Executioner Rumour
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Executioner Rumour
Browsing War seer and I came across a thread which has already been posted before here but nobody raised any comments on the executioner rule mentioned. So I'm raising it now for people to "Hmmmm" over.
The rumor is
Executioners stay the same price, even perhaps drop a single point.
They lose KB
They gain a rule which auto wounds on a successful hit
I find this a fine rule, it makes our Executioners more kill-ee IMHO and it doesn't ruin the fluff. It keeps the fluff of a single stroke of their large blades can kill a foe in an instant.
What do you think?
The rumor is
Executioners stay the same price, even perhaps drop a single point.
They lose KB
They gain a rule which auto wounds on a successful hit
I find this a fine rule, it makes our Executioners more kill-ee IMHO and it doesn't ruin the fluff. It keeps the fluff of a single stroke of their large blades can kill a foe in an instant.
What do you think?
Last edited by Khel on Fri Jan 25, 2008 6:56 am, edited 1 time in total.
Saldrimek Xenan - WS6 / S4 / T3 / D5 / I3
Equipment: Executioners Axe (Rune of Beastslaying - Heroic Killing Blow), 2 Scimitars (Rune of Speed - Always Strike First), Dagger, Rune Branded Leather Armour, Executioner Helm, Fine Set of Throwing Knives (x4)
Inventory: Amulet of Darkness, Poison Vials x7, Deadly Poison Vials x8
Mount: Dark Steed
Gold: 163
Skills: Ambidexterity, Frenzy, Two Weapon Fighting, Ride
Class: Khainite
Equipment: Executioners Axe (Rune of Beastslaying - Heroic Killing Blow), 2 Scimitars (Rune of Speed - Always Strike First), Dagger, Rune Branded Leather Armour, Executioner Helm, Fine Set of Throwing Knives (x4)
Inventory: Amulet of Darkness, Poison Vials x7, Deadly Poison Vials x8
Mount: Dark Steed
Gold: 163
Skills: Ambidexterity, Frenzy, Two Weapon Fighting, Ride
Class: Khainite
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the only problems i see with a rule like this is when fighting something like i giant which has little to no save, they will switch to hand weapons in case the combat goes to a second round
"quick here comes the lumbering beast everybody get your daggers out"
"quick here comes the lumbering beast everybody get your daggers out"
Fr0 wrote: The evil Dr. Henry McCoy as usual, has a firm grasp on the rule.
If they have got this skill even when fighting with hw, they improved a lot.. Otherwise, not, since the wounding wasn't really a problem though, just the fact that you couldn't strike anymore because you always struck last.
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Executioner Champion: Quick everyone, switch to our daggers, we will kill him just as easily! hurry!
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Giant: RAwwwr I'm going to smash yous into jellies and lickes youz of da feetz!
Executioner Champion: Quick everyone, switch to our daggers, we will kill him just as easily! hurry!
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If hits wounds automatically I understand you can take AS and Ward after that? If that the case I think it would be better to actually this work in another way (if you wound no AS) as with S5 wounding is quite easy while Execs should be cavalry killers and there save is worse.
On another hand if this is auto-wound and no AS (only ward) then I like this a lot. Not too powerful actually (you still strike last and have not so much attacks) but can give you the edge against those nasty chosen knights of Khorne.
Interesting rumor but it's almost a year till the book comes out - I would not bet my money on this.
EDIT - I forgot - I think it is obvious that this is their weapon rule - otherwise they would use hand weapons all the time and that make no sense.
On another hand if this is auto-wound and no AS (only ward) then I like this a lot. Not too powerful actually (you still strike last and have not so much attacks) but can give you the edge against those nasty chosen knights of Khorne.
Interesting rumor but it's almost a year till the book comes out - I would not bet my money on this.
EDIT - I forgot - I think it is obvious that this is their weapon rule - otherwise they would use hand weapons all the time and that make no sense.
Hi, good news (or rumors)!, This is a good rule for them that is upgraded with hatred but i´m still thinking they should attack in order of initiatives as the elite unit they are. I mean, they can have the best rule of the game, but if they attack always last...you always die before you can use it.
El durmiente ha despertado...
Normally you wouldn't see an Executioner charge into a giant, normally you picture the Executioner charging into, well lets just say they charge into some High elf spearmen. After the high elves finish their round of attacking then the executioner round starts. They attack their opponents and then the armor save comes in. They will be needing 6+'s for their armor save which is better then everyones "Using Draichs will be pointless".
@Skot
This isn't about debating if the rule is going to be put into the new army book, it's about if you think this rule could work out?
@Everyone saying that the Executioners could just use daggers and own those giants
We could use some cheesy reasoning that the rule is based upon the 'Draich' that the executioner is using.
@Skot
This isn't about debating if the rule is going to be put into the new army book, it's about if you think this rule could work out?
@Everyone saying that the Executioners could just use daggers and own those giants
We could use some cheesy reasoning that the rule is based upon the 'Draich' that the executioner is using.
Saldrimek Xenan - WS6 / S4 / T3 / D5 / I3
Equipment: Executioners Axe (Rune of Beastslaying - Heroic Killing Blow), 2 Scimitars (Rune of Speed - Always Strike First), Dagger, Rune Branded Leather Armour, Executioner Helm, Fine Set of Throwing Knives (x4)
Inventory: Amulet of Darkness, Poison Vials x7, Deadly Poison Vials x8
Mount: Dark Steed
Gold: 163
Skills: Ambidexterity, Frenzy, Two Weapon Fighting, Ride
Class: Khainite
Equipment: Executioners Axe (Rune of Beastslaying - Heroic Killing Blow), 2 Scimitars (Rune of Speed - Always Strike First), Dagger, Rune Branded Leather Armour, Executioner Helm, Fine Set of Throwing Knives (x4)
Inventory: Amulet of Darkness, Poison Vials x7, Deadly Poison Vials x8
Mount: Dark Steed
Gold: 163
Skills: Ambidexterity, Frenzy, Two Weapon Fighting, Ride
Class: Khainite
- Lord tareq
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I would like that, almost as cool as killingblow vs ogre sized monsters and on a 5+
Auto-wound would make them our ultimate monster-killers. But I still think they should keep killing blow, it suits them so well being executioners.
Auto-wound would make them our ultimate monster-killers. But I still think they should keep killing blow, it suits them so well being executioners.
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this rule is pointless... infact i think they are inferior to the current one with KB!
with S5 they wound normal models on 2+, against hard units 'only' on 3. so in fact effectivity is increased by 1/6 or 2/6 (16,666% or 33,33%). i guess removing the KB will cancel this 'boost' if playing against better armoured units.
and as mentioned before this rule is only playable if they are forced to use their draichs.
it would be MUCH better to remove KB and give then one more attack or at lest S4 in combination with armour piercing rule for the complete army (if that will happen, of course we don't know yet); they would be pefect killers for heavy armoured guys if they can attack - exactly what we need in our army.
PS: even the old idea 'extra attack for each kill' is much better and creative. (the extra attack should not create one more attack of course)
with S5 they wound normal models on 2+, against hard units 'only' on 3. so in fact effectivity is increased by 1/6 or 2/6 (16,666% or 33,33%). i guess removing the KB will cancel this 'boost' if playing against better armoured units.
and as mentioned before this rule is only playable if they are forced to use their draichs.
it would be MUCH better to remove KB and give then one more attack or at lest S4 in combination with armour piercing rule for the complete army (if that will happen, of course we don't know yet); they would be pefect killers for heavy armoured guys if they can attack - exactly what we need in our army.
PS: even the old idea 'extra attack for each kill' is much better and creative. (the extra attack should not create one more attack of course)
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Anyway, I´m still thinking they can have the best rule of the game, but if they attack always last...they always die before can use it.
If they charge, first turn it´s ok, but if they stay in combat, after that they are reciving wounds next turns before they can strike.and we know their R and AS,so...
We can imagine if they recieve a charge...
Strike first, strike twice.
If they charge, first turn it´s ok, but if they stay in combat, after that they are reciving wounds next turns before they can strike.and we know their R and AS,so...
We can imagine if they recieve a charge...
Strike first, strike twice.
El durmiente ha despertado...
Well don't let them get charged. That is your responsability as a general to use them properly. Knowing that they are only going to be effective for 1 round on the charge then you have to send them in at a moment when you know you will win like charging a flank or at cavalry who have over run into a bad postion.
I personaly think that you should use them as a unit that can do wounds to tip the ballance on the charge not to get bogged down in fights that you know you cannot win straight away.
I personaly think that you should use them as a unit that can do wounds to tip the ballance on the charge not to get bogged down in fights that you know you cannot win straight away.
Why is everyone so negative towards them striking last? You've had a long enough time to get over it and you gotta learn to live with it, they are wielding Draichs you know.
Saldrimek Xenan - WS6 / S4 / T3 / D5 / I3
Equipment: Executioners Axe (Rune of Beastslaying - Heroic Killing Blow), 2 Scimitars (Rune of Speed - Always Strike First), Dagger, Rune Branded Leather Armour, Executioner Helm, Fine Set of Throwing Knives (x4)
Inventory: Amulet of Darkness, Poison Vials x7, Deadly Poison Vials x8
Mount: Dark Steed
Gold: 163
Skills: Ambidexterity, Frenzy, Two Weapon Fighting, Ride
Class: Khainite
Equipment: Executioners Axe (Rune of Beastslaying - Heroic Killing Blow), 2 Scimitars (Rune of Speed - Always Strike First), Dagger, Rune Branded Leather Armour, Executioner Helm, Fine Set of Throwing Knives (x4)
Inventory: Amulet of Darkness, Poison Vials x7, Deadly Poison Vials x8
Mount: Dark Steed
Gold: 163
Skills: Ambidexterity, Frenzy, Two Weapon Fighting, Ride
Class: Khainite
I´m agree with you Lord. It´s our responsability to play our units, depending of each unit type, as well as we can do, but we are talking about unit´s rules and executioners have great weapon so they attack last and that´s the rule
I´d like to change first.
It´s no matter if I am a R4 and 3+ AS dwarf and I attack last.
¿Have sword masters great weapons and attack last? No
I´d like to change first.
It´s no matter if I am a R4 and 3+ AS dwarf and I attack last.
¿Have sword masters great weapons and attack last? No
El durmiente ha despertado...
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I think it is a fun idea I just think it needs something to go with it. I would like to see a negitive to the enemies combat res if you kill any of their troops due to the way the executioners kill, to me that would be perfect. I know that idea has been shot around but I still like making the other generals troops run off the table .
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I hate this, its near to pointless agianst most troops and incredibly uber agaisnt monsters, that would be fine if their fluff role was monster hunting, give this to beast masters and you wont hear me complaining but its not for executioners.
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Autowounding on hits sounds like a very good solution IMO. Ofc they only autowound when using their draichs, right?
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scorpioni wrote:We already have mosnter killers... they're called Witch Elves... lots of poisoned attacks will trash any kind of ogre sized or larger monster.
thats correct - and thats the reason why i said: give them S4 (like white lions) and add -1 AS as armywide rule or as Draich rule (common - why are they giving these swords a name if they are only twohanded)
so they can shradder hard units and with striking last they are still balanced
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scorpioni got that right.
S 5 would be pointless because we would still strike last. Vs heavy armoured units we would be in trouble as now and for light troops like He sparmen witches are still better.
Then... killing monster... we've got the monster...the others are rare excepting high elves (no wood elves because the ward save would still protect their treeman)
If it will be confirmed it will be a very bad news.
S 5 would be pointless because we would still strike last. Vs heavy armoured units we would be in trouble as now and for light troops like He sparmen witches are still better.
Then... killing monster... we've got the monster...the others are rare excepting high elves (no wood elves because the ward save would still protect their treeman)
If it will be confirmed it will be a very bad news.
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Re: Executioner Rumour
Khel wrote:They gain a rule which auto wounds on a successful hit
I like it, it adheres to fluff. But imagine this, combined with Universal Hatred? I'd say that's a bit broken.
Vryala Naïlo - WS5 / S5 / T5 / D5 / I4
Equipment: bastard sword of Speed, shield of Defence, repeater (20/20), spear, mace, dagger, Armour of Night, SDC, whip, blowpipe (9/12)
Inventory: amulet of Strength, grapple, grenade x0, smoke x11, map, mage hand, sleep oil x8, cure balms x20, Yori's balms x1, winter gear, old kit, lion mask
Mount: Dark Steed (Blanky), barding, talisman of Protection
Gold: 1735
Skills: Defensive Fighting, Anarin Sarath (2), Basic Ride
Class: Warrior
Equipment: bastard sword of Speed, shield of Defence, repeater (20/20), spear, mace, dagger, Armour of Night, SDC, whip, blowpipe (9/12)
Inventory: amulet of Strength, grapple, grenade x0, smoke x11, map, mage hand, sleep oil x8, cure balms x20, Yori's balms x1, winter gear, old kit, lion mask
Mount: Dark Steed (Blanky), barding, talisman of Protection
Gold: 1735
Skills: Defensive Fighting, Anarin Sarath (2), Basic Ride
Class: Warrior