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Posted: Wed Jun 25, 2008 11:53 am
by Bernh
Assassin and Hag can take ONLY Gifts of Khaine.
Rest characters can take ONLY magic items. I.e. noone able to combine items with gifts, unless he is a special character.

Ok, it is pretty much confirmed that an Assassin could use SoS Cloak with Shurikens and Potion of Strenght.


He can't use such combination.

In short I wish to know if I can combine Rune of Khaine particularly with any of the magic weapon


No such possibility.

Posted: Wed Jun 25, 2008 12:07 pm
by Koon
Dark Alliance wrote:The cost of the Ring of Hotek is 25pts. Which I have stated on numerous occasions.



And the most broken item. And I'll agree with You by now.

Kim

Posted: Wed Jun 25, 2008 12:11 pm
by Matras
Wouldn't consider it broken - you have to be mighty careful with it, otherwise there is a chance that you end up frying your own spell-casters.

Posted: Wed Jun 25, 2008 12:48 pm
by Dark Alliance
Matras wrote:Wouldn't consider it broken - you have to be mighty careful with it, otherwise there is a chance that you end up frying your own spell-casters.


That is very, very true but even our lower level casters are now highly mobile - dark steed, dark pegasus...

Consider your caster starting within the effect for first turn protection, then moving out to a unit you have conveniently placed in a safe area of the board.

Posted: Wed Jun 25, 2008 12:52 pm
by Highborn on black dragon
Multi-Crossbowmen : 10pts basic, Shields (1pt). AP for Repeater Crossbows


According to this http://i255.photobucket.com/albums/hh15 ... points.jpg they should be 9pts each

Posted: Wed Jun 25, 2008 1:13 pm
by Artein
There are many mistakes here.... :roll:

Posted: Wed Jun 25, 2008 1:16 pm
by Thanee
That army list has already been said to have plenty errors, yeah.

Bye
Thanee

Posted: Wed Jun 25, 2008 2:06 pm
by Bernh
The cost of the Ring of Hotek is 25pts. Which I have stated on numerous occasions.


Yes, I have just missed that in summary tread stated 20...

Posted: Wed Jun 25, 2008 2:25 pm
by Silverheimdall
hmm... can Sorceress or Death Hag ride Cold one Chariots?
High elf Mages & Orc/Goblin Shaman (scroll caddies!) can ride chariots, I'd add a scroll caddie on CoC just to fit another chariot in.

Posted: Wed Jun 25, 2008 2:50 pm
by Minsc
Death Hags can only be on foot, or accompany a CoB.

Posted: Wed Jun 25, 2008 3:08 pm
by Thanee
AFAIK, Sorceresses have the same mount options they have now + Dark Pegasus, so probably no Chariot.

Bye
Thanee

Posted: Wed Jun 25, 2008 4:22 pm
by Calisson
SilverHeimdall wrote:hmm... can Sorceress or Death Hag ride Cold one Chariots?


The only info I got from either Milney or bernh was about Dragon, Manticore, Dark Pegasus and CoB. Nothing about CoC, except a mention as a mount for the dreadlord.

I noticed the availability of manti to the new "master" (merge of Noble and Beastmaster) and of DP to sorceresses. The apparition of the Death Hag brings the CoB as a new mount, for her exclusive use.

As Milney reported that he did not mentioned things that did not change, I have to assume that CoC did not change at all as a mount.

The CoC is there, it seems to still take a special slot when taken as a mount, and is unlikely to be available for a sorc.

I assume DHags can mount only the CoB, not the CoC (could have been quite cool) nor anything else.

If ever someone could confirm (book-proof), I'd be happy to update the thread.

Posted: Wed Jun 25, 2008 4:38 pm
by Javert
The OP seems pretty confident that this 2nd Handbow for all Corsairs is true, and just because I want it to be true, I believe him. But why is everyone else so confident that it's only for champion? It was my understanding that this was pretty much the first big information dump that might be true in a good long while.

Posted: Wed Jun 25, 2008 4:56 pm
by The skaerkrow
Are the Assassin and Death Hag Khainites? Having the ability to throw a Stubborn 9 (or is it 10) Assassin into the path of Fast Cavalry threatening my Cauldron of Blood would be rather hilarious. Also, if the Death Hag isn't Stubborn then by my understanding any unit of Witches or Executioners that include a Death Hag couldn't use her Leadership when making their Stubborn Break Tests.

Posted: Wed Jun 25, 2008 5:13 pm
by Creedence
The SkaerKrow wrote:Are the Assassin and Death Hag Khainites? Having the ability to throw a Stubborn 9 (or is it 10) Assassin into the path of Fast Cavalry threatening my Cauldron of Blood would be rather hilarious. Also, if the Death Hag isn't Stubborn then by my understanding any unit of Witches or Executioners that include a Death Hag couldn't use her Leadership when making their Stubborn Break Tests.


They would have to be Khainite's to be able to join a Kainite unit.

Posted: Wed Jun 25, 2008 5:39 pm
by Matras
They are definitely Khainites, so it is absolutely possible to place an assassin with about 4-6 attacks, Manbane and ASF in front of said Fast Cavalry. There is of course the point that the stubborness would not be needed for the simple reason that nothing but the assassin would be left after the dust settles... :twisted:

Posted: Wed Jun 25, 2008 5:54 pm
by Dralek
is it just me or does malekith still suck i mean yeah they have now made so you can't kill him with a magic missile but you get him in combat with someone with a magic weapon and he is as good as dead(4+ armour save is crap). i was really hoping they would make him as powerful as he deserves to be it seems to me that they haven't put much effort into to redoing his character

Posted: Wed Jun 25, 2008 6:06 pm
by Javert
Dralek wrote:is it just me or does malekith still suck i mean yeah they have now made so you can't kill him with a magic missile but you get him in combat with someone with a magic weapon and he is as good as dead(4+ armour save is crap). i was really hoping they would make him as powerful as he deserves to be it seems to me that they haven't put much effort into to redoing his character


4+ Armour Save, and if that fails, 2+ Ward Save. 2+ Ward Save. The best possible save in the game.

Posted: Wed Jun 25, 2008 6:16 pm
by The griefbringer
Javert wrote:
Dralek wrote:is it just me or does malekith still suck i mean yeah they have now made so you can't kill him with a magic missile but you get him in combat with someone with a magic weapon and he is as good as dead(4+ armour save is crap). i was really hoping they would make him as powerful as he deserves to be it seems to me that they haven't put much effort into to redoing his character


4+ Armour Save, and if that fails, 2+ Ward Save. 2+ Ward Save. The best possible save in the game.


Malekith doesn't get his ward against magical weapons, hence people's complaints.

Hopefully, though, he gets the charge (Malekith belongs on a dragon anyway, I think--why settle for anything less?), enabling him to use Destroyer to smash up the enemy's magic weapon first thing. One would hope, anyway.

I don't know--he seems much better to me than he used to be. Still ridiculously expensive, though.

Posted: Wed Jun 25, 2008 6:37 pm
by The skaerkrow
His 2+ Ward against mundane attacks only seems like a lackluster defense until you factor in the Destroyer. Really, the only things that can threaten him are magical Dwarven warmachines, Daemons/Treefolk and High Elf characters.

Posted: Wed Jun 25, 2008 6:51 pm
by Xerasi
Seems your forgettting the spelleater shield, mr 2, and if a spell targeting him is dispelled with the use of his MR (so no scrolling) the mage targeting him will receive a str 6 hit for every PD used to cast at malekith... The biggest problem (if you ask me) is dwarf runed warmachines. He's mobile enough to get away from daemon units he doesn't want to fight, and can easily take on a unit of say dryads, especially with his dragon.

Posted: Wed Jun 25, 2008 7:29 pm
by Decker_cky
Dark Alliance wrote:Ring of Hotek - Any spell cast from within 12" of the bearer, or at a point within 12" of the bearer will automatically miscast on the roll of any double.


I think that takes the crown as the #1 defensive magic item in the game.

I wonder, is there any invospam protection available to DE?

I think many magic light armies will take a caddy, the ring and the seal of ghond and shut down the worst of most magic phases. RoH even protects against movement spells (aside from long-range unseen lurker).

Posted: Wed Jun 25, 2008 8:05 pm
by Rippermcguirl
So it is safe to assume that the magic items from the CoP list are gone, as well as the Albion ones?
I'm going to miss the soul shadows banner for when my CoKs fail their stupidity check and get charged. Also going to miss my Draich of Dark Power....oh well, time to come up with new combos!
*sprinkles assassins liberally to make up for lost magic items*

Posted: Wed Jun 25, 2008 9:12 pm
by Rkhatzar
What's about Tollaris stats/equipment/pts, and dispell scroll/war banner wich are ommited. Does he have Black Amulet, EXE axe still?
In 4 ed. Only he and wich king ware S5, and as I remember also White Lion leader does... What about his "eternal kb";)?

Posted: Thu Jun 26, 2008 4:38 am
by Elfik
So do CoCs as mounts count as special or not?