The new book summary, as reported by Milney
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Heartrender wrote:MonkeyLord wrote:Though I think a more worthy title would be "Cloak of OMFGASSASSIN IN YER FACE FTW!!11!"
lol
Ok, admittedly, it probably sounds better in its Druchii translation...
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any one will/can answer my question?
1) wich spells can be cast in to combat?
2) can two or three caloudron effects combine? - i've designed 2000pts. army with 3 caloudrons [assassins, executioners and so.] and i wonder if i can give single assassin +3 atacks.
1) wich spells can be cast in to combat?
2) can two or three caloudron effects combine? - i've designed 2000pts. army with 3 caloudrons [assassins, executioners and so.] and i wonder if i can give single assassin +3 atacks.
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- Masterofdarkness
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Rkhatzar wrote:any one will/can answer my question?
1) wich spells can be cast in to combat?
2) can two or three caloudron effects combine? - i've designed 2000pts. army with 3 caloudrons [assassins, executioners and so.] and i wonder if i can give single assassin +3 atacks.
No Cauldron effects are explicitly unable to combine.
"Give a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!"
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whobetta wrote:is it true that the "close combat" attacks from the bladewind spell will recieve Hatred or Killing blow by any chance???
Hatred as they are DE close combat attacks
and
Killing Blow if you use cauldron to give unit Sorc is in KB (or some other sneaky way)
Thanks
Same question with the Hydra's Teeth....
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I love the new lore for damage potential. 5 of the 6 spells cause direct damage to an enemy unit. Bladewind is actually brilliant as most characters won't be safe even in a unit. Couple that with lifetaker and you have an effective anti-magic strategy. I would say that dominion is missed, but otherwise, I think the lore got much better.
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- Masterofdarkness
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masterofdarkness wrote:Also since blade wind isnt a magic missle it can be cast at a unit engaged in close combat. Dont know if it requires line of sight either
It requires line of sight, and no it cannot be cast into combat.
Unless a spell specifies it has the ability to be cast into combat, it can't.
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The nice part is with the lore of metal and the vast amounts of PD usage abilities, we can take 2 level 2's and reliably get off some spells that are going to hurt.
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Dies Irae wrote:If you use Blade wind on a war machine, do you hit the crew only, or do 66% go to the machine as with normal spells?
Debateable. When it came up in my games we just ruled it was randomised as usual.
Still I didn't mind. More often than not I got about 12 attacks, most on the machine and with only a little luck needed the 3 6's needed to gib the machine appeared.
One level 2 took apart 3 machines on her own. PoD using her own dice. Average of 3 dice gained, stole one pool dice and chucked all 4 into Bladewind. Stuff died!
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Thanee wrote:Of course it is not randomized. It's close combat attacks, not shooting attacks. In close combat you choose what to attack.
The only limitation is, that you cannot allocate more than X attacks against each champ/char in a unit.
Bye
Thanee
That's not a strong argument for the spell. People were also arguing that as when you charge a machine you can only fight the crew, but forget that there are rules for fighting a warmachine in close combat.
To be honest, in the new book, this is the only thing that really needs an FAQ. 3D6 attacks without randomising is just awesomely powerful to be honest. Even with randomising my opponents wised up quickly to its power but ran out of dispel scrolls/runes of spellbreaking before long.
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- Masterofdarkness
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Okay you are right about the spells in close combat, I missed it the last few times I read the rule book, however how does it work with spells like black horror, that doesn't actually target a unit, they just nominate a point on the board, same with comet.
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Wait a minute, how do you hide a +2 flaming longsword in the shadows?
Wait a minute, how do you hide a +2 flaming longsword in the shadows?