Yeah!

I don't recall the last time I made a combat character on foot.
The shield itself doesn't permit a 2H weapon, which kind of limits the choices if you want the char to have some combat power.
I always loved how a halberd or GW would buff their combat ability for little cost, and no magic cost.
It's not something I'm used to, that's all. But I quite like how you divided the roles. The Dreadlord could be powerful enough on foot, and the Master can get the 1+ from mundane stuff when mounted, leaving a lot of room for a defensive build.
Hm. Let's see.
- Dreadlord on foot, Heavy Armour, SDC, Shield, Sword of Anti Heroes, Other Trickster Shard, Talisman of Preservation, Dragon Helm
- Master on Dark Steed, Armour of Destiny, SDC, Shield, Lance - Not sure about this one. Cloak of Twillight instead?
- Supreme Sorceress, Ring of Hotek, Dispel Scroll
- Master on foot, BSB, HA, SDC, Enchanted Shield, Sword of Might, Dawnstone
That master feels a bit inefficient of points budget. Perhaps, instead, I could put the general on the Cold ones and stick with a BSB in the back? That ought to give something like:
- Dreadlord on Cold One, SDC, Sword of Anti Heroes, Other Trickster Shard, Armour of Destiny, Luckstone
- Supreme Sorceress, Talisman of preservation, Dispel Scroll
- Master on foot, BSB, HA, SDC, Enchanted Shield, Sword of Might, Dawnstone
Maybe I'll try both setups!

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