Logo
View unanswered posts | View active topics It is currently Sat Mar 28, 2020 3:11 pm



Reply to topic  [ 13 posts ] 
Panic for breaking or destroyed friendly unit 
Author Message
Executioner
User avatar

Joined: Sun Oct 03, 2004 12:53 am
Posts: 158
Location: Away from anywhere
The distance from where take the 6" is said to be the unit breaking, but for destroyed unit from where have I to measure? From last model killed or from the nearest model of the unit befor removeing casualtis (so that have to work the same for breaking units)?

_________________
Keep your soul alive... while awaiting for me.


Sun Oct 17, 2004 1:29 am
Profile ICQ
Beastmaster

Joined: Mon May 03, 2004 11:39 am
Posts: 318
Location: Charadon
Post 
I'd say from the nearest model killed before removing causalties, but I don't think there is actually a fixed rule for it.


Sun Oct 17, 2004 6:53 am
Profile
Corsair

Joined: Wed Oct 22, 2003 10:50 am
Posts: 85
Location: Sweden
Post 
From the nearest model of the unit after removing casualtis, thats how we play

_________________
Only two things are infinite, the universe and high elves stupidity, and I'm not sure about the former.


Mon Oct 18, 2004 10:48 am
Profile
Malekith's Best Friend

Joined: Thu Dec 04, 2003 12:19 pm
Posts: 1025
Location: fleeing from battle
Post 
from the nearest before removing casualities, just the size the unit was before the combat.
At least, that is how I play it.

_________________
When my opponent agrees on a rule, I must have been wrong


Mon Oct 18, 2004 10:55 am
Profile
Assassin
User avatar

Joined: Wed May 12, 2004 11:13 am
Posts: 531
Location: Zagreb, CROATIA
Post 
For Unit broken I take the fighting rank to declare the distance (since it is broken in combat).
If the Unit is utterly destroyed, I take the distance from the whole destroyed unit, the closest to the friendly troops (since it is Unit destroyed).

_________________
Fluff is cool, fluff is funny, fluff is nice. But fluff will put no dinner on your plate!


Mon Oct 18, 2004 7:12 pm
Profile
Corsair
User avatar

Joined: Wed May 05, 2004 7:15 am
Posts: 79
Location: Somewhere amidst the design of Slartibartfast
Post 
Quote:
For Unit broken I take the fighting rank to declare the distance (since it is broken in combat ).


I don't think this is right as the whole UNIT is broken.
We play from the nearest before removing casualities that round.

_________________
You know life is good when you have an asur gaged and hanging from his feet just out of reach of your Cold One.


Mon Oct 18, 2004 7:17 pm
Profile
Malekith's Best Friend
User avatar

Joined: Thu Oct 16, 2003 6:40 pm
Posts: 1708
Post 
If you always pick the closest point (or point that was clsoest before the unit ceased to exist) you won't go wrong. How you go about determining where that point was if the unit is wiped out is up to you, but generally it can be pretty easily "eyeballed" and then measured.

If there's any doubt, just take the test :D At the very least you'll get good sportsmanship scores in a tournament :D

_________________
Currently Listening To: In Flames


Mon Oct 18, 2004 9:18 pm
Profile
Executioner
User avatar

Joined: Sun Oct 03, 2004 12:53 am
Posts: 158
Location: Away from anywhere
Post 
Yeah, the thing was that sure i take measure from nearest model remained, but for destroyed unit ther's no model, so if I take from the nearest model before remove casualties, I have to do so also with broken unit (against the rules).

Or I take from the last model removed, anyway it's an house rule.

In a question:
I've to take measure before or after removing casualties?

_________________
Keep your soul alive... while awaiting for me.


Mon Oct 18, 2004 10:00 pm
Profile ICQ
Highborn

Joined: Thu Sep 04, 2003 11:03 am
Posts: 682
Location: Danish
Post 
The only option that makes any sense is to take the test on any units within range before models are removed.

Otherwise no test would be taken when units are destroyed. It isn't clearly stated but it is the only reasonable solution.

Asger

_________________
100% grumpiest in the universe!

Have you heard about the most ambitious Warhammer project attempted to date? For details, check the ETC homepage; www.abfab.net


Tue Oct 19, 2004 2:22 pm
Profile
Assassin
User avatar

Joined: Wed May 12, 2004 11:13 am
Posts: 531
Location: Zagreb, CROATIA
Post 
Ooooops! I played the whole time the wrong way? :roll:
Sorry for wrong interpretation....

_________________
Fluff is cool, fluff is funny, fluff is nice. But fluff will put no dinner on your plate!


Wed Oct 20, 2004 12:22 am
Profile
Dark Rider
User avatar

Joined: Mon Sep 27, 2004 7:31 pm
Posts: 127
Location: Bucharest, Romania
Post 
In case of broken: measure from nearest model after casualities are removed. After all, they are dead, they cannot be broken any longer.
In case of destroyed: measure from the nearest model that was at the beginning of CC, before blows were dealt, as each and every model was destroyed.

_________________
Peace is simply the most dishonest type of war...


Wed Oct 20, 2004 6:24 am
Profile
Executioner
User avatar

Joined: Sun Oct 03, 2004 12:53 am
Posts: 158
Location: Away from anywhere
Post 
So i've to use two different rules for the same rule's test (test in 6" if unit broken/destroyed), it's better a model remains to be broken, may be a big difference of measuration...

Yes for broken is said nearly clear, but when destroyed :?

_________________
Keep your soul alive... while awaiting for me.


Wed Oct 20, 2004 11:03 am
Profile ICQ
Corsair
User avatar

Joined: Wed May 05, 2004 7:15 am
Posts: 79
Location: Somewhere amidst the design of Slartibartfast
Post 
I think it's pretty clear that most interpret the rule for breaktest when unit gets destroyed, as 6" from nearest model before removing casualities.

_________________
You know life is good when you have an asur gaged and hanging from his feet just out of reach of your Cold One.


Wed Oct 20, 2004 12:00 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 13 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software