Rumor Discussion Thread
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- Black Guard
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- Silverheimdall
- Malekith's Best Friend
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Or any unit with the CoB, witches or BG will do it just as well or better then execs.
Charge some DR's in there with killing blow, if the mounts get it your going to get a killing blow 76% of the time. Even if they don't trying your luck at 38% is going to worthwhile fairly often.
New CoB is going to make some people unhappy.
Charge some DR's in there with killing blow, if the mounts get it your going to get a killing blow 76% of the time. Even if they don't trying your luck at 38% is going to worthwhile fairly often.
New CoB is going to make some people unhappy.
Last edited by Zeth on Tue Jun 24, 2008 5:30 pm, edited 1 time in total.
Take all of my posts, when taking about balance, from a perspective of an all-comers list.
Elven prince wrote:Even more important: they'll be competitive and fun to play, while looking good on the table...
Couldn't agree more!
Zeth wrote:I would ask that everything in the army was well designed and thought out.
That would be ideal. Unfortunately we do not live in a perfect world.
So we have to take what we get, and while not perfect it is still very good.
Hey, they must leave some room for improvement, how else could there ever be an 8th edition. Also human error is a huge factor at times.
Bye
Thanee
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- Vonkrieglitz
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Master also has access to a mundane Beastmaster weapon, so you can build a beastmaster that actually happens to be a useful character (due to stats and magic item allowance). I like the change as there was no real way to make the Beastmaster good AND unique unless you made him a mage (using beasts magic like a Dragon-mage) which would have been kind of, meh.
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- Highborn
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Ok, thank you Zeth for putting it out better than me. I must say I was rather affected when I wrote my last few replies and I might have become too harsh. Sorry, everyone, my ill-temper got the better of me.
izirath, sorry to break it for you but yes we've seen those pictures already :} I know the thrill when you think you've discovered something nobody have seen yet and you realize it's actually already well-known
izirath, sorry to break it for you but yes we've seen those pictures already :} I know the thrill when you think you've discovered something nobody have seen yet and you realize it's actually already well-known
Game Designer. At last. Period.
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- Black Guard
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[quote=Zeth]Or any unit with the CoB, witches or BG will do it just as well or better then execs.
Charge some DR's in there with killing blow, if the mounts get it your going to get a killing blow 76% of the time. Even if they don't trying your luck at 38% is going to worthwhile fairly often.[/quote]
I think you're overestimating the chance there. I might be off, but I calculated the chance of at least one killing blow with 6 attacks rerolling to hit on a 3+ to be 61.717%. After the ward save, that's 41.14% chance at killing blow, but considering the Herald has WS5, that's a flattering number (though it also ignores other wounds that wound and get through all the saves).
Charge some DR's in there with killing blow, if the mounts get it your going to get a killing blow 76% of the time. Even if they don't trying your luck at 38% is going to worthwhile fairly often.[/quote]
I think you're overestimating the chance there. I might be off, but I calculated the chance of at least one killing blow with 6 attacks rerolling to hit on a 3+ to be 61.717%. After the ward save, that's 41.14% chance at killing blow, but considering the Herald has WS5, that's a flattering number (though it also ignores other wounds that wound and get through all the saves).
Now, I would like to put on the table some topics for discussion that regard some of our new magic items as stated on page 16 of this thread by Milney.
And finally I would like you to compare these 2 armors: Armour of Darkness (25pts, 1+AS unimprovable) vs Blood Armour (20 pts, starts as 5+AS and has the potential to become 1+AS unimprovable again if the changes from the official eratta are still in force).
- An interesting item none the less consisting of 1 offensive and 1 defensive ability, but can you already think of any particular use? I would like to hear any suggestions. It's rather important that it may be activated during other player's turn, but if you do you apparently can't take use of the breath weapon since it can't be used as stand-and-shoot reaction. However you may look onto this item as Potion of Toughness since it really gives effectively +3T much as Potion of Strength does, and it's about the same price too! The other option is to activate the egg in your turn, but then you can only take use of the breath weapon to shoot at units OR to get into close combat and take advantage of the increased Toughness out of fear of retribution. Am I missing something?Black Dragon Egg (30pts)
One use only. Eaten at the start of either player's turn. Gives the user Toughness 6 and a Breath Weapon attack until the end of the turn.
- It's easy for a DE character to pull off a good amount of hits - that's what we are good at. I expect about 3-4 hits against other characters or monsters with the aid of hatred and possible +1A from CoB. 3-4 Toughness tests is quite good! The possibility for at least 1 unsuccessful test is really high, especially against models without Ward Save, which is all we need.Chillblade (50pts)
Back from 6th Edition, and much improved. Each hit makes the target take a toughness test or take a wound with no armour save. If a model takes any wounds they cannot attack that turn
- err... d3 attacks means an average of 2 for the cost of 35. Even HE with their notorious cheap magic items have +3A weapon for 60 gold!Hydra Blade (35pts)
Same as in 6th Edition, but with a points decrease from 50pts to 35pts
And finally I would like you to compare these 2 armors: Armour of Darkness (25pts, 1+AS unimprovable) vs Blood Armour (20 pts, starts as 5+AS and has the potential to become 1+AS unimprovable again if the changes from the official eratta are still in force).
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- Elven prince
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I didn't include a ward save, and I think your forgetting hatred.decker_cky wrote:I think you're overestimating the chance there. I might be off, but I calculated the chance of at least one killing blow with 6 attacks rerolling to hit on a 3+ to be 61.717%. After the ward save, that's 41.14% chance at killing blow, but considering the Herald has WS5, that's a flattering number (though it also ignores other wounds that wound and get through all the saves).
Take all of my posts, when taking about balance, from a perspective of an all-comers list.
Black Dragon Egg (30pts)
One use only. Eaten at the start of either player's turn. Gives the user Toughness 6 and a Breath Weapon attack until the end of the turn.
IMO it depends on the S of the breath weapon. Genereally, I fail to see the use of a T6 one shot item if we have a lot of nifty protective devices available in the 30-35P range, but in a friendly game an unexpected breath weapon might result in a glorious WTF moment for the opponent !smile!
Chillblade (50pts)
Back from 6th Edition, and much improved. Each hit makes the target take a toughness test or take a wound with no armour save. If a model takes any wounds they cannot attack that turn
Combine it with the STR+3 potion FTW?
Hydra Blade (35pts)
Same as in 6th Edition, but with a points decrease from 50pts to 35pts
Now everyone can have KB, extra attacks are suddenly a lot more interesting for me than they used to be.
And finally I would like you to compare these 2 armors: Armour of Darkness (25pts, 1+AS unimprovable) vs Blood Armour (20 pts, starts as 5+AS and has the potential to become 1+AS unimprovable again if the changes from the official eratta are still in force).
I wasn't aware the AoB was errata'd unimprovable. As has been mentioned, the AoD goes well together with the Reversed Save on a Dread Lord!
- or combine it with Rune of Khaine for +d3 attacks :}Combine it (Chillblade) with the STR+3 potion FTW?
Potion of Strength + Rune of Khaine + Hydra Blade = 6-10 S7 attacks for 1 turn That could scratch a Slan or completely vaporize a unit of Khemri chariots I believe there would be some points left that may be just enough for at least the most basic of protection gear, like enchanted shield or Null Shard.
Game Designer. At last. Period.
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- Black Guard
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Zeth wrote:I didn't include a ward save, and I think your forgetting hatred.decker_cky wrote:I think you're overestimating the chance there. I might be off, but I calculated the chance of at least one killing blow with 6 attacks rerolling to hit on a 3+ to be 61.717%. After the ward save, that's 41.14% chance at killing blow, but considering the Herald has WS5, that's a flattering number (though it also ignores other wounds that wound and get through all the saves).
Nope....8/9*1/6 =14.8%, but I calculated it to eliminate the occurrences of multiple KBs. So for the second attack, there's an 85.1% chance of it being relevant, and 14.8% of 85.2% is 12.62%.
When you extend that to 6 rolls, you have:
14.8%+12.62%+10.7%+9.16%+7.8%+6.65%
To actually calculate the chance of at least one successful killing blow after ward save would double the work, so I took that as a rough estimation.
Hmmmm, I suppose I could calculate for 4+ to hit quickly enough. I'll post that in a minute.
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- Black Guard
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I calculate a 40.67% chance of getting killing blow off on a Nurgle Herald with 6 attacks, using a 4+ reroll to hit, and taking into account a 5+ ward save.
edit: and if it were a 3+ to hit with reroll, it would be 46.4% chance of a killing blow including saves.
edit: and if it were a 3+ to hit with reroll, it would be 46.4% chance of a killing blow including saves.
Last edited by Decker_cky on Tue Jun 24, 2008 8:19 pm, edited 1 time in total.
- The buoyancy of water
- Highborn
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Never heard about that Dragon Egg item. How about using it along with a Dark Pegasus or the clock that has the movement spell? Move up right next to any target you want (big unit, war machine, etc.) where no one can charge you, then activate the egg. You can now shoot your target and then your opponents will have trouble shooting down a T6 single model...
Cheers,
Dave
Cheers,
Dave
Lenya Talos
WS: 4
S: 3
T: 2
D: 4
I: 5
Equipment: Short Sword, Repeater Crossbow, Shade Cloak, Small Brass Ring. 5 Gold
Skills: Basic Stealth.
WS: 4
S: 3
T: 2
D: 4
I: 5
Equipment: Short Sword, Repeater Crossbow, Shade Cloak, Small Brass Ring. 5 Gold
Skills: Basic Stealth.
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- Highborn
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It's easy enough to calculate the chance of not getting a killing blow. 1-that number is the chance of getting a killing blow.
The chance of not getting a killing blow with 1 3+ to hit attack (including hatred) is 1-(chance of killing blow: 8/9*1/6)
Which is 0.851...
Chance of that happening 6 times in a row is 0.851^6 = 0.382...
1-0.382 = 0.618
Thus, the chance of getting a killing a killing blow with 6 3+ to hit attacks is 62%
EDIT: this is before the ward save. if the target has a 5+ ward save it's 41%
The chance of not getting a killing blow with 1 3+ to hit attack (including hatred) is 1-(chance of killing blow: 8/9*1/6)
Which is 0.851...
Chance of that happening 6 times in a row is 0.851^6 = 0.382...
1-0.382 = 0.618
Thus, the chance of getting a killing a killing blow with 6 3+ to hit attacks is 62%
EDIT: this is before the ward save. if the target has a 5+ ward save it's 41%
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- Black Guard
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You need to put the ward save in before you raise it to the power.
Chance of not getting a successful killing blow = 1-(8/9*5/6*2/3) = 0.901234568
1-0.901234568^6 = 0.464169973, or a 46.4% chance of getting a successful killing blow hitting on 3+ with rerolls.
Similarly, for hitting on 4+ (which is the relevant calculation), the chances are:
1-0.916666667^6 = 0.406707806, or a 40.67% chance of getting a successful killing blow on the herald.
Chance of not getting a successful killing blow = 1-(8/9*5/6*2/3) = 0.901234568
1-0.901234568^6 = 0.464169973, or a 46.4% chance of getting a successful killing blow hitting on 3+ with rerolls.
Similarly, for hitting on 4+ (which is the relevant calculation), the chances are:
1-0.916666667^6 = 0.406707806, or a 40.67% chance of getting a successful killing blow on the herald.