Tzeentch's Firestorm
Moderator: The Dread Knights
- Furiouscado
- Malekith's Personal Guard
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Tzeentch's Firestorm
Alright I don't know if I'm missing something here, but this spell looks really stupid.
Are you allowed to opt out of making a new unit of horrors even if you have the extra models?
The way I see it, you can kill 12 models MAX, giving you a max of 4 horrors..
This new 50 point unit:
A) Can't break ranks
B) Can't cast spells
C) Can't cut down fleeing enemies
D) is worth 2 points more than the models...
E) Can't be pumped by casting the spell again
Am I missing a point to this spell other than 2D6 str 5 hits casting on a 13+?
Are you allowed to opt out of making a new unit of horrors even if you have the extra models?
The way I see it, you can kill 12 models MAX, giving you a max of 4 horrors..
This new 50 point unit:
A) Can't break ranks
B) Can't cast spells
C) Can't cut down fleeing enemies
D) is worth 2 points more than the models...
E) Can't be pumped by casting the spell again
Am I missing a point to this spell other than 2D6 str 5 hits casting on a 13+?
- Linda lobsta defenda
- Witch Elf
- Posts: 8090
- Joined: Sun Jun 09, 2002 11:31 pm
- Location: Toms River, NJ, USA
They are created no matter your wish, yes that makes the spell horrible. Easily the worst spell in the whole list.
General FAQ:
http://www.druchii.net/viewtopic.php?t=2504
FAQ about rules:
http://www.druchii.net/viewtopic.php?p=547809
http://www.druchii.net/viewtopic.php?t=2504
FAQ about rules:
http://www.druchii.net/viewtopic.php?p=547809
- Alkkrision
- Daemon Prince
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Alkkrision wrote:Although in all fairness a guarenteed 2D6 S5 spell upon casting is never something to be sniffed at. They're ok for tying things up like Zombies and holding combats and whatever, but Linda's right, there's better in the list.
well to be fair the other comparable magic missle does 2d6 S D6+4, so the minimum S is 5, spell is easier to cast, and doesn't come with the liablity of creating a unit that can't do anything
- The_everchosen
- Beastmaster
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- Location: Trying to think of something witty to put in this box
actually, the reasoning i've heard for the way the spell is now seems to make the most sense
i heard that during play testing it followed all the same rules, however instead of 2D6 hits, it hit every model in the unit, thus against some armies, 20 S5 hits was not out of the question, the spell was found to be too powerful during play testing, as as such it was nerfed down to it's current worthless status
i heard that during play testing it followed all the same rules, however instead of 2D6 hits, it hit every model in the unit, thus against some armies, 20 S5 hits was not out of the question, the spell was found to be too powerful during play testing, as as such it was nerfed down to it's current worthless status
Fr0 wrote: The evil Dr. Henry McCoy as usual, has a firm grasp on the rule.
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- Malekith's Personal Guard
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If it was just each model killed gave you a horror it'd be far more valuble. While needing to kill three models is ok for the Nurgle lore (as then you're getting a swarm for 3 kills) it's pointless for Horrors. I wouldn't be surprised if they had just been copy-pasting the Lores, and forgot to change the number.
Punishment leads to Fear. Fear leads to Obedience. Obedience leads to Freedom. Therefore, Punishment leads to Freedom.
Kuyoz Nightkiller
WS: 4 S:3 T:3 D:4 I:4
Repeater Crossbow, Short Sword, Shade Cloak, Light Armour
5 throwing daggers, 90gc
Kuyoz Nightkiller
WS: 4 S:3 T:3 D:4 I:4
Repeater Crossbow, Short Sword, Shade Cloak, Light Armour
5 throwing daggers, 90gc
- Rork
- Lord of Khorne
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lordofthenight wrote:I wouldn't be surprised if they had just been copy-pasting the Lores, and forgot to change the number.
That would surprise me. Past versions of Tzeentch's Firestorm have created one model per 3 kills, so this version just carries on the tradition.
"Rork.. a wonderful guy " - Linda Lobsta Defenda
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