Rumor Discussion Thread

How to beat those cowardly High Elves?

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Mordru
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Post by Mordru »

The only time you should ever get charged with your dragon is when you failed to break a unit and are stuck in combat and that has to be anticipated to a great extent.

If you fly your dragon over and land it where you can get charged just to use the breath weapon then there are a lot of crucial things about this game you have yet to master.
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Zeth
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Post by Zeth »

There are units in this game with a 360° charge arc.
There is also quite a few armies with reliable movement magic.

I agree with Loki, sorc on a dragon is not a good unit option.
Negates a large reason of taking a Dragon over a manticore, and is way to many points for the unfocused unit. Also quite easy to be shooting down the sorc. :oops:
Last edited by Zeth on Mon Jun 23, 2008 7:48 am, edited 1 time in total.
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Post by Jaqtaar »

Zeth wrote: sorc on a highborn is not a good unit option

Please, show a little decency, there may be children reading this. :lol:
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Post by Zeth »

Oops! :oops:
fixed.
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Post by Murmandamus »

Too late :)
Zeth wrote:sorc on a highborn is not a good unit option
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Post by Bernh »

Supreme sorceress able to ride dragon. It's breath has Str 4 and nasty special rule.
RnF corsairs don't able to take 2nd handbow.
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Post by Murmandamus »

breath str supposed to be s3 and -3 to ld test or no charge next turn.
Zeth wrote:sorc on a highborn is not a good unit option
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Post by Bernh »

S4 actually. In rest - you are right.
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Post by No one »

in that way you could even stop dwarfs from charging you if you can't get into a no-charge-position!
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Post by Decker_cky »

Not to mention how vicious it is when combined with doom and gloom for a terror test.
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Post by No one »

who needs a cheesed out star dragon if you can get this for less points!!!
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Post by Xerasi »

Also note that our Supreme sorc can get a very nifty spell familiar, probably allowing her to cast spells out of CC. On top of that several of our spells help her significantly (Word of pain, the 3rd in lore of metal, flaming sword of rhuin, as well as a couple damage spells that can be directed into CC, and the ability to gain wounds with soulstealer).
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Post by Bernh »

Also note that our Supreme sorc can get a very nifty spell familiar, probably allowing her to cast spells out of CC.


Don't need LOS also.And may increase range of the spell up to +6''. Casting magic missles from the deepest wood is possible now. And this great item dirty cheap.
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Post by Calisson »

Just remember it is an arcane item, so it prevents the possession of other arcane.
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Loki
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Post by Loki »

If you're flying around, its gonna be difficult to make sure you're not in range of some other unit in the opponents army, the game is not a vacuum. Most fast cav has a charge range of 18" which means they can probably get to your sorceress, and with her having a ward save at most, she won't be living long.
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Post by Kheirakh »

So if you can take a supreme sorceress on a black dragon, that would be great! Give her a spell familiar and a ward save and there you go. The dragon will gain hatred and the sorceress might cast flaming sword of rhuin for herself in combat and use the familiar to cast her other spells also from combat or behind a forest and so on..

I think that a supreme sorceress + dragon combo will be used quite a lot!
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Post by Riker666 »

I think that a supreme sorceress + dragon combo will be used quite a lot!


Indeed. It will be used by your opponent, to win games killing a 600+ pts model
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Post by Moonblade »

I've lost track on rumors that regard CoB. I know most of them I just don't know which one was "the latest". Does it still provide re-rolling for "To Wound" or only Stubbornness for Khainette units in close range (12") and a 1 special ability, out of 4 options to a single unit in long range (24"). Four abilities being +1A, KB, 5+WS and what? ASF?

I saw somewhere that DA mentioned a cost of 110pts for the CoB, so I presume for that cost CoB does not any longer provide an army-wide re-roll for wounding... Anyway, we could still take 2 CoBs for almost the same price, but we'll have to also include 2 Death Hags which isn't bad just limits the combination of characters with could have in 1 army at the same time.

Am I correct with my assumptions?
Last edited by Moonblade on Mon Jun 23, 2008 1:56 pm, edited 1 time in total.
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Post by Kheirakh »

riker666 wrote:
I think that a supreme sorceress + dragon combo will be used quite a lot!


Indeed. It will be used by your opponent, to win games killing a 600+ pts model


Yes, that's the case if you are untalented (ie. throw her in stupid situations).
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Post by Loki »

Its not about throwing her in stupid situations or being untalented. Its that almost anything will be able to kill her in combat, and its nearly impossible to use the breath weapon and yet stay out of charge range of any other unit in the opponents army.
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Post by Bernh »

Moonblade wrote:I've lost track on rumors that regard CoB. I know most of them I just don't know which one was "the latest". Does it still provide re-rolling for "To Wound" or only Stubbornness for Khainette units in close range (12") and a 1 special ability, out of 4 options to a single unit in long range (24"). Four abilities being +1A, KB, 5+WS and what? ASF?


Stubborness for khainites and 3 abilities (no ASF).
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Post by Mordru »

Some people vehemently disagree with putting a sorceress on a manticore. Some people never take the sorceress on pegasus either mostly for the same reasons. The chief reason being you supposedly can't protect her. All I am saying is that if you consistently get your dragon rider charged you are miss using the dragon rider. Especially now with DRs and multiple units of harpies (that don't cause panic) to help you dominate the air.

Soceress on Dragon supported by murders of harpies, some DR escorts and a noble on Pegasus will hardly be a brain dead choice.
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Post by Murmandamus »

Putting her od pegasi is good choice even without protection, mounting her on manti is rather usless, she has some power but not that much and manti is big target. Dragon even bigger and more expensive. Nope onbly pegasi mount for me. But option to black dragon mounting is the same as Asur option for archmage.
Zeth wrote:sorc on a highborn is not a good unit option
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Post by Kheirakh »

Mordru wrote:Some people vehemently disagree with putting a sorceress on a manticore. Some people never take the sorceress on pegasus either mostly for the same reasons. The chief reason being you supposedly can't protect her. All I am saying is that if you consistently get your dragon rider charged you are miss using the dragon rider. Especially now with DRs and multiple units of harpies (that don't cause panic) to help you dominate the air.

Soceress on Dragon supported by murders of harpies, some DR escorts and a noble on Pegasus will hardly be a brain dead choice.


Yes, that's the plan I had in mind too.
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Post by Riker666 »

Regardless of your skills, a t3 no save character on a large target will always be an unwhorthy risk. Especially when the point cost is 300+ for the rider and 300+ for the mount. And you won't use the dragon's full potential as well. The mage in combat is as good as dead if you don't have cool stuff like the fiery sword (but who needs to go so close to the enemy with fire magic?). A highborn will perform better on all fronts except for magic, of course, he costs less and needs less support. He can easily survive combat and use the breath weapon as well. I for one would take this chance only playing against a monkey. Or a trained dolphin
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