Some new tactics for an old player

How to beat those cowardly High Elves?

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Moridin_nae'blis
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Some new tactics for an old player

Post by Moridin_nae'blis »

now don't be fooled by the title and go thinking I'm some old smart guy; I've just been playing for quite a while. I started when I was thirteen and have been playing for four years (with an 8-9 month break that I'm just coming out of).

So since I'm trying to shake off the rust I thought i'd ask about some tactics that I'm now considering using that are completely new to me despite the book.

Sadly, just about four months before I took my break was when I discovered the wonder of Dark Riders so I have never been up to the most current tactics but hey, when you're a thirteen year old managing to pull off minor victories with people years older than you (although they weren't very good now that I think back. My new group is brutal though) I wasn't half bad; at least I think.

Anywho, there are a couple of things that will be new to me, and although I don't have the new book i've read through it for a while and will know most of the things you're talking about in detail.

So here is the list of things I want to use but never have and am unsure of what or how to use them effectively

EDIT: the headings in italics are the ones i really want to know about :)

-harpies
basically i see all kinds of things about using them as screens and although the idea is fairly simple to grasp I guess I could just use like one scenario and some tips as to how to use them effectively and keep them alive.
-hydra
Just anything you can tell me about the best uses for these guys (who they eat/how well they eat/keeping them alive/what to go after first) would be great because from what i've heard they are nasty disgusting beasts who leave trails of bodies that go all the way from the Chaos Wastes to the...south most point of the warhammer world)
-assassins
never used em, always wanted to. What builds work, what units do they go good in, and are they even usefull after the initial pop
-shades
once again, never used em, always wanted to. How can i make these most effective?
-big monster mounts
same as the two above. I know they draw attention like the big baddies they are but how can i keep them alive and still have them make up for their points?

Thanks for all your help people; I really appreciate it. Oh and if you're looking for some armies i'll be facing it'll be a lot of woodies; some brets, empire cav, and most likely a lot of demons. I've played everything except the new demons (since they came out after my break) and i know next to nothing about them except people don't seem to like playing them.

Anywho thanks loads :D

And that's all I can think of off the top of my head.
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Mordru
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Post by Mordru »

I'll take a stab at a few.

Harpies
Don't worry about keeping them alive since they don't cause panic in elves who cares sacrifice them at will. Obviously flying behind enemy lines to crossfire fleeing enemy is a use for them but I plan to use them to redirect enemy I don't want to charge or be charged by ... flying skirmishers whats not to love about harpies. They are so cheap you can just park them in front of enemy eilte, angle them off so the enemy can't really move past them and either flee with them or just let the enemy destroy them who cares if you get to set up a nice flank charge or avoid a bad situation.

Shades
Now they have access to great weapons and hatred. With WS and BS 5 and AP rxbs they can do some serious damage shooting, can set up close to the foe via their scout rule and threaten enemy light units and flanks. Thy will be outstanding to combo charge with dark riders or hydra's etc.

This all new list will require you to play some games to get the hang of the risks and benfits of hatred.
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Post by Moridin_nae'blis »

thanks for giving me a few bits of advice :D

on the subject of harpies; i definitely see the advantage there, especially since they are so cheap. My only issue is that if I use them to screen units i want to charge should I just leave enough room so that the unit can see and declare some random charge with my harpies first? that way they move and then the other unit moves? And it doesn't matter what happens to the harpies since they are there to die. Am i sorta right?

and on shades; all of that sounds absolutely delicious; can't wait to get some of those babies. My only question is what numbers should I take to make them effective? I can definitely see them hurting units in conjunction with Dark Riders and especially a hydra. Ouch for them :twisted:
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Re: Some new tactics for an old player

Post by Tethlis »

Moridin_Nae'blis wrote:-harpies
basically i see all kinds of things about using them as screens and although the idea is fairly simple to grasp I guess I could just use like one scenario and some tips as to how to use them effectively and keep them alive.


Fast, inexpensive skirmishers are among the most useful units in Warhammer Fantasy. There are a tremendous number of uses for a unit like Harpies:

1) Screens: As skirmishers, Harpies can be spread out in a long, thin line that lets them obscure the troops behind them. As long as your enemy is not a Large Target or sitting on a hill or in the second floor of a building, they cannot see troops hiding behind the harpies. This lets Harpies create a long, thin veil to shield more valuable, precious troops from being shot to pieces.

2) Marchblocking: Since Harpies are fast, they can quickly dash towards an approaching enemy. By camping out within 8 inches of an opponent, they prevent them from marching and give a Dark Elf player more time to shoot, cast magic, get their own close combat troops in place, etc.

3) Warmachine/fast cavalry/character/shooter hunting: Harpies aren't spectacular in close combat, but multiple S3 attacks are effective enough versus fragile troops. With their speed, Harpies can tackle warmachines, fast cavalry, magic users foolish enough to hang out on their own, and shooting regiments (beware stand and shoot reactions though!) Even if the Harpies don't succesfully break or kill these troops, they can occupy and distract them long enough to benefit the rest of the Dark Elf army. After all, each of the things mentioned can be a real threat to Dark Elves, and so distracting them helps the rest of the force.


Moridin_Nae'blis wrote:hydra
Just anything you can tell me about the best uses for these guys (who they eat/how well they eat/keeping them alive/what to go after first) would be great because from what i've heard they are nasty disgusting beasts who leave trails of bodies that go all the way from the Chaos Wastes to the...south most point of the warhammer world)


There are a few good uses for the Hydra. He is great for dominating the support units that typically jockey for flanks in a Warhammer game. With his high unit strength, the Hydra can crash into enemy flanks, negate their ranks, and sway virtually any combat in your favor. Alternately, the Hydra can go straight up the middle with Dark Elf regiments and use Terror, breath weapon, and a whopping 7 Attacks to lend support to a Dark Elf regiment. Major things to watch out for are Warmachines, especially the nasty Flaming Dwarf variety which will negate his Regeneration Save. Also, don't expect the Hydra to be a one-man army. It's a strong unit, but will suffer against opponents with lots of static combat resolution (ranks, banner, outnumber, etc.) If you're using him in combat on his own, it should be against small units that don't bring much static combat resolution to the fray. Also, don't be afraid to focus on using that dangerous breath weapon, instead of going for combat.

Moridin_Nae'blis wrote:-assassins
never used em, always wanted to. What builds work, what units do they go good in, and are they even usefull after the initial pop


There are a few builds floating around. I think the most popular is the high-Strength rending star build. Equip the Assassin with rending stars and Manbane, and you have a character who tossess around a 3x multiple shots missile weapon that's hitting at very high Strength. In particular, the Assassin can bust Toughness 5 chariots with a single star (Manbane is Strength 6 against a T5 chariot, rending stars make that into Strength 7.)

Otherwise, gearing up the Assassin for piles of attacks (+D3 Attack gift, extra hand weapon) allows him to intercept and cut down enemy troops charging Dark Elves. This kind of defensive utility is very effective and useful for fragile dark elf regiments.

Once the Assassin is revealed, you can keep him with his parent unit to continue to bolster their combat effectiveness, or send him to where he's most needed. Remember how fragile he is, and so he should obviously be protected from threats he can't handle.

Moridin_Nae'blis wrote:-shades
once again, never used em, always wanted to. How can i make these most effective?


These guys are an excellent choice. Crossbows give them a solid shooting presence that can be combined with Dark Riders, crossbowmen, magic missiles, bolt throwers, breath weapons, etc. to scythe the enemy down. Most commonly, these guys will be equipped with great weapons and tackling anything and everything that comes close. With Hatred, they will be forcing lots of Strength 5 hits on the enemy. They can cut down warmachines or hit the flanks of enemy regiments in support of combined charges with other Dark Elf units. They can marchblock like harpies, but their reduced mobility and higher point cost makes this more risky. Like the Hydra, don't attack units with a lot of static combat resolution, and remember that they're extremely fragile. A single magic missile can eradicate an expensive unit, so take appropriate steps to protect them.

Moridin_Nae'blis wrote:-big monster mounts
same as the two above. I know they draw attention like the big baddies they are but how can i keep them alive and still have them make up for their points?


This depends on what type of monster mount, who is riding it, who you are facing, and what role you want from these guys. A Dragon-riding Dreadlord is a very, very different choice from a Pegasus or Manticore-riding Master. Just like with Shades and the Hydra, be aware of what you send them up against. Just because they're big and scary doesn't mean they can plow into the front of an enemy and automatically win. Use their superior movement to protect them from threats and hit the enemy where they are most fragile. Make good use of Terror against low-leadership armies, and use the excellent, excellent support units of the Dark Elves to hunt down warmachines and shooting units that could threaten such a huge point investment.

Happy hunting.
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Re: Some new tactics for an old player

Post by Azure »

Without further ado, i'll tell ya what i can

-harpies - Great screens in units of 5-6. What I have been doing is having them screen my front line for the first turn. Second turn they are either baiting easy charges OR charging into auxillary units such as war machines and light units such as other skirmishers. If they survive, great. If not, oh well, 55 points that doesn't cause panic and has 2 attacks each is just amazing.

-hydra Now this beauty. What is not to like? Extremely hard to kill, hits like the beast its named after and only for 175 points. Definitely one of the most undercosted units in the new book. I normally place them on my flanks with a unit of dark riders. They can't really break a fully ranked unit but can easily fry the unit down to a managable level and then receive the charge on the following turn. Great for points denial.

-assassins After a long discussion with Mordru (I think it was him) about the values of an assassin in a unit of shades with manbane and rending stars, it has made it permanently into my 2250 list. Scout the shades with the assassin hidden and wait for an ideal opportunity. S7 pop on the war altar first turn is so fun its ridiculous.

-shades Best holding an assassin. MAkes the unit quite hard to displace as they are heavy skirmishers with 4 ASF attacks coming at you. Great for march blocking once the assassin has done his duty.

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Post by Moridin_nae'blis »

Thanks for all of the great help guys :D I really appreciate it and will definitely have this page open when I'm making my new lists when i get my book.

I do have one question when it comes to scouting the assassin in the unit of shades though. I pop him when I have something important (like a war altar) to shoot at right? Or do I save him for combat or something (whether I'm charging or being charged)?
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Post by Izirath »

Azure shades don't have ASF now do they?
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Post by Moridin_nae'blis »

I think he meant the assassin's attacks. Pretty sure he has it standard or can get it.
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Post by Tethlis »

Moridin_Nae'blis wrote:I think he meant the assassin's attacks. Pretty sure he has it standard or can get it.


I believe that's what he meant. An Assassin with extra hand weapon has 4 attacks. I would always pay the points for +D3, unless I'm going for the high-Strength rending stars which prohibits it due to point limit.

Moridin_Nae'blis, how you use the Assassin depends heavily on the situation. If you're going the rending star build, then it pays to have those stars available as soon as there's a target within range. That setup sacrifices a bit of close combat power in order to have that strong ranged attack, so it pays to make the most of it. Besides, having the Assassin revealed before combat begins will have a strong psychological impact on your opponent. The unit of Shades (already nasty) gets a lot nastier with the Assassin present. You can guarantee it'll prompt a reaction from your opponent, and likely alleviate some pressure/attention from the rest of your army.
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Post by Calisson »

Have a look to the D.R.A.I.C.H.
(I hope people do not get tired of my advertisement).
You should find already plenty of ideas.
Still under construction.
If you feel like participating, you're more than welcome to do so.
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Post by Izirath »

Hehe we don't Calisson it's ok. I was thinking: "Why hasn't he posted yet? Should I pm him?"

I think this is an excellent thread and I'm really enjoying my reading here.
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Post by Moridin_nae'blis »

O.O oooooo preeeety!

I will definitely be looking at the D.R.A.I.C.H. in the near future. Don't actually have the time now.

And thanks for clearing that up Tethlis; makes sense enough to me :)
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