caledors bane + potion of strength
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- Kinslayer
- Roleplaying Deity
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caledors bane + potion of strength
quick question, looking for a quick reply:
is it possible to combine the two on the charge for +6 strength?
is it possible to combine the two on the charge for +6 strength?
- Silverheimdall
- Malekith's Best Friend
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No matter how high your strength is, a 1 will always fail to wound. Better to somehow get more attacks if you are that worried about the mage.
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- Mr. anderson
- Dark Illusionist
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That said, I can't see why you would ever need the potion vs a mage...
It would be of use against a Slann because you need S7 to wound him on 2+, but in that case I'd rather take the hydra blade hoping for a good roll because then you can kill it in one go.
I can't really see why you would need S10 either... honestly - S7 is good enough for most cases and war machines only need their crew killed to be dealt with (apart from the hellcannon). If you desperately need S10 - how about Hellebron? She'll give you S10 any day
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- Cold One Knight
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why don't you just take an Assassin with Cloak of Twilight and stick him in some Shades. Then you can deploy forward, find a way to get LoS and charge. give him rune of khaine, extra hw and manbane and he'll kill that thing in one turn, easy.
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8th Edition
W/L/D
10/2/0
Sirenis Helbane (Group 35)
WS:4 S:4 T:2 D:4 I:4
Equipment: Heavy Armour, Helmet, Draich, Dagger (Combat).
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8th Edition
W/L/D
10/2/0
Sirenis Helbane (Group 35)
WS:4 S:4 T:2 D:4 I:4
Equipment: Heavy Armour, Helmet, Draich, Dagger (Combat).
Skills: Basic Heal
Age: 113
Heartrender wrote:ok thanks for the replies, i hadnt considered the wound chart (dont have my book with me where i currently am). I will probably take the deathpiercer and potion then, and Silverheimdall in that army another manticore master has the ring of hotek.
Well you could use caledor's bane in first round and potion of strength in second round.
It gives an extra round of strenght.
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