So my question is this; a unit of orcs declares a charge on a unit of Dark Riders, the charge reaction is to flee. However when measuring the distance from the orcs to the DR, it is past their charge distance (9").
Since the charge would be considered a failed charge even without the fleeing charge reaction, do the DR still have to make the flee move?
Failed charges and fleeing
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Failed charges and fleeing
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-Miyamoto Musashi
- Linda lobsta defenda
- Witch Elf
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Yes they do. The stated charge reaction takes place, flee or stand and shoot (or hold for that matter).
General FAQ:
http://www.druchii.net/viewtopic.php?t=2504
FAQ about rules:
http://www.druchii.net/viewtopic.php?p=547809
http://www.druchii.net/viewtopic.php?t=2504
FAQ about rules:
http://www.druchii.net/viewtopic.php?p=547809
- Vorchild
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Since the charge would be considered a failed charge even without the fleeing charge reaction, do the DR still have to make the flee move?
As Linda said, absolutely. This is where one of the most tactical pieces of the game comes into play - distance judgment - and where you separate the vets from the new guys.
_
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the only exception perhaps is house ruled for forced flee responses
where i play if you are forced into a flee reaction from fear, terror, or because your a warp lightning cannon, the forced flee response doesn't kick in unless you are in range, this to to shut down making charges with units that are obviously out of range to force the leadership tests for fear and terror
where i play if you are forced into a flee reaction from fear, terror, or because your a warp lightning cannon, the forced flee response doesn't kick in unless you are in range, this to to shut down making charges with units that are obviously out of range to force the leadership tests for fear and terror
Fr0 wrote: The evil Dr. Henry McCoy as usual, has a firm grasp on the rule.