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Reaper Bolt Thrower placements 
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Joined: Mon Dec 24, 2012 4:29 am
Posts: 53
Location: West-By_God_Virginia
I am starting to lean a bit more on the shooting of the Reapers and find it difficult, without a hill in the deployment zone, to stay out of my own way. Deploying on the far side of the board seem the easy way to fix this, but then they fall quickly to fast cav and the likes. If you are shooting the fast cav the are not working on the more prime targets I feel need shooting (Warriors, Monsters and the likes)

So my question is, How do you deploy and how do you protect your bolt throwers?


Fri Apr 03, 2015 2:32 pm
Aspiring Brush Master
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Joined: Mon Apr 30, 2007 9:19 pm
Posts: 680
Location: In my Armory, protecting my Weed.
I generally let my RBTs on their own. they only cost 70 points and most Fast Cav alrdy costs more then that.
And if there rly is a prime target I send everything at it anyway.

As for placement. Rule #1 is to keep em atleast 6" away from eachother :P
After that it generaly depends on the terain. I like to cover small choke points and table edges with them.
Its challanging to place them in bigger games without blocking your own view but it helps to keep them as one of the last drops.

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Fri Apr 03, 2015 3:24 pm

Joined: Fri Jul 01, 2011 7:22 am
Posts: 63
I think it varies from game to game

Sometimes all spread out.

Usually two sets of two

Sometimes overload one side.

Make best effort to keep them apart to avoid panics and easy overruns.

I often have them up closer to the 12 inch line to keep good sight lines.

I usually also only bring 3.


Sat Apr 04, 2015 5:44 am
Malekith's Best Friend
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Joined: Tue Sep 06, 2005 12:19 am
Posts: 2089
Unless there is an obviously good choice of where they should go, I often struggle with this as well. But when you understand what you want to use them for, instead of just randomly placing them you can actually put them in more useful places. And that quite often depends on the enemy you are facing. I like to use mine for board control - getting rid of enemy chaff units/knocking wounds off of solo characters followed by counter-battery fire followed by knocking wounds off monsters followed by stripping ranks off units. For me I find that order to be their most effective for how I use them and knowing that, I can place them accordingly.

I never place them side-by-side because they die to a stiff breeze. And I don't want my opponent to just run right through them all. So unless a particular spot is stupidly good, 8" apart (the average over-run is 7") and on the flanks. I also often use them simply to deny deployment options for enemy scouts.

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Sat Apr 04, 2015 3:33 pm
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Joined: Sun Oct 13, 2013 12:33 pm
Posts: 112
Location: The land of chill (canada)
I have used them as bait a few times to good effect when I out ranged my opponent. By placing them all together in the middle of my deployment zone they are a big target and threat to the enemy. Then I put on either side hard hitting blocks like cold one knights or executioners. If the enemy runs toward your center then you flank him if not then you have more turns to shoot. This of course wont work against all armies or opponents but it may be something to think about.

Sat Apr 04, 2015 11:51 pm
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