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Chillwind vs Anvil etc

Posted: Mon Jul 21, 2008 10:47 am
by Count zero
The description for chillwind says any units suffering casulties may not shoot.

So i take it that this doesnt cover actions in the shooting phase like the anvils attacks that arn't shooting.

Posted: Mon Jul 21, 2008 11:17 am
by Linda lobsta defenda
That is correct.

Posted: Mon Jul 21, 2008 9:26 pm
by Silverheimdall
I'd have to applaud a Chillwind causing a wound on either the 2 Guards or the Runelord.

Posted: Mon Jul 21, 2008 9:31 pm
by Lethalis
If the spell description hasn't changed since the 6th, it'd need to kill the Runelord, not merely take a wound off him since it says 'casualties' (in the 6th edition book, anyway).

Posted: Mon Jul 21, 2008 9:37 pm
by Count zero
its says casulties not wounds in the description.

i wasnt just talking about the anvil but things in general that work in the shooting phase without actually shooting, that was the 1st thing that came to mind.

Posted: Mon Jul 21, 2008 10:19 pm
by Silverheimdall
It does not say "cannot act in the next shooting phase" but only "cannot shoot in the next turn", so yes the Anvil could still strike your face in but I was merely point out that ..

1-4 hits the anvil - hits are discarded
5-6 hits the crew

1-4 hits the guards - T4, 3+ armour against shooting, 4+ ward against missiles
5-6 hits the runelord - T5, usually with a super armour save and of course the 4+ ward against missiles.

~_~

Posted: Tue Jul 22, 2008 6:00 am
by Bad beast
SilverHeimdall wrote:It does not say "cannot act in the next shooting phase" but only "cannot shoot in the next turn", so yes the Anvil could still strike your face in but I was merely point out that ..

1-4 hits the anvil - hits are discarded
5-6 hits the crew

1-4 hits the guards - T4, 3+ armour against shooting, 4+ ward against missiles
5-6 hits the runelord - T5, usually with a super armour save and of course the 4+ ward against missiles.

~_~


actually as per the dwarf FAQ, you do not randomize between the anvil and the crew, the 4+ ward save vs shooting is the only protection that the anvil gives

Posted: Tue Jul 22, 2008 8:01 am
by Dggrj
And the definition of a casualty is one killed or injured, as per your local dictionary ;)

Posted: Tue Jul 22, 2008 3:13 pm
by Furiouscado
dggrj wrote:And the definition of a casualty is one killed or injured, as per your local dictionary ;)


That may be, but the character could be wounded, but just because he is injured does not mean he is a casualty of war yet. When you "remove casualties" the model isn't necessarily dead, but could be incapacitated.

Posted: Tue Jul 22, 2008 4:39 pm
by Dggrj
I'm playing devil's advocate because I think their wording technically allows wounds and they didn't mean it. What a surprise. Casualty's definition says wounded, not wounded-so-badly-as-to-be-out-of-action.