DE Coming in August - Rumor speculation and debate

How to beat those cowardly High Elves?

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Venkh
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DE Coming in August - Rumor speculation and debate

Post by Venkh »

Harry on Warseer said:

Oh!
Well ... as it is no longer a secret.

March - Vampire Counts
April - Birthday releases
May - Daemons
June - Mordor
July - 5th Edition rulebook
August -Dark Elves
September - 5th Edition Box set
October - Space Marines
November - Mortal Chaos


And he is almost never wrong...

Earlier than i thought but this is good news. Hopefully we should be seeing some teasers soon...

So:

Models
Plastic Dark Riders
Cold One
Hydra
Wizard boxed set
Hero Boxed set

Army rule
Universal Hatred
Eternal Hatred vs High Elves

Despite all the chatter, this is all we really have so far but here we go. Roll on August! :D

Edit -

More rumors. All pinched from Warseer. Obviously they need a bit of a tidy.
MODS - Please delete as you see fit.

Models

New Models:
- plastic kit for the Highborn/Noble (1 mounted on ColdOne & 1 on foot);
- plastic kit for the Sorceress (1 mounted & 1 on foot);
- Crone Hellebrone;
- Kouran;
- Morathi;
- plastic Corsairs;
- Cauldron of Blood/Altar of Khaine (not known if in metal or plastic).

Models that MAY be redone:
- ColdOne Knights
- Hydra

Models that seems not to be redone:
- Warriors;
- Dark Raiders;
- Executioners;
- Witch Elves;
- Shades;
- ColdOne Chariot;
- Harpies;
- Black Guard;
- Reaper Bolt Thrower;
- Manticore;
- Black Dragon


What seems to be in the Battalion Box:
- 2x Warriors box
- 1x new plastic Corsairs box
- maybe 1x new plastic ColdOne Knights.


Army Rules
- +1 At on the Charge + Hatred are the army Wide special rules
or
- Hatred and Eternal hatred vs high elves only.

- Standard Army Composition Chart (at 2000 points: 3+ Troops; 0-4 Special & 0-2 Rare).

LORDS CHOICE
Dark Elf Highborn
- new palstic kit (1 model on foot + 1 model mounted on the new ColdOne);
- same profile, may be +5 points;
- can mount: Black Dragon, Manticore, Dark Pegasus, Cold One, Dark Steed or a CO Chariot;
- ColdOnes gains +1A on the profile;
- Dark Pegasus and Manticore have the same profile, but the Manticore will probably be cheaper;
- Balck Dragon is the same as today, but his Breath will change: less St but with no Armour Save, and it will causes Panic Test if it wounds.

High Sorceress
- new plastic kit (1 model on foot + 1 model mounted);
- same profile, she will be a few points cheaper;
- upgrade to 4th level of magic will costs 35 points;
- she (obiouvsly) may not be included in Witch Elves troops;
- she knows: Dark Magic, Lore of Death and Lore of Shadows;
- can mount: Manticore, Dark Pegasus, ColdOne, Dark Steed;
- Sorceress loses the +1 bouns in casting spells, but they will be able to cast spells with as many dices as they want, regardless of magic level;
- they gain a new ability: at the cost of 1 wound, they'll gain 1 "special" Power Dice, tha will grants Total Power on a result of 6, and a Mistcast on a result of 1. (ie: Sorc. cast a spell with 2 "normal" dices and 1 "special" dice: with the normal ones she obtains 3 and 4, and with the "special" one she obtains a 6: Total Power!!! )


Special Characters:
Malekith, Witch King of Naggaroth
- He'll be in the army list;
- still mounted on the Black Dragon Seraphon;
- He seems to has a 1+ AS and a Ward Save aginst Magic and similar;
- He has some magic weapons (I think they'll be the same as today, but the rules may change(;
- He seems still able to cast Spells;
- if present, the DE player would be able to re-deploy d3 units after the deployement phase.

Morathi
- 4th level High Sorceress (with all their special rules);
- can mount Sulephet, her Dark Pegasus;
- various rules/objects: one of them will grants her the possibility to Regenerate the wound auto-inflicted to gain the "special Power Dice";
- the enemies in BtB halves their WS and I;
- she seems to have a magic weapon similar to the Teclis' one.

Malus Darkblade
- same as today.

Shadowblade
- basically same as today;
- He seems to be a HERO choice.

Crone Hellebrone
- Hag Queen SC, more skillful in HtH than a "normal" Hag Queen;
- can mount the Cauldron of Blood (no information in the eventuality of mounting a Manticore).

Kouran
- if deployed, the Black Guard seems to count as Core Troop choice;
- Killing Blow and a good Armour Save;
- low cost in points.


Heroes Choice
Dark Elf Noble
- same as today;
- BSB may take shield, great weapon, etc., like the HE one.

Sorceress
- see "High Sorceress" entry;
- probably they'll cost 5 points more than today (but the upgrade to 2nd level will be +35 points).

Assassin
- same profile and cost as today;
- may hide himself in enemy units;
- may be placed as a Scout;
- may, as today, hide himself in friendly units;
- Poisoned Attacks as an upgrade option (without spending the "magic items" points);
- ASF in the turn in wich he's revealed.

Beastlord
- no more a "Hero" choice, he'll be an upgrade option for monsters units.

Hag Queen
- Wich Elf Heroine quite effective in HtH ^^;
- ASF, Furious and never loses it;
- 2 hand weapons and Poisoned Attacks;
- Ward Save of 5+ ("Blessing of Khaine" rule);
- can mount: Manticore (taking 1 more Hero choice) or the Cauldron of Blood (0-1, probably take a Hero or Rare choice).

Cauldron of Blood
- it costs around 175/200 points;
- it seems that a new model will be produced;
- it can move as a warmachine;
- Large Target and causes Terror;
- all friendly units within 24" may re-roll failed To Wound rolls;
- it's Indistructible, tough if the Hag and the 2 Witches are killed, it's removed as a casuality;
- may confers +1A on charge (probably it is THIS the real rule about the +1A) to some units: Witch Elves, Executioners, Assassins, maybe Black Guard;
- the Hag Queen and the 2 Witches are Unbreakable and have a 5+ Guard Save;
- Witch Elves units within 12" gains +1 on their Ward Save;
- MAY join a Witch Elves unit, wich will become Unbreakable.


Dark Magic:
- a new "0" spell, autatically known by Sorceress that, on casting value of 4+ will generate d3+1 Power Dice, tough if not used, each of these dices will causes a St 5 hit on the Sorceress;
- Chillwind as today, exept for +1 St;
- Doombolt: 24" d6 St 5 hits, may gain 2 casting values, the 2nd inflicting 2d6 hits;
- Word of Pain as today, casting value reduced;
- Soul Thief works like a Hochland now, targeting any model within 24" and in LOS, causing a Wound without AS, that is transferred to the Sorceress;
- new spell that puts a friendly unit into Fury, if already Furious, it confers +1A to each model, but every turn the units suffers d3 casualities, remains in play;
or
- new spell in the Dark Lore akin to the frenzy spell in the skaven book
- Black Horror similar to the "Pit of Shades", gains 24" of range.


Magic Objects:
Magic Weapons:
- a weapon that heals the owner's wounds, in base of how many he inflicts on enemies;
- a weapon "LETHAL" on Challenges;
- the Lifetaker will work as a Hochland, with multiple shot x2;
- a "Hag only" weapon that multiplies their Attacks;
- a weapons that multiplies inflifted Wounds;
- probably the Gauntlet of Power will be removed;
- some others, wich are unknown.

Magic Armours:
- a "special" SeaDragon Cloak that confers a better Armour Save and a 5+ Ward Save;
- a Shield that subtracts enemies' attacks;
- an armour that provides an Immutable AS (seems of 2+), at a low cost;
- some others, wich are unknown.

Talismans:
- the Crown of Black Iron will be the same as today;
- a talisman (Heart of the Hydra ???) that provides Regeneration;
- the Cloak of Dark Souls will be a talisman, same as today for the effects;
- probably the Heart-ston of Darkness will be removed;
- some (few) others, wich are unknown.

Arcane Items:
- various Infused spell objects;
- the Seal of Ghrond will be an Arcane Item, same as today for the effects;
- a Staff that provides a +1 bonus in Casting Spells at a low cost in points;
- the Soulstone remains the same as today;
- some others, wich are unknown.

Enchanted Items:
- totally unknown.

Magic Banners:
- Hydra Banner that DOUBLES the Attacks of the bearer's unit;
- a banner that provides a 5+ Ward Save against Magic and Shoots;
- a low cost banner that improves the unit's AS for 1 turn;
- a banner that gives the Immunity to Psicology rule to the unit (nullifying the Stupidity);
- a banner that provides the same effects of the "fury" spell;
- some (voices say "a lot more") others, wich are unknown.


Troops:
Warriors:
- NO new models;
- they have lance, light armour and shield for basic;
- they ARE cheap (around 7 point per model);
- may have a Magical Standard (max. 25 points).
- for a cost of around 50 points, a "lesser" Assassin may join the unit;
- he has 2/3 Poisoned Attacks and only 1 Wound;
- ASF and can't leave the unit in wich he's hiding.

Multi-Crossbowmen:
- NO new models;
- they have crossbow and light armour for 10 points/model;
- may take shields for +1p.nt/model;
- looks like the Champion has BS of 5;
- they CAN'T take magical Standard;
- seems they can take the "lesser" Assassin;
- the new Repeating Crossbows are: range 24", St 3, Piercing AND multiple shot x2.

Corsairs:
- NEW plastic models;
- same as today for statistics and costs;
- may take a Magical Standard (max 25 points);
- new Special Rules UNCERTAIN: one is that they gains +50 VP for every unit killed in HtH and another one may be that A SINGLE unit may enter the battlefield like Dwarfs Miners did.

Dark Riders:
- apparently NO new models
- same profile as today;
- they will be cheaper (around 13/14 points.....19 with Crossbows);
- seems they could make a March Movement before the start of the game.


Special Choice:
Shades
- NO new models;
- same as today.

Harpies
- NO new models
- same profiles as today;
- cheaper (10/11 points/model).

Cold One Chariots:
- NO new models;
- profile same as today, exept for the +1A of the ColdOnes;
- no more 1-2 for single Special slot.

Witch Elves
- NO new models;
- minimum unit: 5+;
- same as today for profile and costs;
- 6+ Ward Save;
- 2 hand weapons, Poisoned Attacks, Fury (and never lose it), ASF;
- may take a Macical Standard (max 50 points);
- the Champion may take Poisons (one of these will halves enemy's I ).

Executioners:
- NO new models;
- minimum units: 5+;
- 11 points/model;
- lose KB, but every successful To Hit dice, will aout-Wounds;
- Draichs works like Halleberds, and confers the Piercing Ability;
- may take a Magical Standard (max 50 points).

Black Guard:
- NO new models;
- minimum units: 5+;
- 2A/model; Stubborn and Eternal Hatred;
- Halleberds and Heavy armours;
- may take a magical standard (max 50 points);
- the Champion may take 25 points of Magic Objects.

ColdOnes Knights
- probably NEW plastic models;
- will costs a few more points;
- ColdOnes with +1A;
- the Champion may take 25 points of Magic Objects;
- may take a magical standard of max 50 points (there is one that nullifies Stupidity).


Rare Choice:
Reaper Bolt Thrower:
- costs as today;
- 1-2 for single Rare Choice as today;
- 2 ways of shooting:
- a) if stationary: 48", single dard, St 6, no AS OR 48", 6 shoots, St 4, Piercing;
- b) if moved: 24", multiple shot x2 (it means exactly 12 shoots), St 3. (WITHOUT Piercing, and still suffers the movement and multiple shot penalities).

War Hydra:
- Large Target, causes Terror;
- Scaly Skin (3+ or 4+), Regeneration (special one!)
- with a 6 on Regeneration roll, a new head "grows", adding +1St to the hydra's Breath (starts with St 4) with a maximum of St 10.
- 2 Beastmasters as today;
- option for the Beastlord, that will grants favorable results on the Monster Reactions Chart and MAYBE could take 25 points of Magic Objects.

NEW MONSTER:
- it will something really fast, maybe even Flying;
- it will causes Terror quite for certain;
- it will have the Beastlord option, like the War Hydra.




DE Coldones are "purebred". You can choose +1 M, +1A or +1 AS. Points cost not known.

DE Sorceresses can cast from within a unit. LOS is not needed. There is a nifty magic item that lets them cut the throat of one of the unit to gain +1 PD. VERY Dark-Elven IMHO. There is no maximum to the number of PD they can use, but the miscast table is horrible.

According to this book, Executioners keep KB. ????

Spearelves are 7 pts, +6 for RXB. LA and SH included.

The CoB gives a 4+ Ward to all Khaine units within 24". It can move (yep, it's back on wheels) but is fairly fragile. Well over 200 pts.

The Hydra is filthy, apparently, although expensive. There was no additional monster in the book my friend read.
Last edited by Venkh on Sat Mar 01, 2008 12:37 am, edited 2 times in total.
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Khel
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Post by Khel »

Wha...Is Universal Hatred being one of the rumours from this 'Harry' chap? I hope not... :(
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Post by Rork »

Khel wrote:Wha...Is Universal Hatred being one of the rumours from this 'Harry' chap? I hope not... :(


It's something I've heard from reliable sources too. I don't see it as anything other than certain.
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Post by Kheirakh »

Doing the happy dance here! August will make me a poor man..
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Post by Gnosis »

Oh great, another Space Marines revamp.
Count them:

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Post by Dark knight »

Is there any hope that they will change hatred to something else? )= Great to get the book a few months earlier than I thought though =)

I wonder what else will happen to us....
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Post by Highborn on black dragon »

*praying* first strike and all assassins may hide in opponent's units
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Post by Kheirakh »

Highborn on Black Dragon wrote:*praying* first strike and all assassins may hide in opponent's units


I think that strike first rule will be on assassins and maybe on witch elves, but no other unit or character will get it. A strike first magic weapon would be nice for a character..
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Post by Highborn on black dragon »

kheirakh wrote:I think that strike first rule will be on assassins and maybe on witch elves,
that's fine with me :D
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Post by Alux »

I don't suppose we should be to suprised about hatred (calm down guys, i'm not starting that thread again) ;) BG will need something new and tasty then. Lots to look forward to in the next 6 months.
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Post by Kheirakh »

Highborn on Black Dragon wrote:
kheirakh wrote:I think that strike first rule will be on assassins and maybe on witch elves,
that's fine with me :D


This was just pure speculation, not information. It would be just logical that at least assassins are ASF, because there's no point that assassin is slower than a high elf archer..
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Post by Alux »

Very true. Whats the point of Shadowblade having I10 if he can't strike first
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Post by Slerac fellblade »

Damnation wrote:Oh great, another Space Marines revamp.


It's actually a revamp on the 4th edition space marine codex because it doesn't fit with the new uber dumbed down codices of the game.

I think ou truly Khainate stuff should get ASF, Assassins, Witches, Executioners, Witchbased Character, Random possibly nw khainate unit they may throw in because they just do that now if the Vamps book is any indication.
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Post by Highborn on black dragon »

Slerac Fellblade wrote:I think ou truly Khainate stuff should get ASF, Assassins, Witches, Executioners, Witchbased Character
Amen, brother :D
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Post by Cenyu »

Please, Khaine.

Bless us with a new Plastic Warriors Kit.
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Post by Highborn on black dragon »

Oh, allmighty lord of murder, grand us with boxes with plastic dark riders.
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Post by Lowcash »

Damnation, I think the space marines revamp is not for the marines but for the chaos marines, from what I was told they are making a separate book for the chaos demons rather then the current chaos space marines / demonic host. Also from a reliable source.
Oh, and they let me take a peek at the new vampire book, they have some cool stuff coming their way. Their heavy cav is 50pts per model! But they are pretty sweet.
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Post by Rabidnid »

Slerac Fellblade wrote:
Damnation wrote:Oh great, another Space Marines revamp.


It's actually a revamp on the 4th edition space marine codex because it doesn't fit with the new uber dumbed down codices of the game.

I think ou truly Khainate stuff should get ASF, Assassins, Witches, Executioners, Witchbased Character, Random possibly nw khainate unit they may throw in because they just do that now if the Vamps book is any indication.


ASF is a blanket rule that applies to HE artillery crew. If DE get it there is no reason to assume it will only be for specific units. No army has gotten weaker in their new codex/army book (apart from 40k chaos which deserved it) so wait for the army book to come out and we will see.

There is NO evidence to suggest new DARK RIDERS, just CoKs/CO from presented models.
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Post by Kherdain de'arazin »

There is NO evidence to suggest new DARK RIDERS, just CoKs/CO from presented models.


I don't know that there's evidence to suggest even that. All we've seen is the Cold One itself, which leads me to believe that it could just be the mount for our new hero kit, and our old COs remain the same. They're not missing from the Online Store, after all.
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Post by Nagathi »

Devir De'Arazin wrote:I don't know that there's evidence to suggest even that. All we've seen is the Cold One itself, which leads me to believe that it could just be the mount for our new hero kit, and our old COs remain the same. They're not missing from the Online Store, after all.
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Post by Wizard 1995 »

Oh that is a shame I like that model so much, well at least we get some change.
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Post by Nagathi »

There's nothing stopping you from buying 10 Nobles on Cold Ones and use their steeds for your regular knights :)

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Post by Wizard 1995 »

Well that is very true and I can't wait to buy a Noble on Cold One (at last!)
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Post by Dictator »

Does anyone know about having city guard making a comeback??? I sure would like to see them again!
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Post by Fingol23 »

Also from Harry Dark elves won't be getting asf and he seemed certain about this
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