Lore of Metal

How to beat those cowardly High Elves?

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Godless-mimicry
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Post by Godless-mimicry »

I don't think the Staff is new
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Post by Azure »

The Staff is indeed new. It would have to be because we didn't have a PoD spell before.

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Post by Godless-mimicry »

Well yea new power, but there was a Black Staff before.
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Post by Azure »

That definitely did not give power dice nor was it a bound spell as I remember. Book is across the house and I'm lazy but I'm about 90% sure it let you cast with as many dice as possible... maybe.

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Post by Godless-mimicry »

Yea I know it did, all I'm saying is there was a Black
Staff before.
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Post by Kinslayer »

TJD wrote:
Im thinking in a magic heavy army army to run the following set up:

lvl 4 - dark magic - tome of furion, seal of ghrond
lvl 2 - dark magic - lifetaker
lvl 2 - lore of metal - scroll
lvl 2 - lore of metal - scroll


reall? you wont be taking any of our amazing new arcane items? the blade, familiar or staff?


familiar and blade on lvl 4 sorry forgot those.

not sure about the staff.
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Post by Godless-mimicry »

Yea the Staff is a lot of points for a bound spell,
despite it's usefulness
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Post by Irtehdar »

Heartrender wrote:
TJD wrote:
Im thinking in a magic heavy army army to run the following set up:

lvl 4 - dark magic - tome of furion, seal of ghrond
lvl 2 - dark magic - lifetaker
lvl 2 - lore of metal - scroll
lvl 2 - lore of metal - scroll


reall? you wont be taking any of our amazing new arcane items? the blade, familiar or staff?


familiar and blade on lvl 4 sorry forgot those.

not sure about the staff.
You cant take the familiar and blade on the same sorc. Theyre both arcane
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Post by Thanee »

...especially not, if you already have the Tome. For the same reason. ;)

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Post by Markm »

SilverHeimdall wrote:Spell #6 will make a campfire out of a treeman in one swift cast if you roll high enough on the Hits, as you only need 3x a 5 or 6 on 'To wound' to destroy the treeman, he gets no armour or ward save against it.



I've heard many people say this, but IIRC the rule states that the spell is identical to RoBI except that it affects D6 MODELS - my emphasis. It does not do D6 Hits. So it is no more effective vs a Treeman than RoBI.

It's still good tho' :)
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Post by Aspiring executioner »

No it states that it's exactly the same as RoBI except that the unit takes 2d6 hits distributed like shooting. Direct quote from the spell description starting from exactly.
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Post by Markm »

Aspiring Executioner wrote:No it states that it's exactly the same as RoBI except that the unit takes 2d6 hits distributed like shooting. Direct quote from the spell description starting from exactly.


Is there more than one version of the BRB? I'll double check tonight, but I was reading Law of Metal last night and actually highlighted the bit I mentioned. mmmm ........
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Post by Aspiring executioner »

I've got the BfSP one but they should be the same.
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Post by Getwisteerd »

It is in an errata, my rulebook says 2D6 models too, but the errata on the GW site changes that to 2D6 hits.
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Post by Markm »

Thanks mate, that explains it.
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Post by Cat-the-odd »

Hi all,

What I find very intriguing with the lore of Metal are the low casting values.
I'll give it a try next weekend vs. dwarfs and greenskins.

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Post by Asterion* »

Elves in general have traditionally struggled a little vs heavy cav, especially T4 1+ save stuff. Taking the heavy cav out of an enemy's list suddenly makes it a lot easier to deal with. I would take metal vs most armies with minimum of 2 units heavy cav, but only if I had a mage with at least 3 spells. Against Brets it's a game winner, as the easy loss of even a single lance can really screw their plans.

However the new DE are so good that it is probably not as useful or necessary as it was/would have been in 6th ed.
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Post by Rork »

I've been using the Lore of Metal quite a lot with my Daemons, and have found it pretty useful in the face of shooty armies. Having a spell that can shut down war machines is a very useful threat against armies like Dwarfs and Empire.

The top level spell is only really worth casting if you're facing serious amounts of armour. Distillation of Molten Silver have a fairly average casting value and a decent enough strength for most units you will encounter (Bar heavy cavalry, of course).

Transmutation of Lead also allows for some interesting combos, particularly with units like Witch Elves and Black Guard.
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Post by Kasumi »

I usually use 2 lvl 2's in a 2000pt battle. One will probably be armed with Dark magic and the other with lore of metal (one of my favorite lores) or lore of fire.
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Post by Tethlis »

I think Rule of Burning Iron is easily overlooked, but is one of the best default spells available to any lore. It's very, very easy for an opponent to underestimate it and suddenly he finds that his general only has one wound left. It's a perfect spell for applying pressure. It casts cheaply, is almost always applicable, can easily draw dice, and gives you great rewards if your opponent is foolish enough to ignore it.
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Post by Elfik »

Just like that orc bound item. I might try out metal. But I don't understand why people like the spell that shuts down a warmachine for a turn. Especially when there's Bladewind which should work except against dwarves. Okay against dwarves metal is best, and sometimes wood elves, but who else?
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Post by Calisson »

Elfik wrote:Okay against dwarves metal is best, and sometimes wood elves, but who else?
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Post by Lord_jimmy_ »

Chaos as well.
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Post by Rebmonk »

what lores would you recomend vs daemons, especially the new khorne hound rush we keep hearing about.
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Post by Rork »

rebmonk wrote:what lores would you recomend vs daemons, especially the new khorne hound rush we keep hearing about.


Shooting them. The number of power dice you have to invest to take down flesh hounds is just inviting a miscast...

(To get a spell past their MR you're looking at using 4, preferably 5, dice to stand a chance of taking them down)
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