Problem areas
Moderators: Layne, The Dread Knights
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- Morathi's Favoured
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Problem areas
So, what enemy lists, units, items etc do you find particularly difficult to deal with?
Post up some requests and let's see if we can help out
Post up some requests and let's see if we can help out
Last edited by Dark Alliance on Mon Jan 26, 2009 3:56 pm, edited 4 times in total.
How should I deal with a Khorne/Tzeentch daemon army? I'm near my wits end.
Saldrimek Xenan - WS6 / S4 / T3 / D5 / I3
Equipment: Executioners Axe (Rune of Beastslaying - Heroic Killing Blow), 2 Scimitars (Rune of Speed - Always Strike First), Dagger, Rune Branded Leather Armour, Executioner Helm, Fine Set of Throwing Knives (x4)
Inventory: Amulet of Darkness, Poison Vials x7, Deadly Poison Vials x8
Mount: Dark Steed
Gold: 163
Skills: Ambidexterity, Frenzy, Two Weapon Fighting, Ride
Class: Khainite
Equipment: Executioners Axe (Rune of Beastslaying - Heroic Killing Blow), 2 Scimitars (Rune of Speed - Always Strike First), Dagger, Rune Branded Leather Armour, Executioner Helm, Fine Set of Throwing Knives (x4)
Inventory: Amulet of Darkness, Poison Vials x7, Deadly Poison Vials x8
Mount: Dark Steed
Gold: 163
Skills: Ambidexterity, Frenzy, Two Weapon Fighting, Ride
Class: Khainite
- Azure
- Rumour Lord of Doom
- Posts: 3483
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Dark Alliance: Would you like this to be a discussion thread or more like a brainstorming for future tactics articles that people (myself included) could start writing a few articles about?
On a different note: I went up against 4 bolt throwers with a star dragon 3 days ago. What the hell am I supposed to do against that!
-Rex
On a different note: I went up against 4 bolt throwers with a star dragon 3 days ago. What the hell am I supposed to do against that!
-Rex
Moderator - Druchii Tactics
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Belial. wrote:OT [forum] is quite quiet most of the time, except when Azure makes a new topic.
Free Porn!
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- Aspiring executioner
- Assassin
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- Morathi's Favoured
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Azure wrote:Dark Alliance: Would you like this to be a discussion thread or more like a brainstorming for future tactics articles that people (myself included) could start writing a few articles about?
It's an information gathering exercise mostly, getting ready for the new book as it's so close. The articles and ideas can then come about more readily based on experience we have from the playtesting.
At this point it is discussion only and will relate to the current book.
On a different note: I went up against 4 bolt throwers with a star dragon 3 days ago. What the hell am I supposed to do against that!
-Rex
- Vallorn deathblade
- Noble
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any heavy shooting army can tear us to pieces eg: thorek stiltonline, skaven SAD, empire wall o death.tm
we also suffer against armies who can use obcene amounts of magic eg: tzeentch daemons, magic heavy VC.
that help you DA?
we also suffer against armies who can use obcene amounts of magic eg: tzeentch daemons, magic heavy VC.
that help you DA?
Belial. wrote:Fighting Eldacar over fluff is like fighting Socrates over philosophy...
Alkkrision wrote:-Alkkrision: Druchii.net's own source of bad ideas .
- Izirath
- Malekith's Personal Guard
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Well I was playing a 1000 points game against Ogres this Thursday, I massacred him because he gave me all of the charges. Plus I was going all cavalry which kinda owned him because I was faster and he couldn't get impact hits. Anyways, on a charge he lost CR with -6 requiring him to roll snake eyes in order to not break, well he rolled snake eyes.. It was very hard to kill him, even though I had him with a chariot up front, 5 DR in the rear, and 1 DP noble in his flank. Plus some shades waiting on his other flank when he finally broke. Well he actually managed to succed in his CR rolls for two turns, four turns of CC! I didn't kill a single ogre in those turns.. It was very frustrating.. I didn't have any Strenght stuff, only CO, who actually sucked even worse because they missed. Well that was that. Maybe I shouldve tried to shoot him to death instead with the shades and DR?
Nagathi wrote:Fighting fair is for High Elves.
~ Nag
- Venkh
- Malekith's Best Friend
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Double stank/walter/knight empire. Just too resiliant for me to deal with. I can usually kill one stank but never 2.
Fast Etherial units coupled with huge magic defence. You cant get your magic missiles off till its too late.
Thorek and dwarf anvil/gunlines in general. I have delevoped a decent strategy but its too dependant on decent dice rolls.
Treeman ancients with netlings and double tree lists in general.
If we play well we can take on most other tough matchups. These are the real tough nuts to crack in my experience.
Fast Etherial units coupled with huge magic defence. You cant get your magic missiles off till its too late.
Thorek and dwarf anvil/gunlines in general. I have delevoped a decent strategy but its too dependant on decent dice rolls.
Treeman ancients with netlings and double tree lists in general.
If we play well we can take on most other tough matchups. These are the real tough nuts to crack in my experience.
- Izirath
- Malekith's Personal Guard
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Ah yes I have something real to post about!
Um I am signing up for a tournament now... And yeah well, um. How do you do in a tournament? I am guessing that I will at least meet alot of VC. How would you go up a VC army with ethreal creatures when your only magic is a lvl2 with Dispel scroll and Seal?
Um I am signing up for a tournament now... And yeah well, um. How do you do in a tournament? I am guessing that I will at least meet alot of VC. How would you go up a VC army with ethreal creatures when your only magic is a lvl2 with Dispel scroll and Seal?
Nagathi wrote:Fighting fair is for High Elves.
~ Nag
- Dalamar
- Dragon Lord
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Biggest problem for me is heavy shooting army... as I rely on mobility and you simply can't ourmaneouver *every* unit in a gunline army... you need to get to them fast but with our inherent weaknesses it's not that easy (T3 low save means even stand and shoot is often enough to take care of our smaller units)
That and ridiculous VC magic, it wouldn't be bad if they couldn't recast the most important spells ad nauseum >.<
That and ridiculous VC magic, it wouldn't be bad if they couldn't recast the most important spells ad nauseum >.<
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
- Gastronauticon
- Beastmaster
- Posts: 366
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High toughness stuff with any armour really. Saurus warriors, graveguard and the like. Something which reliably deals a few high strength hits somehow. If the doombolt stick is a gonner and the chariots loses 2for1, it will be even worse. No amount of extra s3 attacks (corsair banner, bladewind etc) will remedy that...
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- Highborn
- Posts: 614
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- Location: The duke's forest (yes that's the name of the town I live in)
I always loose against my son's dwarven army.
He plays as many cannons and catapults as he can. Rest of the army is half heavily armoured, half shooting with crossbows and handuns.
When played over 2000, I know he will play his Anvil of Doom loaded with all the runes he can to make it practically immune to shooting and fearsome in HtH. Of course, it will be hidden in a corner, where its unlimited LoS and no need to see target will let him at ease to smash my units, while I will have difficulty to engage it in HtH.
Result: if I stay away, the cannons and Anvil kill me.
If I come any closer, the crossbows and handuns kill me.
Whenever I manage to come close enough, his longbeards refuse to die and kill my troops. His runelords steal my PD and cancel most of my spells.
Expected result: I am happy if I killed more than 2 of his units; he is disappointed if more than 2 of my units survive at all...
As a summary, when I want to win, I just take my Empire and out-cannon him, out-armour him with chivalry; with the very cheap sorc, I can out-spell him away, and with the small detachments, I provide many small unexpansive units for him to waste his shooting. It does not always work: whoever get the first turn blast the other's gun away and win.
I expect the new list to provide me with more PD that he can dispell, and/or with Metal Lore that he hates.
The Harpies will provide a vital screen and a direct threat to his guns, I will field probably 4 units of 5 harpies. I need to figure out which smashing unit will fit best, and study all the new heroes along with magic item combo to kill Bugman and other beardish tanks.
He plays as many cannons and catapults as he can. Rest of the army is half heavily armoured, half shooting with crossbows and handuns.
When played over 2000, I know he will play his Anvil of Doom loaded with all the runes he can to make it practically immune to shooting and fearsome in HtH. Of course, it will be hidden in a corner, where its unlimited LoS and no need to see target will let him at ease to smash my units, while I will have difficulty to engage it in HtH.
Result: if I stay away, the cannons and Anvil kill me.
If I come any closer, the crossbows and handuns kill me.
Whenever I manage to come close enough, his longbeards refuse to die and kill my troops. His runelords steal my PD and cancel most of my spells.
Expected result: I am happy if I killed more than 2 of his units; he is disappointed if more than 2 of my units survive at all...
As a summary, when I want to win, I just take my Empire and out-cannon him, out-armour him with chivalry; with the very cheap sorc, I can out-spell him away, and with the small detachments, I provide many small unexpansive units for him to waste his shooting. It does not always work: whoever get the first turn blast the other's gun away and win.
I expect the new list to provide me with more PD that he can dispell, and/or with Metal Lore that he hates.
The Harpies will provide a vital screen and a direct threat to his guns, I will field probably 4 units of 5 harpies. I need to figure out which smashing unit will fit best, and study all the new heroes along with magic item combo to kill Bugman and other beardish tanks.
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- Saint of m
- Highborn
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Last week I came up againts a pure nurgle daemon army, all of his plaguebearer blocks had a herald in it & the 'poison counts as double CR icon'. Along with 2 units of beasts & epidemius (all poison on a 4+ after 7 kills).
These large blocks with T4, 5+ Ward & regen are next to impossible to take out. Only thing I could think of was to take down the herald, but at T5 with 5+ ward & regen... this is easier said than done.... Any ideas?
These large blocks with T4, 5+ Ward & regen are next to impossible to take out. Only thing I could think of was to take down the herald, but at T5 with 5+ ward & regen... this is easier said than done.... Any ideas?
If you think you're sufficiently paranoid, you're not.
- Heat-13
- Beastmaster
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I have not played druchii against these... but my main problem armies are undead and skaven.
Skaven shooting will be my main concern... although my army is quite shooty itself... their shooting is more lethal, as is their magic (my friend usually takes at least 1 (of 3 possible) warlock engineers, ratling gun and a warplightning cannon), and I can't really outmaneuver them with my DR or my shades.
As for the undead... they all cause fear, which should not be that big a problem save my inability to roll well on leadership. And also just as I kill some of that pesky grave guard... they rise back up! aaargh. Oh yeah and I've never managed to kill a vampire... how on Earth do I kill a vampire like Conrad?
...
In reply to bretonian cavalry, first of use your reaper bolt throwers - wounds on 3s and gives em only a 4+ save followed by 6 ward save (if they prayed).
Support the shooting with flanking dark riders. Also maybe flank charge the knights with your dark riders on your second turn, without the advantage of the lance formation and charging, those 3 contacting knights are not going to be that tough. Then issue a counter attack from your troops. Alternitavly just hope your spearmen unit doesn't break... =/ unlikely as that is and then counter attack. A hidden assassin just might do the trick by assassinating his leader or standard bearer. Also magic is on your side.
Skaven shooting will be my main concern... although my army is quite shooty itself... their shooting is more lethal, as is their magic (my friend usually takes at least 1 (of 3 possible) warlock engineers, ratling gun and a warplightning cannon), and I can't really outmaneuver them with my DR or my shades.
As for the undead... they all cause fear, which should not be that big a problem save my inability to roll well on leadership. And also just as I kill some of that pesky grave guard... they rise back up! aaargh. Oh yeah and I've never managed to kill a vampire... how on Earth do I kill a vampire like Conrad?
...
In reply to bretonian cavalry, first of use your reaper bolt throwers - wounds on 3s and gives em only a 4+ save followed by 6 ward save (if they prayed).
Support the shooting with flanking dark riders. Also maybe flank charge the knights with your dark riders on your second turn, without the advantage of the lance formation and charging, those 3 contacting knights are not going to be that tough. Then issue a counter attack from your troops. Alternitavly just hope your spearmen unit doesn't break... =/ unlikely as that is and then counter attack. A hidden assassin just might do the trick by assassinating his leader or standard bearer. Also magic is on your side.
WS:4 S:3 T:3 D:5 I:4
Basic Stealth, Blood Frenzy, Two Weapon Fighting
Eq: S Swordx2, R Crossbow (8 clips), 3xT.Daggers (2gd,1exc) Shade Cloak, Wolfskin Cloak, Stealth armor,s drugs, ring,50ft s.rope, 4rations.33.3 gp
Group 21 Mod
Basic Stealth, Blood Frenzy, Two Weapon Fighting
Eq: S Swordx2, R Crossbow (8 clips), 3xT.Daggers (2gd,1exc) Shade Cloak, Wolfskin Cloak, Stealth armor,s drugs, ring,50ft s.rope, 4rations.33.3 gp
Group 21 Mod
- Gastronauticon
- Beastmaster
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- Raneth
- Malekith's Best Friend
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Heralded Plaguebunkers w. Slime Trail
The only thing I've been able to think of is taking out the Herald early, so far I've used kamikazes for this. Has to be a pretty strong one though, even a Peggy Noble (worth more pts!) can't reliably take him out
...so if you know of a better way, please let me know
The only thing I've been able to think of is taking out the Herald early, so far I've used kamikazes for this. Has to be a pretty strong one though, even a Peggy Noble (worth more pts!) can't reliably take him out
...so if you know of a better way, please let me know
Vryala Naïlo - WS5 / S5 / T5 / D5 / I4
Equipment: bastard sword of Speed, shield of Defence, repeater (20/20), spear, mace, dagger, Armour of Night, SDC, whip, blowpipe (9/12)
Inventory: amulet of Strength, grapple, grenade x0, smoke x11, map, mage hand, sleep oil x8, cure balms x20, Yori's balms x1, winter gear, old kit, lion mask
Mount: Dark Steed (Blanky), barding, talisman of Protection
Gold: 1735
Skills: Defensive Fighting, Anarin Sarath (2), Basic Ride
Class: Warrior
Equipment: bastard sword of Speed, shield of Defence, repeater (20/20), spear, mace, dagger, Armour of Night, SDC, whip, blowpipe (9/12)
Inventory: amulet of Strength, grapple, grenade x0, smoke x11, map, mage hand, sleep oil x8, cure balms x20, Yori's balms x1, winter gear, old kit, lion mask
Mount: Dark Steed (Blanky), barding, talisman of Protection
Gold: 1735
Skills: Defensive Fighting, Anarin Sarath (2), Basic Ride
Class: Warrior
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- Morathi's Favoured
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As you may have guessed, I put this up in relation to the new list. As soon as the spearhead is out and we can start talking true specifics we will begin dealing with these issues.
There is nothing here that the new DE list cannot deal with comfortably.
There is nothing here that the new DE list cannot deal with comfortably.
Last edited by Dark Alliance on Sat Jul 05, 2008 12:54 pm, edited 1 time in total.
- Master of arneim
- Malekith's Personal Guard
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- Location: Testing the new jacuzZi with Morathi
I found myself in trouble when facing this list:
He
Lvl 4 mage with magical bow that is considered a ballista (I don't know the english name)
lvl 2 mage
std bearer with the other magical bow and great weapon
2x10 archers
2 flying chickens
2 Rbt
3x7/8 white lions (one with immune to fear/terror std)
1/2 SM unit(s) of 7
1/2 dragon princes unit(s) of 5
those are at 2000 pts with limitations.
What is difficult to take is the heavy magical and shooting phase. You'll never get the mages, because he take them in the wood with lions, eagles are truly a pain and the 4 heavy bows of my opponent are really hard to contain.
Obviously I'm speaking of a limited constest.
He
Lvl 4 mage with magical bow that is considered a ballista (I don't know the english name)
lvl 2 mage
std bearer with the other magical bow and great weapon
2x10 archers
2 flying chickens
2 Rbt
3x7/8 white lions (one with immune to fear/terror std)
1/2 SM unit(s) of 7
1/2 dragon princes unit(s) of 5
those are at 2000 pts with limitations.
What is difficult to take is the heavy magical and shooting phase. You'll never get the mages, because he take them in the wood with lions, eagles are truly a pain and the 4 heavy bows of my opponent are really hard to contain.
Obviously I'm speaking of a limited constest.
Master of Arneim, proud ruler of the cult of the thousand draichs, because bigger is better.
Daemons in most forms, especially nurgle.
The 4+ regen on top of the ward save and higher toughness makes them very hard for me to shoot out of the fight. My standard opponent usually takes 2 blocks of nurgle and 2 blocks of tzeench with whatever flyers he can with the points left over (4 heralds, one for each unit).
Its rough.
The 4+ regen on top of the ward save and higher toughness makes them very hard for me to shoot out of the fight. My standard opponent usually takes 2 blocks of nurgle and 2 blocks of tzeench with whatever flyers he can with the points left over (4 heralds, one for each unit).
Its rough.
- Dagger of assassination
- Corsair
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