The new book summary, as reported by Milney

How to beat those cowardly High Elves?

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Silverheimdall
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Post by Silverheimdall »

Cloak of Shadows is already taken (Skaven) so they chose something close
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Monkeylord
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Post by Monkeylord »

Heartrender wrote:
MonkeyLord wrote:Though I think a more worthy title would be "Cloak of OMFGASSASSIN IN YER FACE FTW!!11!"


lol :roll:


Ok, admittedly, it probably sounds better in its Druchii translation...
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Minionboy
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Post by Minionboy »

Can a Death Hag be your General?
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Post by Dullmentalracket »

why not?
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Post by Talonz »

Not with a Dreadlord around I would imagine (with his higher ld), but otherwise, yeah.
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Post by Calisson »

I've seen nothing in the book that would prevent a Death Hag to be your General. Not even if she was the only Khainite in the army.
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Post by Rkhatzar »

any one will/can answer my question?
1) wich spells can be cast in to combat?
2) can two or three caloudron effects combine? - i've designed 2000pts. army with 3 caloudrons [assassins, executioners and so.] and i wonder if i can give single assassin +3 atacks.
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Masterofdarkness
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Post by Masterofdarkness »

Now any spell that is not a magic missle or the like can be cast into combat unless it specifies otherwise.
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Wait a minute, how do you hide a +2 flaming longsword in the shadows?
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Milney
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Post by Milney »

Rkhatzar wrote:any one will/can answer my question?
1) wich spells can be cast in to combat?
2) can two or three caloudron effects combine? - i've designed 2000pts. army with 3 caloudrons [assassins, executioners and so.] and i wonder if i can give single assassin +3 atacks.


No Cauldron effects are explicitly unable to combine.
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Aspiring executioner
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Post by Aspiring executioner »

No it has to state explicitly that it can be cast into combat. IIRC soul-stealer and word of pain can be cast into combat, not sure on blade wind but I think it can.
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Post by Whobetta »

is it true that the "close combat" attacks from the bladewind spell will recieve Hatred or Killing blow by any chance???

Hatred as they are DE close combat attacks
and
Killing Blow if you use cauldron to give unit Sorc is in KB (or some other sneaky way)

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Post by Sir_stenz »

whobetta wrote:is it true that the "close combat" attacks from the bladewind spell will recieve Hatred or Killing blow by any chance???

Hatred as they are DE close combat attacks
and
Killing Blow if you use cauldron to give unit Sorc is in KB (or some other sneaky way)

Thanks


Same question with the Hydra's Teeth.... ;)
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Thanee
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Post by Thanee »

No, they do not. ;)

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Post by Whobetta »

thats rubbish...

oh well.. :)
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Post by Druchii77 »

I love the new lore for damage potential. 5 of the 6 spells cause direct damage to an enemy unit. Bladewind is actually brilliant as most characters won't be safe even in a unit. Couple that with lifetaker and you have an effective anti-magic strategy. I would say that dominion is missed, but otherwise, I think the lore got much better.
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Post by Masterofdarkness »

Also since blade wind isnt a magic missle it can be cast at a unit engaged in close combat. Dont know if it requires line of sight either
Always look for the knife from the shadows.

Wait a minute, how do you hide a +2 flaming longsword in the shadows?
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Post by Milney »

masterofdarkness wrote:Also since blade wind isnt a magic missle it can be cast at a unit engaged in close combat. Dont know if it requires line of sight either


It requires line of sight, and no it cannot be cast into combat.

Unless a spell specifies it has the ability to be cast into combat, it can't.
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Post by Venkh »

Unfortunately the "extreme destructive power" promised by Alesso did not manifest itself in dark magic. I am just very underwhelmed by the spell effects.

Fortunately the extra lores, fantastic items and murderous default spell more than made up for it.
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Post by Azure »

The nice part is with the lore of metal and the vast amounts of PD usage abilities, we can take 2 level 2's and reliably get off some spells that are going to hurt.

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Post by Dies irae »

If you use Blade wind on a war machine, do you hit the crew only, or do 66% go to the machine as with normal spells?
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Milney
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Post by Milney »

Dies Irae wrote:If you use Blade wind on a war machine, do you hit the crew only, or do 66% go to the machine as with normal spells?


Debateable. When it came up in my games we just ruled it was randomised as usual.

Still I didn't mind. More often than not I got about 12 attacks, most on the machine and with only a little luck needed the 3 6's needed to gib the machine appeared.

One level 2 took apart 3 machines on her own. PoD using her own dice. Average of 3 dice gained, stole one pool dice and chucked all 4 into Bladewind. Stuff died!
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Thanee
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Post by Thanee »

Of course it is not randomized. It's close combat attacks, not shooting attacks. In close combat you choose what to attack.

The only limitation is, that you cannot allocate more than X attacks against each champ/char in a unit.

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Post by Izirath »

But you can still mangle that War machine crew! Awesome spell.
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Milney
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Post by Milney »

Thanee wrote:Of course it is not randomized. It's close combat attacks, not shooting attacks. In close combat you choose what to attack.

The only limitation is, that you cannot allocate more than X attacks against each champ/char in a unit.

Bye
Thanee


That's not a strong argument for the spell. People were also arguing that as when you charge a machine you can only fight the crew, but forget that there are rules for fighting a warmachine in close combat.

To be honest, in the new book, this is the only thing that really needs an FAQ. 3D6 attacks without randomising is just awesomely powerful to be honest. Even with randomising my opponents wised up quickly to its power but ran out of dispel scrolls/runes of spellbreaking before long.
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Masterofdarkness
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Post by Masterofdarkness »

Okay you are right about the spells in close combat, I missed it the last few times I read the rule book, however how does it work with spells like black horror, that doesn't actually target a unit, they just nominate a point on the board, same with comet.
Always look for the knife from the shadows.

Wait a minute, how do you hide a +2 flaming longsword in the shadows?
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