8th Edition 1000 points vs High Elves (Some large pictures)
Posted: Sat Dec 02, 2017 8:19 am
Hi all, the big day arrived and I was thoroughly beaten by 250 victory points The list I used was:
Heroes:
Master:
Sea Dragon Cloak
Heavy armour
Enchanted Shield
Dawnstone
Sword of Might
130
Core:
20 Corsairs:
FC
AHW
250
5 Dark Riders
Musician
Shields
95
Special:
5 shades
80
Hydra
Fiery Breath
180
Reaper Bolt Thrower
70
Reaper Bolt Thrower
70
Rare:
5 Warlocks
125
Total:
1 000
Both of us deployed badly:
(My units on the bottom of the image:
Proxies: Skaven Hellpit = Hydra
CoK = Warlocks
Elyrian Reavers = Dark Riders
Darkshards = shades
Prince on Griffon = Fire Phoenix
I need more models
Terrain: The matchbox and white bowl were both impassable rocky outcrops. The book was a hill. (I'll get round to making some nicer stuff one day)
Deployment photo doesn't show my vanguard movements. I moved the Dark riders a bit forward and the warlocks too.
His mage took Fireball and Flaming Sword and was bunkered in a unit of 14 archers
Turn 1:
HE start and charge dark riders with phoenix
Upgraded fireball from his lvl 2 mage hits dark rider unit with IF: dealing 4 wounds (some nasty rolling on my behalf)
He rolls a nice miscast so he only loses some dice and the single wound it inflicts is blocked my his Golden Crown of ...? discounts the first wound inflicted.
Last warlock killed by shooting.
All dark riders dead in combat without inflicting a single wound on that damn Phoenix
All in all - nothing good comes out of that turn.
DE:
Move the hydra and corsairs forward trying to get into combat, I was sacrificing my now-collapsed left flank to the phoenix
With plans of revenge, I fired one str 6 bolt thrower shot at the phoenix dealing no wounds (all 3 wounds saved on a 5+ ward)
2nd bolt thrower deals two wounds on archers using the volley fire
Shades kill 1 Swordmaster
Basically, a disaster
Turn 2:
Flaming sword on the other 5 man SM unit which charges into the hydra
He shoots, kills 6 corsairs
Hydra squashes the SM in combat (breath weapon inflicting a might two hits) but takes 4 wounds in the process. I managed to roll an 11 inch overrun which put me a mere 5 inches from his smaller 10 man archer unit.
Finally something good happened!
DE:
Charge the hydra into the archers
Charge the corsairs into the front of the PG which have moved just behind the large rocky spire (most of the game was played on the right side of the board)
Shooting yields essentially no wounds and I have no magic phase without any warlocks or sorceress.
The hydra obliterates the archer unit and combat reforms to face the other 14 man archer unit + mage
I challenge the PG champion with my Master - thinking that it stops other combat from taking place, turns out I was wrong.
Neither the champ nor the master inflict any wounds
5 dead corsairs and 1 dead PG. Corsairs hold
Hydra recovers 3 wounds, found no contraindications for the regen and fire in the army book. (Was it allowed to regen?)
Turn 3:
He forgets to charge my left bolt thrower with his eagle
His shooting does no damage, but his magic drops the shades to 2 men. I dispell flaming sword on the PG
PG champ dies to my master, 1 other one dies. 6 dead corsairs
They flee and manage to avoid being overrun
DE:
Hydra charges the archers and mage
Fail to rally and the corsairs run 7 inches forward
The rest:
PG catch the corsairs and master
Phoenix kills 1st bolty
Both PG and Phoenix charge and kill the second bolty
Hydra obliterates 2nd archer unit and kills mage, but runs off the board
I only have 2 shades and the hydra left at the end
He has the phoenix and PG
My hydra was too far away to do anything useful
In conclusion:
I was dumb to vanguard my cavalry into phoenix and magic range, especially on such a small board. The shades and boltys were largely useless. The hydra was an absolute beast, Killing around 500 enemy points on its own and regenerating ceaselessly. I think that I ought to invest in a sorceress, rather than a master as a general. I need to figure out a suitable means of deploying her: either on a pegasus or a bunker of darkshards.
Thoughts?
Although we're largely going to be playing 1500 point games from now on
Heroes:
Master:
Sea Dragon Cloak
Heavy armour
Enchanted Shield
Dawnstone
Sword of Might
130
Core:
20 Corsairs:
FC
AHW
250
5 Dark Riders
Musician
Shields
95
Special:
5 shades
80
Hydra
Fiery Breath
180
Reaper Bolt Thrower
70
Reaper Bolt Thrower
70
Rare:
5 Warlocks
125
Total:
1 000
Both of us deployed badly:
(My units on the bottom of the image:
Proxies: Skaven Hellpit = Hydra
CoK = Warlocks
Elyrian Reavers = Dark Riders
Darkshards = shades
Prince on Griffon = Fire Phoenix
I need more models
Terrain: The matchbox and white bowl were both impassable rocky outcrops. The book was a hill. (I'll get round to making some nicer stuff one day)
Deployment photo doesn't show my vanguard movements. I moved the Dark riders a bit forward and the warlocks too.
His mage took Fireball and Flaming Sword and was bunkered in a unit of 14 archers
Turn 1:
HE start and charge dark riders with phoenix
Upgraded fireball from his lvl 2 mage hits dark rider unit with IF: dealing 4 wounds (some nasty rolling on my behalf)
He rolls a nice miscast so he only loses some dice and the single wound it inflicts is blocked my his Golden Crown of ...? discounts the first wound inflicted.
Last warlock killed by shooting.
All dark riders dead in combat without inflicting a single wound on that damn Phoenix
All in all - nothing good comes out of that turn.
DE:
Move the hydra and corsairs forward trying to get into combat, I was sacrificing my now-collapsed left flank to the phoenix
With plans of revenge, I fired one str 6 bolt thrower shot at the phoenix dealing no wounds (all 3 wounds saved on a 5+ ward)
2nd bolt thrower deals two wounds on archers using the volley fire
Shades kill 1 Swordmaster
Basically, a disaster
Turn 2:
Flaming sword on the other 5 man SM unit which charges into the hydra
He shoots, kills 6 corsairs
Hydra squashes the SM in combat (breath weapon inflicting a might two hits) but takes 4 wounds in the process. I managed to roll an 11 inch overrun which put me a mere 5 inches from his smaller 10 man archer unit.
Finally something good happened!
DE:
Charge the hydra into the archers
Charge the corsairs into the front of the PG which have moved just behind the large rocky spire (most of the game was played on the right side of the board)
Shooting yields essentially no wounds and I have no magic phase without any warlocks or sorceress.
The hydra obliterates the archer unit and combat reforms to face the other 14 man archer unit + mage
I challenge the PG champion with my Master - thinking that it stops other combat from taking place, turns out I was wrong.
Neither the champ nor the master inflict any wounds
5 dead corsairs and 1 dead PG. Corsairs hold
Hydra recovers 3 wounds, found no contraindications for the regen and fire in the army book. (Was it allowed to regen?)
Turn 3:
He forgets to charge my left bolt thrower with his eagle
His shooting does no damage, but his magic drops the shades to 2 men. I dispell flaming sword on the PG
PG champ dies to my master, 1 other one dies. 6 dead corsairs
They flee and manage to avoid being overrun
DE:
Hydra charges the archers and mage
Fail to rally and the corsairs run 7 inches forward
The rest:
PG catch the corsairs and master
Phoenix kills 1st bolty
Both PG and Phoenix charge and kill the second bolty
Hydra obliterates 2nd archer unit and kills mage, but runs off the board
I only have 2 shades and the hydra left at the end
He has the phoenix and PG
My hydra was too far away to do anything useful
In conclusion:
I was dumb to vanguard my cavalry into phoenix and magic range, especially on such a small board. The shades and boltys were largely useless. The hydra was an absolute beast, Killing around 500 enemy points on its own and regenerating ceaselessly. I think that I ought to invest in a sorceress, rather than a master as a general. I need to figure out a suitable means of deploying her: either on a pegasus or a bunker of darkshards.
Thoughts?
Although we're largely going to be playing 1500 point games from now on