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Beasts Supreme Sorceress riding Manticore 
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Corsair

Joined: Mon Jun 14, 2004 6:46 pm
Posts: 98
Location: Moscow, Russia
r530 wrote:
I can't seem to settle on a magic lore.
Anyone feel dark or shadow is worth the comp hit in this case?
I have the same issues, but your question does not have the answer without more details. what is in your list?
Out of blue, I think that Fire is a good choice in swedish.

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Thu Mar 12, 2015 7:54 am
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Executioner

Joined: Wed Feb 06, 2008 3:02 pm
Posts: 167
Location: Stalking the Frozen Lands of Finland
Dark magic is not comped in swedish, Death and Shadow are.

Why do you think that Beasts is one sided? It has good variety of spells, even if pelt and transformation are sort of useless spells.. Flying bolt thrower/cannon is super awesome, curse is good and combat buffs outstanding. All the spells are pretty cheap to cast too with lvl4 with casting level reduction.

If you couple Beasts with other buff/debuff spells and ranged damage spells you get really deadly combination of spells. Dark and Beasts combination might be nice, if you dont want to use warlocks under swecomp


Thu Mar 12, 2015 1:51 pm
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Black Guard
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Joined: Sat Mar 22, 2014 12:24 am
Posts: 296
anglais wrote:
r530 wrote:
I can't seem to settle on a magic lore.
Anyone feel dark or shadow is worth the comp hit in this case?
I have the same issues, but your question does not have the answer without more details. what is in your list?
Out of blue, I think that Fire is a good choice in swedish.


Yeah, suppose it is hard to say without the list:

Dreadlord, HA, SDC, Giant blade, Dawnstone, Enchanted shield, pot of fools @249,-20
Sup Sorc, L4, lore of ?, Mant + IHS, CoT, scroll, warrior bane @470,-32
Hag, BSB, CoB, @300,-17
Sorc, L2, lore of dark, hotek @165,-10

34 Corsairs, FC, Swiftness @419,-16
5 Dark riders, champ, mus @105,-4
5 Dark riders, champ, mus @105,-6

Hydra, bad breath @180,-12
8 Shades @128,-10
3 RBT @210,-28

Kharidybss @160,-10

So comps to 13.5, if I go shadow that's a whopping -15, so I'd prefer to ditch khari and probably add an assassin

Assassin, ahw, BDE @142,-1
maybe some other random ingredients for points difference. Shadow also helps with low initiative stuff that's nasty like trolls, etc.

If I go with heavens I can drop comets on gunlines while staying back.

Swed range is 8-14 for tournament.

@Ajattaro, dark is -4,-6 for level 3,level 4 + -4 for being mounted so -8,-10 total.


Thu Mar 12, 2015 5:19 pm
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Corsair

Joined: Mon Jun 14, 2004 6:46 pm
Posts: 98
Location: Moscow, Russia
I still vote for fire then. it helps comp and is good enough

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Fri Mar 13, 2015 7:50 am
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Assassin
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Joined: Mon Apr 29, 2013 7:44 pm
Posts: 570
Location: The thin edge of the wedge
r530 wrote:
I'm taking a supreme sorc on manticore for swedish comp (with hills, buildings blocking los) and I can't seem to settle on a magic lore. Beasts is hit or miss as stated but is uncomped, metal I don't like since I feel it is too match-up dependent. Shadow and Dark are better but very heavily comped and Life is no fun (no pun intended). I'm thinking Heavens maybe but having to park next to RBT somewhat diminishes manticore's role.

Anyone feel dark or shadow is worth the comp hit in this case?


It depends what you are taking with the rest of the army. Are there other monsters? If so, light is good with them too.


Mon Mar 16, 2015 11:53 pm
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Rotting skull on the Glottkin trail
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Joined: Wed May 28, 2003 5:26 pm
Posts: 848
Location: On my Porcelain Throne
Surprisingly, (since I said earlier that Heavens sucks) I actually think Heavens could be good for this army. Normally I think Heavens isn't optimal for Dark Elves, but with so many monsters and a good amount of shooting that both don't re-roll Hits/Wounds then Harmonic Convergence isn't largely wasted, and Curse of the Midnight Wind could also be nice with all the T5 stuff you have.

I actually like Beasts here too, but maybe that's because I'm partial to Beasts. (and it fits the theme of the army) Corsairs are a great target for Wildform and the Death Hag is a nice target for both Savage Beast or Pan's Pelt. I also think that Beasts is nice if you're running a 2nd sorceress because you can spend your dice on those spells if the augments aren't helpful that turn.

As mentioned, Light could be nice, but I think that I'd go Heavens, Beasts, or Fire over it if you can't spare the comp for Dark.

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Thu Mar 19, 2015 2:33 pm
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Black Guard
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Joined: Sat Mar 22, 2014 12:24 am
Posts: 296
Thanks for the comments and suggestions, I played a couple of games with the list and it pretty much struggled (not the sorc nor the lore's fault just the list). I used Heavens and it was ok. I would need to try fire and see how that works out. Light would definitely have been a reasonable choice, heavens doesn't really help the corsair block. My comp was wrong too because I forgot dispel scroll is -7.


Thu Mar 19, 2015 4:09 pm
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Executioner

Joined: Wed Feb 06, 2008 3:02 pm
Posts: 167
Location: Stalking the Frozen Lands of Finland
Try Beasts!


Thu Mar 19, 2015 5:48 pm
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