Rumor Discussion Thread

How to beat those cowardly High Elves?

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Post by Dark Alliance »

Lamekh wrote:
blueon462 wrote:She already gets a 4+ ward for being around...so yes...the cauldron ward is pointless.

you sure the cob ward isn't only against shooting as in the 6th ed?


4+ ward against everything.
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Post by Sulla »

Zeth wrote:[

I really think the stubborn is a lame duck option.


Personally, I think it was added to make large units of witches and executioners viable. Sure neither might be great in combats they are already losing, but one thing the previous book lacked was any compelling reason to bring large blocks of infantry. Now with super cheap warriors with a war banner and stubborn BG or cheapish witches or exies, the ability to briong large blocks exists. You don't have to use it, but it's a very nice addition to the list that wasn't there before.

SilverHeimdall wrote:NOT Unbreakable? Now that's much less a good thing. They can be broken by fear/terror. How really bad.

Anvil is unbreakable :[


You can't compare it to the anvil. The anvil rules are an abomination. A shooting unit that slows the target, doesn't need LoS and provides a safe haven for a runelord so he doesn't have to waste any points on protective equipment. It's as close to broken as anything could be. :roll:
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Post by Elfik »

If the Cauldron can give itself +1A it could stand up to some warmachine hunters more reliably and saves having to buy ASF banner. If you do have the ASF banner then the Cauldron giving itself killing blow would save buying Touch of Death for the Hag for challenges. The Cauldron being a terror-causing stubborn warmachine is still pretty good especially with a BSB.
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Post by Dark Alliance »

Cauldron causes terror so it cannot be broken by other fear/terror causes.
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Post by Lamekh »

Dark Alliance wrote:4+ ward against everything.

nasty :twisted:
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Post by Master of arneim »

@ Dark Alliance (because he hasn't answered to me in another post :cry: )

Did you test the use of executioner axe? if yes, how did it perform?
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Post by Silverheimdall »

Hmm.. a unit of witch elves with Armour Piercing banner that gets the charge on something and let's say also contains an assassin, can be pretty scary, but as long as it does get the charge (though the assassin helps out if the unit gets charged)

I might have to try such an expensive unit o;
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Post by Ukko »

sulla wrote:one thing the previous book lacked was any compelling reason to bring large blocks of infantry. Now with super cheap warriors with a war banner and stubborn BG or cheapish witches or exies, the ability to briong large blocks exists. You don't have to use it, but it's a very nice addition to the list that wasn't there before.


I think the assassin will be the big enabler for large infanrty blocks, he should allow them to take a charge by ASF-killing a few of the chargers to protect our lightly armoured, t3 infantry. It's seriously depressing removing those ececutioner casualties when they get charged :(
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Post by Vonkrieglitz »

So the Crew can not only be beaten in combat and thus lose Frenzy (unlike before), and are also no longer Unbreakable and so can run away from the Cauldron (making it useless)?

Uh oh.
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Post by The buoyancy of water »

Does the CoB need line of site? If not, I hardly see how you can call the Anvil broken and the CoB not unless Thorek of course, he is stupidly broken)?

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Post by Silverheimdall »

The Cauldron has 24" range, has reasonable abilities (no 'unit causes fear', no '(2)d6 s4 magic missile without line of sight/range that will stop your flight move and marchblock for a turn, no 'my miners appear, move and the anvil makes them charge your rear end')

+1A to a unit or Killing Blow or 5+ Ward is reasonable for the Dark Elf army. It could've been cheesier and have 'greater powers' like the anvil affect d3 units and give stuff like ASF, 4+ Ward and autowound ;P

It's not broken, it's decent. The anvil is borderline broken without Thorek, add Thorek and he's broken - I've fought against a 'non-gunline Thorek' and he overpowered me, only a badluck on his part allowed me to score a minor victory - and Thorek misfired 3 times (only 1 reroll per game) but never killed himself, the guy used great powers each turn.
And it costs 1/8th of your 2000 pts army.
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Post by Corwin »

Thorek is broken, I don't think anyone here would disagree. But the regular anvil is fine: it costs a lot and will blow itself on a regular basis if you use the greater powers, trashing the runelord with it in the process. And considering the army as a whole, I don't believe dwarfs are what we would call overpowered. We should keep the whining reasonable if we expect to be taken seriously.
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Post by The buoyancy of water »

@Corwin: Couldn't agree more!!

Using ancient power on the anvil when you are not using Thorek is incredibly risky. Also, the CoB never fails, unlike the anvil. The anvil cannot make units cause fear either. And by the sounds of things, the anvil doesn't give the (more expensive) character as much protection.... Oh, and the anvil doesn't cause terror :P Without using Thorek, the anvil will hit one unit for 1D6 S4 hits (most of the time) unless the Dwarf player takes a huge risk (50/50).

Overall I think that saying the anvil (bar Thorek) is broken while saying the CoB is balanced is not fair.

All that said, I think the CoB will be balanced, like the rest of the army. Or at least, it will be on par with the latest army books, widening the gap between the new and old armies.

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Post by Dark Alliance »

Master of Arneim wrote:@ Dark Alliance (because he hasn't answered to me in another post :cry: )

Did you test the use of executioner axe? if yes, how did it perform?


I don't read all the threads. There are too many ;)

No I didn't test it. I have only used it in theoryhammer so far. I must say though that I am very tempted by it being on a Lord in a unit of BG.
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Post by Decker_cky »

Dark Alliance wrote:
Master of Arneim wrote:@ Dark Alliance (because he hasn't answered to me in another post :cry: )

Did you test the use of executioner axe? if yes, how did it perform?


I don't read all the threads. There are too many ;)

No I didn't test it. I have only used it in theoryhammer so far. I must say though that I am very tempted by it being on a Lord in a unit of BG.


I'm liking this idea as well. With blood armour and a sea dragon cloak, you start with a 4+ save, but before anything else has a chance to strike, you should at least have caused 3 wounds brining you up to the maximum 1+ save.
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Post by Sobek »

Is there a consolidated list of what's in the new army book? Or is everything scattered all over the place? ;)
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Post by Azure »

I have attempted to consolidate it multiple times... there is just way to many different posts to keep track of...

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Post by Yourmumrang »

Check out the "The new book as reported by Milney" thread. First page.
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