DE vs Strigo...

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Avocalguy
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DE vs Strigo...

Post by Avocalguy »

Hello all, This is my first attempt at a MSU army. I will be facing a VC army (Strigoi), here is what I saw:

Strigo Lord –(Bat Form)
3 Characters (Necromancers?)
2 units of 10 dire wolves
2 units of fell bats
2 units of Zombies
4 units of 10 ghouls
1 unit of Bat Swams
1 unit of Spirit Hosts
Think that was it. There could be something else but I don’t remember

Tell me what you think of my list
Noble- HA/SDC/ on a cold one, Chill Blade
Noble – HA/SDC Enchanted shield, Biting Blade
Sorceress – Dispel Scroll/Seal of Ghrond
Sorceress – Dispel Scroll/Darkstar Cloak
14x Warriors – w/Rxb
14x Corsairs – w/full Cmd, War Banner
14x Corsairs – w/full Cmd
5x Dark Riders – w/Rxb
5x Dark Riders – w/Rxb
14x Executioners – w/Full Cmd, Standard of Slaughter
5x Cold One Knights w/Full Cmd
1x Chariot
5x Harpies
2x Reaper Bolt Throwers

Points:2150
Casting Pool – 7
Dispel Pool – 5

The Executioners/COK are the Power units, hopefully providing hitting power , the RBT/Warriors will shoot at the Fell bats and wolves to slow them down. The chariot adds hitting power to a unit of corairs and the harpies will slow the dire wolves down. Now the RBT maybe can be replaced with another unit of corsiar or maybe witches? But let me know what you think. Thanks
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Ash010110
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Post by Ash010110 »

Harpies are not optimal vs. undead. Yes, they can stop march moves, but once the wolves get beyond the general, they cannot march anyway. With the 65 pts you save, you can give your nobles Heartseeker and Sword of Battle (most excellent vs. stuff w/o lots of armor) instead of what they have now. With the remaining 40pts, move the Seal to the cold one noble and get another dispel scroll. The remaining 15pts should go to getting musicians on your riders. The remaining 1pt. can be used to taunt your opponent ;)

If he has that many necro's, use the scrolls to deny the first 2 turns of magic. If he puts them in foot units (bad!), then sucker charge with riders and cold noble, aiming all attacks at the braindead wanna-be lich <insert evil laugh here>. If you only contact the mage, then you should be able to take them out without too much trouble, and then you dominate the magic phase. Even if you break, as long as the mage is dead (and you can roll more on 3 dice than he can on 2. . . ), mission accomplished. He will probably charge on his turn (which makes your guys run) but make sure he has no redirect options and he is now over-extended and you get to play mop the dirt with dead.

May peace be with you,
Ash

PS: I, too, game in the Philadelphia area, care to play a grudge match one of these days?
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Dyvim tvar
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Post by Dyvim tvar »

Since he has a lot of ghouls, I would consider taking more missile fire. Although they skirmish and are toughness 4 (if I recall correctly), they have no armor, are low leadership, and are Alive! so they take panic checks. Missile fire can also decimate fell bats and dire wolves. Although they won't panic, they can be destroyed . . .
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Ash010110
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Post by Ash010110 »

I disagree, Dyvim. A unit of spears charging them (10" vs. 8") will rout them more convincingly. Save the shooting for the dire wolves.

-Ash
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Post by Dyvim tvar »

Ash010110 wrote:I disagree, Dyvim. A unit of spears charging them (10" vs. 8") will rout them more convincingly. Save the shooting for the dire wolves.

-Ash


There is some truth to your suggestion. Since ghouls are skirmishers, a unit of ranked infantry should do them in via ranks, standard and outnumbering.

I still prefer to shoot them. Dark Elf infantry units don't have great armor save values, so I like to keep them away from enemies with multiple poisoned attacks.
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Grogsnotpowwabomba
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Post by Grogsnotpowwabomba »

Ash010110 wrote:I disagree, Dyvim. A unit of spears charging them (10" vs. 8") will rout them more convincingly. Save the shooting for the dire wolves.

-Ash


Agreed. More shooting is not the best choice against T4 skirmishers, whether they have armor or not...

Overall a good list Steve. I pretty much agree 100% with Ash's advice regarding the Harpies and extra scroll. If you want something on his front line early, consider Shades instead (although the Ghouls will be hunting them relentlessly).

But, as I said, Ash's advice is how I would go myself...
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Post by Danceman »

one thing is pretty scary though... such small units against fear isnt too good.
just a reminder :D
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Avocalguy
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Post by Avocalguy »

Thanks for the advice, I will give it a shot. Oh Ash, I have played you before
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Grogsnotpowwabomba
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Post by Grogsnotpowwabomba »

Avocalguy wrote:Thanks for the advice, I will give it a shot. Oh Ash, I have played you before


When's the game? I wouldn't mind watching... :)
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Post by Anaryin »

Strigo Lord –(Bat Form)
3 Characters (Necromancers?)


nop, only 2 necros... the lord takes one lord and one hero slot
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Avocalguy
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Post by Avocalguy »

It will be on Thursday, 9/18 in the morning. I used the list with the additions against Josh's Night Goblin army and I won by 600 pt.
Josh army:

Doom Diver
Rock Lobber
Pump wagon
2 units of 6 wolf Riders
1 unit of 10 wolf riders
3 unit of 48 Goblins
Each unit had 2 fanatic, One unit had 3
1 unit of 20 archers,
had 2 fanatic
8 chariots
2 lvl 2 shamans, 1 lvl 4 shaman


The only problem I had was I had nothing to release his fanatic's, so some units took damage. Also the Fanatic's hit the executioners twice and only 8 got into combat, which they won!! Also his magic was so so. Which I kept in check for 2 rounds but he did get Brain bursta off (2 6's). He missed up with his chariots, he thought they feared elves,(which they don't) so they didn't do much but we realized the error, but by then they were useless.

Next time it should be a different battle. I look forward to it.
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Grogsnotpowwabomba
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Post by Grogsnotpowwabomba »

Why didn't you use your Harpies to draw out the Fanatics? Or did you drop them?

I always include at least one unit of Shades or Harpies for things like this (usually have one of each actually)
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Avocalguy
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Post by Avocalguy »

I dropped them, The list looks like this

Noble- HA/SDC/Sheild on a cold one, Heartseeker, Seal of Ghrond
Noble – HA/SDC Enchanted shield, Sword of Battle
Sorceress – Dispel Scroll/Dispel Scroll
Sorceress – Dispel Scroll/Darkstar Cloak
15x Warriors – w/Rxb
14x Corsairs – w/full Cmd, War Banner
14x Corsairs – w/full Cmd
5x Dark Riders – w/Rxb, Musician
5x Dark Riders – w/Rxb, Musician
14x Executioners – w/Full Cmd, Standard of Slaughter
5x Cold One Knights w/Full Cmd
1x Chariot
2x Reaper Bolt Throwers
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Ash010110
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Post by Ash010110 »

Oh, ok, I know you now! ! ! You're the cool player who actually gives me a CHALLENGE. LOL, seriously, tho, it was great fun matching up against your Strigoi. . . next time, mon ami, it will not be a tie.

May peace be with you,
Ash
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Ash010110
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Post by Ash010110 »

Oooooooh, nifty!

I am now an executioner. . . .

Excellent <fingers arched manically>

:P
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Grogsnotpowwabomba
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Post by Grogsnotpowwabomba »

Ash010110 wrote:Oh, ok, I know you now! ! ! You're the cool player who actually gives me a CHALLENGE. LOL, seriously, tho, it was great fun matching up against your Strigoi. . . next time, mon ami, it will not be a tie.

May peace be with you,
Ash


No, Steve is the guy who plays Dark Elves with dark skin and the lord on the blue Manticore that always dies... :P
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Grogsnotpowwabomba
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Post by Grogsnotpowwabomba »

Did you win? How did it go?
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Avocalguy
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Post by Avocalguy »

HaHa :lol: Blue Boy seems to find the most interesting ways to die doesn't he..
Well. I didn't win this time, but it went 5 turns before I died.
My pursue rolls where the worst. I couldn't run anything down
It was even until the the 4 turn, there were about 4 battles and the Sorceress died with her unit. thereby reducing my magic.

The Great thing about the battle was i didn't fail a fear test. I failed one panic test, but that failed test saved the COK :)

David is a good player, he rarely makes mistake :roll:

But i will find a way to beat him.
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