and back the map killing stuff. My Black Guards really..did nothing, but i think that was more me underestimating that TG block.

Thinking about the lists..hm i dont really know what to change. Ive been thinking of maybe get a bigger block of executioners instead of black guards ( since i never have used exexs ) to have a more hard hitting block. I got lucky and my CoK pulled of the win for me this time, but i cant really rely on them killing all the blocks every game.


So guys, got any comment on the list feel free to post them. Any comment on battle report is always great, since it makes me more motivated to post more of these :).

I got two more games( alteast 1, but i hope two) coming up this saturday, and a warmup coming up two weeks from now wich is 3 more games. Depending on if people even view this i will make a report on them to with the new lists.
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Jvh792
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Re: Army building and Battle Reports for a tourney.

Post by Jvh792 »

Good report. I liked how many programs you have running ahahaha Just kidding around
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Cycloptic squirrel
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Re: Army building and Battle Reports for a tourney.

Post by Cycloptic squirrel »

Very bloody! It's always fun to see a game where there's only a handful of models left. I didn't see anything that was too odd, though I was very surprised to see all 20 black guard fall in one round of combat! Advice regarding the game: advance your crossbowmen on the left flank more aggressively the first turn - you lose out on the shots (or hit dramatically less if not marching) but you offer a target to the necro knights that you can then flee and leave them stranded or if they don't charge you're in a more central position for future turns. On the right flank, I would suggest moving the lone dark rider to a more central location to play the role of speed bump instead of darting off to the far flank. But overall, I'd say well played!

List advice in general: my first suggestion was to be get some command in those spears! but then in the report it looks like you had it, along with the gleaming pennant - excellent choice. The list is solid overall, the only element I question is the black guard. What role do you envision them playing? Infantry specialists, building assaulter, tarpit, flanker, rank provider, MC hunters? They can perform alomst any role decently, which makes them great generalists, but if you have something specific in mind, there's almost something better.
For my playstyle, I'd drop them in favor of a unit of harpies, shades, some more spears, and more knights. Maybe a second mounted hero. This puts a lot more pressure on the knights to do all the heavy lifting, but with more blockers you should be able to engineer the combats you want.
If you stay with the black guard, I'd put a few trinkets on the champion: crimson death, armor of darkness, and ironcurse icon are all good options.
For the price, I also like unit champions in the crossbow units. The added balistic skill makes shooting effectiveness about a wash for the cost, but you gain in the ability to challenge out rampaging characters, preserving steadfast and/or protecting your sorceress for one more turn.
Banja
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Re: Army building and Battle Reports for a tourney.

Post by Banja »

Jvh792: I even had to close down some programs :P


Cycloptic squirrel: Yeah i missplayed the lone dark riders. I was so stuck on preserving 92 points that i should have used him as a redirector or something instead. Those 18 crossbowmen i just had a total brainfart on, now reading your comment that seems like the play to do. Yeah those TG was no joke, but i should have seen that with all those buffs.

As for the Black Guards..hm..your right, there is really no role for them other than that i feelt i needed another combat block. They have done good for me in other games, but there atleast i buffed them with cauldron. I do have the lore of metal scaly skin 5+ wich could make them a big more survivble, but othen then taking on a block and holding steadfast, there is really no role for them.

So im thinking of exchaning them. Im playing with comp right now, so 20 BG with the banner is 320 murder and a comp score of 20, i could exchange that for like 6 knights with the flamming banner,1 unit of 5 harpies and then another unit of 5 dark riders as a budget harpies of sorts. Gives me more chaff, but im afraid i will be overwhelmmed by the massive block armies. Actually i think i will do this.

As for the champs. On the 18 crossbows i dont think il bother since nowing me i will forget him everytime it comes to roll, but a champ on the bunker makes many sense though.


Im having another game versus the same player in two days, will post a report and the new list.

Thanks for the comment guys!
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Dyvim tvar
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Re: Army building and Battle Reports for a tourney.

Post by Dyvim tvar »

I think switching out the Black Guard for Execs would be a good call against most opponents since you have both a Cauldron (for the 5+ ward) and a Level 4 with Lore of Metal (for possible Glittering Scales). Execs hit really hard, but need to be protected, and you have the ability to do it. They will take casualties even still, so I would try to get at least 30 in the unit.
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Cycloptic squirrel
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Re: Army building and Battle Reports for a tourney.

Post by Cycloptic squirrel »

I don't have much experience with execs myself (other than to say I'm modeling some up myself) but I would agree with Dyvim tvar they're a good option if you can get around 30.
Though you're after my own heart with a second unit of six cold ones with the flaming banner. They're a great flank unit and if you're facing down a troll horde you just pop the characters in there and you're good to go. An odd tactic you may want to consider is upgrading to a champion and putting the Ring of Hotek on him - though you have to be careful with your deployment and movement so that your own mage isn't in range. Then don't play the unit any differently than you normally would, but odds are that you'll be in range sometime during the game - think of it as a one-time 40 point surprise. The build isn't for everyone, but I've had some success with it (though I think there's some observational bias in there :) )
Looking forward to the next report!
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Gidean
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Re: Army building and Battle Reports for a tourney.

Post by Gidean »

Cycloptic squirrel wrote:I don't have much experience with execs myself (other than to say I'm modeling some up myself) but I would agree with Dyvim tvar they're a good option if you can get around 30.
Though you're after my own heart with a second unit of six cold ones with the flaming banner. They're a great flank unit and if you're facing down a troll horde you just pop the characters in there and you're good to go.



Umm....if you go with this advice be sure the character doesn't have a magic weapon. He'll strike before the banner unit and not get the benefit of scorched trolls. :burns:
Banja
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Re: Army building and Battle Reports for a tourney.

Post by Banja »

On the executioners, there is two problems with it. The first easy one is that since im playing with Comp scores, i can switch out the 20 black guards and lifetaker on the mage for 28 executioners with flamming banner ( or another banner), pretty close to 30 though.

The biggest problem is that i only own 3 models ( the command set) for executioners. And since they are finecast in packs of 5..well, thats going to be very expensive. I can proxy test them, but for the tournie i need the real deal. Anyone know of a way to do a easy convert that wont be that expensive? right now im looking at the 165 dollars to get what i miss, 25 executioners.

I think i need to get the flamming banner in somehow though, eaither in the exec or cok or BG. For the Hell pits, beast of nurgle and other craptastic stuff.
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Re: Army building and Battle Reports for a tourney.

Post by Banja »

So decided to give the BG another try, same with my core setup, since it was allready packed in. Had a match vs the new high elves today. How did it go? well you just have to stay tuned :P Report coming tomorow.

Gildean :yeah right forgot about magic weapon not getting flamming. Well if i do field the 6 knights with flamming banner i probably wont send them in versus anything but the regen monsters and stay away from troll hordes. I think 6 s6 hatred attacks can do a good work versus a abomination or other hydras.
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Gidean
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Re: Army building and Battle Reports for a tourney.

Post by Gidean »

Banja wrote:So decided to give the BG another try, same with my core setup, since it was allready packed in. Had a match vs the new high elves today. How did it go? well you just have to stay tuned :P Report coming tomorow.

Gildean :yeah right forgot about magic weapon not getting flamming. Well if i do field the 6 knights with flamming banner i probably wont send them in versus anything but the regen monsters and stay away from troll hordes. I think 6 s6 hatred attacks can do a good work versus a abomination or other hydras.



Are there still a lot of Hyrdas and Aboms in your meta. Mine has seen a decrease.
Banja
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Re: Army building and Battle Reports for a tourney.

Post by Banja »

Not hydras, and but there is quite a few abom and the new beast of nurgles wich are always a pain in the a++.

Sorry for the delays, got quite sick with the battle report program since i forgot to save my 4 BR and my computer restarted!.

Anyways, got 4 Battle Reports ready to print, im free today so will have them upp sometime today/tomorow.
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