Tactics Question of the Week #9
Posted: Mon Jun 08, 2009 7:39 pm
Here is the 9th issue of the Tactics Question of the Week!
For those who don’t know what it means: every week someone presents an interesting situation with two forces somewhere in the middle of the battle (sometimes, featuring not full armies but just parts thereof). The situation is usually described with a picture, and some accompanying explanations regarding the units, their rules, distances and anything else that the person presenting the situation deems necessary.
All people who read this forum are then welcome to present their “solutions” to the situation – i.e. explain what they would do in such a situation, as well as the reasoning behind certain steps. In a nutshell, this is an attempt to give substance to discussion revolving around tactics and share the common battlefield experience.
The links to previous issues of “Tactics Question of the Week” threads can be found below:
#1: http://www.druchii.net/viewtopic.php?t=60560
#2: http://www.druchii.net/viewtopic.php?t=60625
#3: http://www.druchii.net/viewtopic.php?t=60840
#4: http://www.druchii.net/viewtopic.php?t=60931
#5: http://www.druchii.net/viewtopic.php?t=61022
#6: http://www.druchii.net/viewtopic.php?t=61131
#7: http://www.druchii.net/viewtopic.php?t=61217
#8: http://www.druchii.net/viewtopic.php?t=61304
And now the question for this week:
This time it’s a Druchii versus Asur battle, and the picture shows the situation in the beginning of Druchii turn 3. The dark riders in the center and on the left flank had been destroyed, as has the RBT on the top of the hill in Druchii deployment zone (well, two DR have stayed alive and came back already after having initially panicked).
The Asur player has been lead to believe that the COK have the ASF banner, and so he is reluctant to let them charge his White Lions (who only have I5 as opposed to COK’s I6). Also, the Asur player is very unsure as to where the assassin is: he seems to think that he is in the right unit of warriors, because putting him together with the general and BSB seems like too many eggs in one basket for him (I know what he thought, because we were having a friendly chat while playing =)).
The assassin himself is actually in the same unit with the general and BSB. He has 4+D3 attacks with KB, which re-roll 1’s to wound. The general has the 1+ armour, Great Weapon and the Ring of Hotek. The BSB has full mundane armour plus Enchanted Shield, and is riding a dark steed (1+ armour, and he is armed with a lance). The BSB has already used his Crystal of midnight, and so the Asur LvL2 with the Ring of Fury has lost the Curse of Arrow attraction spell.
Druchii also have a LvL2 sorceress with one DS (already used) and three spells: Word of Pain, Soul Stealer and Black Horror.
Asur Characters are two LvL2’s and the BSB of Doom. The LvL2 in Swordmasters has 2 DS (one used already) and three spells: Shield of Saphery (5+; friendly unit within 18” gains 5+ ward until the start of the caster’s next magic phase), Courage of Aenarion (8+; a unit within 12” becomes stubborn until the start of the caster’s next magic phase), Flames of Phoenix (11+; RiP; 24”; each model in unit takes a S3 hit). The second LvL2 doesn’t any more have the Curse of Arrow attraction, but has the Shield of Saphery; he also has the Ring of Fury (bound PL3 24” 2d6 S4 MM). The BSB of Doom has full mundane armour (2+) and the Battle Banner (+D6 Combat Resolution).
It has become known during the game that the Banner of Sorcery is in Swordmasters.
Now, it’s the turn of the Druchii. The COK have failed their stupidity, and they’ll get into shades during the compulsory move, pinning them in place this turn. The COC has passed the stupidity test. Also, the COC has only two wounds left (two more have been taken by the Tyranoc chariot, which had previously charged in, making only 1 impact hit, and was eaten by the COK over two rounds of combat).
The RxB are in such a strange position because they had previously panicked, and rallied last turn (so can move freely this turn).
If you need to guess some distances, you can do so - the table is 49" wide, so you can get a good guess (or use some graphical program to make estimations more precise).
As always, the question is what the Druchii player should do to win this game. So, everyone is welcome to participate in this exercise and share their tactical insight with the rest of the community!
Also, I have thought of a motto for this thread:
Tactics Question of the Week: because tactics is all about practice!
For those who don’t know what it means: every week someone presents an interesting situation with two forces somewhere in the middle of the battle (sometimes, featuring not full armies but just parts thereof). The situation is usually described with a picture, and some accompanying explanations regarding the units, their rules, distances and anything else that the person presenting the situation deems necessary.
All people who read this forum are then welcome to present their “solutions” to the situation – i.e. explain what they would do in such a situation, as well as the reasoning behind certain steps. In a nutshell, this is an attempt to give substance to discussion revolving around tactics and share the common battlefield experience.
The links to previous issues of “Tactics Question of the Week” threads can be found below:
#1: http://www.druchii.net/viewtopic.php?t=60560
#2: http://www.druchii.net/viewtopic.php?t=60625
#3: http://www.druchii.net/viewtopic.php?t=60840
#4: http://www.druchii.net/viewtopic.php?t=60931
#5: http://www.druchii.net/viewtopic.php?t=61022
#6: http://www.druchii.net/viewtopic.php?t=61131
#7: http://www.druchii.net/viewtopic.php?t=61217
#8: http://www.druchii.net/viewtopic.php?t=61304
And now the question for this week:
This time it’s a Druchii versus Asur battle, and the picture shows the situation in the beginning of Druchii turn 3. The dark riders in the center and on the left flank had been destroyed, as has the RBT on the top of the hill in Druchii deployment zone (well, two DR have stayed alive and came back already after having initially panicked).
The Asur player has been lead to believe that the COK have the ASF banner, and so he is reluctant to let them charge his White Lions (who only have I5 as opposed to COK’s I6). Also, the Asur player is very unsure as to where the assassin is: he seems to think that he is in the right unit of warriors, because putting him together with the general and BSB seems like too many eggs in one basket for him (I know what he thought, because we were having a friendly chat while playing =)).
The assassin himself is actually in the same unit with the general and BSB. He has 4+D3 attacks with KB, which re-roll 1’s to wound. The general has the 1+ armour, Great Weapon and the Ring of Hotek. The BSB has full mundane armour plus Enchanted Shield, and is riding a dark steed (1+ armour, and he is armed with a lance). The BSB has already used his Crystal of midnight, and so the Asur LvL2 with the Ring of Fury has lost the Curse of Arrow attraction spell.
Druchii also have a LvL2 sorceress with one DS (already used) and three spells: Word of Pain, Soul Stealer and Black Horror.
Asur Characters are two LvL2’s and the BSB of Doom. The LvL2 in Swordmasters has 2 DS (one used already) and three spells: Shield of Saphery (5+; friendly unit within 18” gains 5+ ward until the start of the caster’s next magic phase), Courage of Aenarion (8+; a unit within 12” becomes stubborn until the start of the caster’s next magic phase), Flames of Phoenix (11+; RiP; 24”; each model in unit takes a S3 hit). The second LvL2 doesn’t any more have the Curse of Arrow attraction, but has the Shield of Saphery; he also has the Ring of Fury (bound PL3 24” 2d6 S4 MM). The BSB of Doom has full mundane armour (2+) and the Battle Banner (+D6 Combat Resolution).
It has become known during the game that the Banner of Sorcery is in Swordmasters.
Now, it’s the turn of the Druchii. The COK have failed their stupidity, and they’ll get into shades during the compulsory move, pinning them in place this turn. The COC has passed the stupidity test. Also, the COC has only two wounds left (two more have been taken by the Tyranoc chariot, which had previously charged in, making only 1 impact hit, and was eaten by the COK over two rounds of combat).
The RxB are in such a strange position because they had previously panicked, and rallied last turn (so can move freely this turn).
If you need to guess some distances, you can do so - the table is 49" wide, so you can get a good guess (or use some graphical program to make estimations more precise).
As always, the question is what the Druchii player should do to win this game. So, everyone is welcome to participate in this exercise and share their tactical insight with the rest of the community!
Also, I have thought of a motto for this thread:
Tactics Question of the Week: because tactics is all about practice!