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Rumor Discussion Thread 
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Cold One Knight
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Joined: Thu Feb 24, 2005 1:54 pm
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Location: Sofia, Bulgaria
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Quote:
You can now shoot your target and then your opponents will have trouble shooting down a T6 single model...
- umm.. no. Because the effect lasts until the end of the turn in which it was activated. So when other player's turn comes and he can shoot, your character will no longer be T6 if you have already used your egg for breath weapon in your own turn.

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Tue Jun 24, 2008 9:41 pm
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Beastmaster
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Location: Umeå, Sweden
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Can you eat the egg at any point or only at the beginning of the turn/phase? It might be of some modest use for wizards if you somehow could use it to prevent massive injury from the PoD-spell (as well as boosting the damage output at a critical time).

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Tue Jun 24, 2008 10:36 pm
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Highborn

Joined: Mon Jun 26, 2006 1:30 pm
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Location: The duke's forest (yes that's the name of the town I live in)
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Decker_cky: you're right about that, the ward save should be taken into account when calculating the change of 1 attack killing-blowing. My apologies for the wrong math.


Tue Jun 24, 2008 11:05 pm
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Malekith's Best Friend
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Location: Plotting the return of the Cult of Pleasure
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Dragon Egg aka Spinach

A lot a items last for one turn which includes both players portions of a turn anyone know about the specific language of this item?

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Last edited by Mordru on Wed Jun 25, 2008 12:39 am, edited 1 time in total.



Tue Jun 24, 2008 11:17 pm
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Slave (off the Altar)

Joined: Wed Jun 25, 2008 12:27 am
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Two quick questions:
Do the harpies have hatred?
Can they get killing blow from the CoB?


Wed Jun 25, 2008 12:35 am
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Highborn
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No hatred for harpies... Dunno about KB from CoB, but I'd presume it's a yes.

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Wed Jun 25, 2008 12:41 am
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Trainee Warrior

Joined: Sat Jun 14, 2008 5:48 pm
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heh, fly 55 points of harpies into and unit and get 6 killing blow attacks against his mage:)


Wed Jun 25, 2008 12:45 am
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Black Guard

Joined: Thu Feb 26, 2004 7:55 am
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I think you'd be better to give them +1 attack rather than killing blow unless you're talking about a chaos mage with a 2+ save. Multiple suicidal units of harpies seem like they'll be very useful.


Wed Jun 25, 2008 12:49 am
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Beastmaster
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Location: Living in fear of the Witch King of Praguearoth
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Just a quick question, having trouble finding it in all the posts, does the CoB go off in the Magic phase or the Shooting phase?


Wed Jun 25, 2008 1:28 am
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Malekith's Personal Guard
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I think it should go off in the magic phase as it's bound spells (I think).

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Wed Jun 25, 2008 5:08 am
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Malekith's Best Friend
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its not a bound spell - its undispellable.

I would say 'shooting phase' just like the anvil of doom.


Wed Jun 25, 2008 5:36 am
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Assassin
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What are the rest of the magic items that are not mentioned yet or there's just a little info.. I want to know especially about the magical banners and weapons.

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Wed Jun 25, 2008 6:16 am
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Cold One Knight
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Help yourself - http://druchii.net/viewtopic.php?t=55214

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Wed Jun 25, 2008 6:18 am
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Assassin
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Moonblade wrote:


Thanks but I've already seen those. I want to know about the items that Milney mentioned, but didn't remember anything particular about them, like the three banners and the magical lances and great weapon.

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Wed Jun 25, 2008 6:30 am
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Warrior

Joined: Wed Jan 02, 2008 9:30 am
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Quote:
Do the harpies have hatred?
Can they get killing blow from the CoB?


No and no - they aren't druchii.


Wed Jun 25, 2008 6:34 am
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Black Guard

Joined: Thu Feb 26, 2004 7:55 am
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We know one of the banners is the one that makes you cold blooded for a turn. But the other two I'm quite curious about.


Wed Jun 25, 2008 7:02 am
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Black Guard

Joined: Thu Feb 26, 2004 7:55 am
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bernh stated on warseer that the under 25 banners are AP, war banner, corsair frenzy and cold blooded. That means either another more expensive banner we haven't heard about, or Milney remembered there being 1 more banner than there was (not hard to believe with all the facts he came out with :P).

Apparently PoD is known even by non-dark magic sorceresses. Shadow lore looks better and better. :D


Wed Jun 25, 2008 7:29 am
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Rending Star
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decker_cky wrote:
Apparently PoD is known even by non-dark magic sorceresses. Shadow lore looks better and better. :D


That would, indeed, make the other lores a lot more tasty. :)

Bye
Thanee


Wed Jun 25, 2008 7:30 am
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Malekith's Personal Guard
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Any chance one of the banners we don't know about is the SSS?

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Wed Jun 25, 2008 8:13 am
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Corsair
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decker_cky wrote:
Apparently PoD is known even by non-dark magic sorceresses.

If anyone can confirm, either someone that saw the book himself or by a quote from such a person?
I would update the summary thread.
Please send a mail.

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Wed Jun 25, 2008 9:05 am
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Arnold Layne
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Calisson, you say Khainite replaces Sect Enmity. Does this mean Assassins and Death Hags can join units with Sorceresses in?

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Wed Jun 25, 2008 9:31 am
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Morathi's Favoured
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dggrj wrote:
Any chance one of the banners we don't know about is the SSS?


No


Wed Jun 25, 2008 10:06 am
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Rending Star
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Arnold Layne wrote:
Calisson, you say Khainite replaces Sect Enmity. Does this mean Assassins and Death Hags can join units with Sorceresses in?


Looks like that works now...

Bye
Thanee


Wed Jun 25, 2008 11:01 am
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Highborn
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Something I have been wondering about. This beastmaster weapon that is mentioned again and again, is it just a hand weapon with AP? Or is there something else about it? Could it be anything to do with monsters having a hard time hitting the character or model?

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Wed Jun 25, 2008 11:25 am
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Corsair
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Arnold Layne wrote:
Calisson, you say Khainite replaces Sect Enmity. Does this mean Assassins and Death Hags can join units with Sorceresses in?


Myself I know nothing more than what I collected. I dont say anything, I just quote.

The rule seems clear:
Khainite: Non-Khainite characters are unable to join Khainite units. Khainite characters are free to join non-Khainite units however. (Replaces Sect enmity)

The only restrictions I know about assassins is that there can be only 1 assassin hidden per unit, and they can hide in quite every unit on foot but not in monster unit nor cavalery.
I know no restriction whatsoever for Death Hag.
A sorceress is restricted to non-Khainite units, i.e. any unit but Exec and WE.

So I see no reason to prevent a unit of spears deploying with a Hag and a sorceress, hiding an assassin, and later receiving another assassin previously revealed in a nearby unit.

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Wed Jun 25, 2008 12:20 pm
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