Crazy RHB idea?

How to beat those cowardly High Elves?

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Dread_knight666
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Crazy RHB idea?

Post by Dread_knight666 »

I am trying something out that I think might make RHB half useful. I have a unit of 19 in my list, led by a lv 4 sorceress. She has ring of darkness, gem of nightmares and the sacrificial dagger. Also an assassin lurks in the unit, he is equipped with manbane, RHB, rune of khaine and cloak of shadows.

Obviously I am not going to purposely declare charges but rather atempt to lure units in, then pop the assassin out and use the gem of nightmares. With any luck I will auto break the unit, or cause it to fail a break test. I was originally going to use warriors, but decided on corsairs. With the ring of darkness combined with their SDC, it makes them fairly impervious to most shooting. Plus if I get close enough, I can do a little damage with the RHB and also stand and shoot. But I really think the slaver rule will help me run down units. Having the AP banner in their is just the icing on the cake.

I don't really like the idea of sacking 10pt models, but as long as I don't get carried away I think it will be ok. I also don't like having so many points tied up in one unit, especially corsairs but I have a feeling this will be very effective.

I am very curious to see what others think of this idea. Can this work, or is it total madness?
Delta_man_sam
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Post by Delta_man_sam »

Why don't you just take 10 RXBmen with shield who will do more damage becuase of their 24" range.
Personally the dagger works best with 6pt spearmen as it doesn't hurt to kill one off.
Dread_knight666
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Post by Dread_knight666 »

#1 I thought of using RXB, but then that eliminates taking the AP banner to help my assassin.

#2 They are also 1 point more, have a lesser save against shooting and they don't have the slaver rule, which I think will really help.

#3 Once the assassin is out he can only shoot 8", so I would have to get closer to make use of his auto hitting, manbane imbued RHB hits anyway.

#4 With the AP banner, a unit 5 wide with a reaver will get 10 shots with AP, making them even more effective if they have to stand and shoot and at close range than RXB.

And finally I just feel that the corsairs are better suited for baiting units into my death trap the RXB men.
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Post by Whobetta »

dread, whats that unit cost?

20ish corsaris... AP banner and Rhb's... aren't corsairs more when equipped w/ the Rhb's? so instead of 10 its 12 or 13 or something crazy like that?

+ Assassin

+Lvl 4 sorc w/ items...

could be cool, but seems expensive no?

I thought they only get the special "slaver" rule when Lokir Felhart is with them..
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Grez90
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Post by Grez90 »

corsairs run enemies down easier, but lokhir doubles the vp gained from it
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Jadin
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Post by Jadin »

rhbs are free but the champion has to by the second one.

the slaver rule is for corsairs, felheart has double vp for the unit overrun rule.
Dread_knight666
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Post by Dread_knight666 »

^ Jadins got it right.

lv 4 sorceress 365
corsairs 243
Assassin 170

The assassin by no means has to stay with the unit. Once his job is complete and the unit is relatively safe, he can fly 20" and take down some other target.

With the sorceress, the assassin, the bulk of the unit and the ring of darkness, I think it will be fairly resilient against most threats, so long as I take care not to get it into to much trouble.
Dread_knight666
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Post by Dread_knight666 »

I was hoping for a little more feed back, I have a game on Saturday and I am still not sure if this is a great idea or not. So let me pose some questions.

Do you think it's too many points invested into one unit?

Even with the RofD, SDC and the assassin, is it still too vulnerable?

Any reason why I should still consider RXB men instead?

Should I stick to using spear men?

I am looking for some criticism here! It seems like a good idea to me, but I have very little experience with DE and this idea still seems a little too outlandish, but I suppose sometimes they can be the best kind of ideas..
I will probably go ahead and just try it anyway, then report the results.
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Calisson
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Post by Calisson »

Spears or 2weapons-corsairs?
Spears are more HtH defensive as they strike back in two rows with spears OR benefit from their shield for a 4+armor save. Corsairs are more HtH offensive with their 2 freinzied attacks but only 5+save, and they are more resistant to missiles with 4+save compared to 5+save for spears.
Spears are cheaper also, so if you hesitate, take spears.

RXB or RHB corsairs?
RXB shoot further and have AP, so are much more missile-offensive that RHB corsairs. On the other hand, RHB corsairs make a better escort unit, with a better shielding against missiles and the capability to harass like DR, in a much less agile but much cheaper way.
Same cost (or +1pts for RXB with shields), RXB are probably easier and more intuitive to use.

As babysitters for sorceress, I'd rather take the RHB corsairs: such unit is not supposed to let itself get struck in HTH, corsairs are the best missile cover and their RHB threatens any threatening fast cav.
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Irtehdar
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Post by Irtehdar »

dread_knight666 wrote:I was hoping for a little more feed back, I have a game on Saturday and I am still not sure if this is a great idea or not. So let me pose some questions.

Do you think it's too many points invested into one unit?

Even with the RofD, SDC and the assassin, is it still too vulnerable?

Any reason why I should still consider RXB men instead?

Should I stick to using spear men?

I am looking for some criticism here! It seems like a good idea to me, but I have very little experience with DE and this idea still seems a little too outlandish, but I suppose sometimes they can be the best kind of ideas..
I will probably go ahead and just try it anyway, then report the results.
1. I wouldnt worry too much about the pts cost. People tend to not bother throwing their shooting at Corsairs and from the outside the unit would appear like a bodyguard for a sorc. You will probably be expecting a suicide charge at your Sorc as she seems to be the main threat in the unit and the assassin takes care of that. The unit is expensive but I too have on occation put massive pts into single units. You just have to think about how you can utilise the units strenghts and it seems you have done that.
First thing Im going to test in 7ed is a unit consisting of 20 BG 2 heroes, a lord, an assassin and 2 banners. Now thats a gun magnet that needs serious backup to survive.

2. I think you will be fine.

3-4. Id go with what you are more comfortable with. I think Corsairs will do the task your describing better than RxB's and Spears.

Only thing Im not really comfortable with is the Sorc. Im not generally a fan of lvl 4's on foot. Regardless I think that she will do quite alright.
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Mordru
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Post by Mordru »

Give it a go and let us know how it works out for you. What goes well and what downsides you see after plying a few games.
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Calisson
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Post by Calisson »

Yep! Good info for the D.R.A.I.C.H.
D.R.A.I.C.H. - Table of Contents
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
Dread_knight666
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Post by Dread_knight666 »

Well I was able to try out my list today and my corsair/sorceress unit preformed very well. I decided at the last minute to run the unit 17 strong 3*6

The unit auto broke 15 sea guard and the assassin annihilated a lion chariot, the sorceress killed 9 phoenix guard with black horror and killed a few other things with magic. I got lucky against the chariot as it only caused one impact hit which failed to wound, and the sea guard did a whole 2 wounds.. All in all I killed more corsairs with the dagger(4) then he did the whole game(2).. It did quite allot of damage, despite the fact he was able to minimize the magic damage I did, since he had 6 dispel dice every turn and a few dispel scrolls. His magic defense would have been even worse, but my shades turned his dragon mage into a pin cushion on turn 1 eliminating him, but not the dragon :( .

All in all I would say it was a complete success, since my sorceress didn't take a single wound and the unit was able to dish out some good damage and hardly get touched(I estimate 430pts worth). Probably would have been even better had my sorceress not been shut down almost every turn. I defiantly loved using the corsairs instead of the warriors, since they were more resilient and the slaver rule resulted in his sea guard fleeing 3 instead of 8. The RHB helped too, taking down 5 sea guard as a stand and shoot reaction.

Unfortunately I got stupid with the assassin and had him leave the unit where he soon fell. Next time he is staying with the unit.

Anyways just thought everyone might want to know how my plan worked out, I would say it was a success and I will be trying it again. Should be interesting to see how he reacts to the unit a second time.

BTW I won the battle with the hydra, a unit of DR, my CO master and my Sorceress and unit left. All he had was one lv 2 at half, with 4 phoenix guard a unit of 10 sword masters. Pretty good considering I forgot about hatred for the entire battle! LMAO! :oops:

On a side note the hydra was absolutely disgusting! I charged out of the woods at a lion chariot, killing it! Then I made an overrun move into his dragon, killing it! Then I made an overrun move into his RBT, killing it! Finally I overran into his other unit of 15 sea guard, where he was finally able to deal 1 wound, but the unit then fled off the table. What a BEAST! :twisted:

Calison if you would like to use some info from here fell free. I would be glad to help if I can contribute.
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Mordru
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Post by Mordru »

Thanks for the report. I should have a game tomorrow and I am going to run a unit of corsairs w/xhw and SSS the reaver will have the 2rhb option.
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Calisson
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Post by Calisson »

dread_knight666 wrote:Calisson if you would like to use some info from here fell free. I would be glad to help if I can contribute.

Thank you for the report.
In fact, I cannot possibly exploit all the info needed for the D.R.A.I.C.H. by myself, the task greatly exceeds any partial-time writer capability alone. The D.R.A.I.C.H. could work only as a collective book and I am still searching for authors to participate in parts of it.
So far, I just collected threads for somemone else to summarize them and complete them in the future. The threads are insterted in my TOC for future reference.
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