Problem areas

How to beat those cowardly High Elves?

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Problem areas

Post by Dark Alliance »

So, what enemy lists, units, items etc do you find particularly difficult to deal with?

Post up some requests and let's see if we can help out :twisted:
Last edited by Dark Alliance on Mon Jan 26, 2009 3:56 pm, edited 4 times in total.
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Post by Khel »

How should I deal with a Khorne/Tzeentch daemon army? I'm near my wits end.
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Post by Azure »

Dark Alliance: Would you like this to be a discussion thread or more like a brainstorming for future tactics articles that people (myself included) could start writing a few articles about?

On a different note: I went up against 4 bolt throwers with a star dragon 3 days ago. What the hell am I supposed to do against that!

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Post by Aspiring executioner »

I'm having trouble with a vampire lord on zombie dragon with the dreadlance, red fury combo plus trying to destroy blocks of skellies as even my dragon was halted by a unit of skellies.
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Post by Dark Alliance »

Azure wrote:Dark Alliance: Would you like this to be a discussion thread or more like a brainstorming for future tactics articles that people (myself included) could start writing a few articles about?

It's an information gathering exercise mostly, getting ready for the new book as it's so close. The articles and ideas can then come about more readily based on experience we have from the playtesting.

At this point it is discussion only and will relate to the current book.


On a different note: I went up against 4 bolt throwers with a star dragon 3 days ago. What the hell am I supposed to do against that!

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Post by Vallorn deathblade »

any heavy shooting army can tear us to pieces eg: thorek stiltonline, skaven SAD, empire wall o death.tm
we also suffer against armies who can use obcene amounts of magic eg: tzeentch daemons, magic heavy VC.

that help you DA?
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Post by Izirath »

Well I was playing a 1000 points game against Ogres this Thursday, I massacred him because he gave me all of the charges. Plus I was going all cavalry which kinda owned him because I was faster and he couldn't get impact hits. Anyways, on a charge he lost CR with -6 requiring him to roll snake eyes in order to not break, well he rolled snake eyes.. It was very hard to kill him, even though I had him with a chariot up front, 5 DR in the rear, and 1 DP noble in his flank. Plus some shades waiting on his other flank when he finally broke. Well he actually managed to succed in his CR rolls for two turns, four turns of CC! I didn't kill a single ogre in those turns.. It was very frustrating.. I didn't have any Strenght stuff, only CO, who actually sucked even worse because they missed. Well that was that. Maybe I shouldve tried to shoot him to death instead with the shades and DR?
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Post by Venkh »

Double stank/walter/knight empire. Just too resiliant for me to deal with. I can usually kill one stank but never 2.

Fast Etherial units coupled with huge magic defence. You cant get your magic missiles off till its too late.

Thorek and dwarf anvil/gunlines in general. I have delevoped a decent strategy but its too dependant on decent dice rolls.

Treeman ancients with netlings and double tree lists in general.

If we play well we can take on most other tough matchups. These are the real tough nuts to crack in my experience.
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Post by Izirath »

Ah yes I have something real to post about!

Um I am signing up for a tournament now... And yeah well, um. How do you do in a tournament? I am guessing that I will at least meet alot of VC. How would you go up a VC army with ethreal creatures when your only magic is a lvl2 with Dispel scroll and Seal?
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Post by Lodark »

I have trouble with Heavily armoured troops with my Woodies. Dragon Princes can tear my flank apart.
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Post by Dalamar »

Biggest problem for me is heavy shooting army... as I rely on mobility and you simply can't ourmaneouver *every* unit in a gunline army... you need to get to them fast but with our inherent weaknesses it's not that easy (T3 low save means even stand and shoot is often enough to take care of our smaller units)

That and ridiculous VC magic, it wouldn't be bad if they couldn't recast the most important spells ad nauseum >.<
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Post by Gastronauticon »

High toughness stuff with any armour really. Saurus warriors, graveguard and the like. Something which reliably deals a few high strength hits somehow. If the doombolt stick is a gonner and the chariots loses 2for1, it will be even worse. No amount of extra s3 attacks (corsair banner, bladewind etc) will remedy that... :cry:
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Post by Getwisteerd »

Izirath: use a magic weapon
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Post by Izirath »

When I am not using magic weapons, how?
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Post by Calisson »

I always loose against my son's dwarven army.
He plays as many cannons and catapults as he can. Rest of the army is half heavily armoured, half shooting with crossbows and handuns.
When played over 2000, I know he will play his Anvil of Doom loaded with all the runes he can to make it practically immune to shooting and fearsome in HtH. Of course, it will be hidden in a corner, where its unlimited LoS and no need to see target will let him at ease to smash my units, while I will have difficulty to engage it in HtH.

Result: if I stay away, the cannons and Anvil kill me.
If I come any closer, the crossbows and handuns kill me.
Whenever I manage to come close enough, his longbeards refuse to die and kill my troops. His runelords steal my PD and cancel most of my spells.
Expected result: I am happy if I killed more than 2 of his units; he is disappointed if more than 2 of my units survive at all...

As a summary, when I want to win, I just take my Empire and out-cannon him, out-armour him with chivalry; with the very cheap sorc, I can out-spell him away, and with the small detachments, I provide many small unexpansive units for him to waste his shooting. It does not always work: whoever get the first turn blast the other's gun away and win.

I expect the new list to provide me with more PD that he can dispell, and/or with Metal Lore that he hates.
The Harpies will provide a vital screen and a direct threat to his guns, I will field probably 4 units of 5 harpies. I need to figure out which smashing unit will fit best, and study all the new heroes along with magic item combo to kill Bugman and other beardish tanks.
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Post by Saint of m »

I have issues with Dwarves and Bretonian heavy calvery.
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Post by Paranoia »

Last week I came up againts a pure nurgle daemon army, all of his plaguebearer blocks had a herald in it & the 'poison counts as double CR icon'. Along with 2 units of beasts & epidemius (all poison on a 4+ after 7 kills).
These large blocks with T4, 5+ Ward & regen are next to impossible to take out. Only thing I could think of was to take down the herald, but at T5 with 5+ ward & regen... this is easier said than done.... Any ideas?
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Post by Heat-13 »

I have not played druchii against these... but my main problem armies are undead and skaven.

Skaven shooting will be my main concern... although my army is quite shooty itself... their shooting is more lethal, as is their magic (my friend usually takes at least 1 (of 3 possible) warlock engineers, ratling gun and a warplightning cannon), and I can't really outmaneuver them with my DR or my shades.

As for the undead... they all cause fear, which should not be that big a problem save my inability to roll well on leadership. And also just as I kill some of that pesky grave guard... they rise back up! aaargh. Oh yeah and I've never managed to kill a vampire... how on Earth do I kill a vampire like Conrad?

...

In reply to bretonian cavalry, first of use your reaper bolt throwers - wounds on 3s and gives em only a 4+ save followed by 6 ward save (if they prayed).
Support the shooting with flanking dark riders. Also maybe flank charge the knights with your dark riders on your second turn, without the advantage of the lance formation and charging, those 3 contacting knights are not going to be that tough. Then issue a counter attack from your troops. Alternitavly just hope your spearmen unit doesn't break... =/ unlikely as that is and then counter attack. A hidden assassin just might do the trick by assassinating his leader or standard bearer. Also magic is on your side.
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Post by Gastronauticon »

The Nikesaurus and the Reebok von Carstein is a pain. They are both very tough, hard hitting and evasive but they really needs to be dealt with.
SoS might bring them in range but neither nobles nor assassins can do it reliably these days. Rxb or RBT is also very inconsistent for this purpose.
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Post by Raneth »

Heralded Plaguebunkers w. Slime Trail

The only thing I've been able to think of is taking out the Herald early, so far I've used kamikazes for this. Has to be a pretty strong one though, even a Peggy Noble (worth more pts!) can't reliably take him out

...so if you know of a better way, please let me know :)
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Post by Dark Alliance »

As you may have guessed, I put this up in relation to the new list. As soon as the spearhead is out and we can start talking true specifics we will begin dealing with these issues.

There is nothing here that the new DE list cannot deal with comfortably.
Last edited by Dark Alliance on Sat Jul 05, 2008 12:54 pm, edited 1 time in total.
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Post by Master of arneim »

I found myself in trouble when facing this list:

He

Lvl 4 mage with magical bow that is considered a ballista (I don't know the english name)

lvl 2 mage

std bearer with the other magical bow and great weapon

2x10 archers

2 flying chickens

2 Rbt

3x7/8 white lions (one with immune to fear/terror std)

1/2 SM unit(s) of 7

1/2 dragon princes unit(s) of 5

those are at 2000 pts with limitations.

What is difficult to take is the heavy magical and shooting phase. You'll never get the mages, because he take them in the wood with lions, eagles are truly a pain and the 4 heavy bows of my opponent are really hard to contain.

Obviously I'm speaking of a limited constest.
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Post by Tigtoad »

Daemons in most forms, especially nurgle.

The 4+ regen on top of the ward save and higher toughness makes them very hard for me to shoot out of the fight. My standard opponent usually takes 2 blocks of nurgle and 2 blocks of tzeench with whatever flyers he can with the points left over (4 heralds, one for each unit).

Its rough.
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Post by Dagger of assassination »

I have problems with Dragon princes. What is fast way to get rid of them?
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Post by Dalamar »

Master on dark steed hitting them from a flank ;)
No, really. He'll make short work of them.
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