Regardless I have been fiddling with it for a while and I actually really like the result.
Slaves.
4pts/model. 10+ models. 0-1 choice.
Counts as a Core choice but does not count towards the minimum core choice requirement.
Code: Select all
WS BS S T W I A Ld
2 2 3 3 1 3 1 5
Weapon/armour: Pointy sticks, Rocks, Chains and similar(counts as hand weapons)
Special Rules:
Worthless: Slaves are considered worthless and expendable so no Druchii will ever be effected by them fleeing or being destroyed. If they flee and it brings them into contact with any Druchii they are automaticly killed and that Druchii unit will not be capable to move in the first following movement phase(they are considered being busy slaugthering slaves)
Longing for Freedom: Being locked up in a Druchii prison for years is horrible beyond understanding. If an enemy unit with Unit Strenght of 5+ puts itself between the Slaves and the nearest Druchii unit the slaves must roll a Ld test and if successful they emidiately break and flees towards the nearest table edge. The slaves will only ever award victory points if broken this way and making it off the table alive.
Someone said something about having a Beastmaster Apprentice option that initially keeps the slaves in line. I myself though of something similar durring the time I spent making the unit but decided to not have such an option for 3 reasons.
1. It would boost their Ld or need an extra special rule to negate it.
2. I wanted the slaves to loose out heavily even against goblins and a Beastmaster Apprentice is too capable for them.
3. He would essentially be a regiment champion and as such be capable of taking part in chalenges.
Obviously I dont want this unit to perform very well apart from maybe a cheap screen for a more expensive unit. To prevent cluttering up this thread I would enjoy getting comments/feedback in PM form.