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Basic spell generation question 
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Slave on the Altar

Joined: Fri Sep 26, 2014 12:14 am
Posts: 7
Pretty basic question here - how do you generate spells?

Scenario 1)
I have a lvl 4 sorceress. I roll 4 dice simultaneously - 2, 2, 4, 6.
I have rolled a double, so I can swap one. I swap one of the 2's for a 3. I then swap the other 2 for 0. So now I have 0, 3, 4, 6.

Scenario 2)
I have a lvl 4 sorceress. I roll 4 dice simultaneously - 2, 2, 4, 6.
I swap one of the 2's for 3. I am then stuck with the other '2'. So now I have 2, 3, 4, 6. I could have swapped one of the 2's for the - spell, or I could now swap the 4 or the 6 for the 0 spell, but I am stuck with one of the 2's.

I am fairly sure Scenario 2 is the correct but I want to make sure. If possible, please explain why Scenario 2 is correct.


Sun Nov 09, 2014 8:39 pm
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Corsair
Corsair
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Joined: Fri Mar 14, 2008 10:00 pm
Posts: 8636
Location: Hag Graef
scenario 1 is correct:
BRB p.490:
"After choosing replacements for duplicate spells, a Wizard can always choose to substitute one of the spells he rolls with the signature spell of a lore."

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Sun Nov 09, 2014 9:08 pm
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