Magic Poison

How to beat those cowardly High Elves?

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Lord raven
Corsair
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Magic Poison

Post by Lord raven »

So, I called GW asking about the Temple of Kane Poison, and in the fluff it says that it can hurt creatures not of flesh and blood. He said they put that in so people would know and understand why it might work on Deamons, and Undead. But if it's magic why wouddent it hurt Ethral critters? Has any one seen a ruleing different than what they guy n the phone told me? He seemed rather anti-DE to me. The lack of DE magic units rather hurts DE aginst Undead.

I kind of got to be thinking that maby if DE have more magic then any other race, maby you could get to choos a magic banner in some units, or a cheep magic item... just a thought. I am not aware of any other army off the top of my head that lets unit champs have a magic weapon-item. If they want to make the DE a bit Different them other armys that would be cool, and fit the fluff. Or let unit champs take temp of kane stuff....
There is a fine line between evil and under paid.

"Evil will always win because good is dumb." Dark Helmet
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Azure
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Post by Azure »

High Elves have champions taking 25 points of magic items.

Also, He is correct, they do not cancel the demonic ward save AND cannot hurt ethereals.

Very true from the GW employee though usually they are quite wrong!

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Tich
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Post by Tich »

I couldn't agree more. It would suit the fluff perfectly if some unit leaders could get some khainite upgrades, it would deminstrate that they have deicated themselves more to khaine than the average druchii.
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Lord raven
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High Elves Do ?

Post by Lord raven »

I diddent know HE got magic items. No one around here palyes them. Chaos, Empire and Beast Men are all you ever see.

It would be cool if you could take a 25p item in a Warrior squad and keep the magic banner option for the Corsairs. I think that would be fair...
There is a fine line between evil and under paid.

"Evil will always win because good is dumb." Dark Helmet
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