Anyway, no matter which team I'll be part of, I'll be using a Druchii army. While I'm also a Vamp and Asrai player, not only several more people are interested in playing the same army (and you get only one army/race per team), but I also enjoy playing more with 'underrated' lists. I like being an underdog (or, to be more precise, playing with underdogs - but in a competition like EC, I can consider myself to be a underdog player too. Not a top tier player by any means...).
So, I get to choose between a vanilla Druchii list and a CoS. I like both equally and my initial plan was to bring a Double Manti list with low magic. However, while this list is somewhat of an oddity in a tournament scene (heck, it even has a unit of Witch Elves), it is a tad too unstable (psychology-wise, being susceptible to Panic and Stupidity) for my liking and my mind is (currently) set on a Cult of Slaanesh army.
also, several notes on their comp, before you start criticizing the list:
-no triple Spec slots, no double Rare slots
-no quadriple missile Core slots
-max PD you can use in any magic phase is 9 (bounds counting as 1 PD each)
There are some other rules, but those I mentined are the ones that affect any Druchii army, most of the rest are race-specific...
List:
Druchii Anointed, lvl2, gw, chaos armour, Heart-Stone of Darkness, Quickening Blood, Soulstone
I realize that nowdays (7th ed) he can have a mundane shield and still cast spells. However, I'm 2 points shy and my model doesn't have a shield (and I'm fond of a model). Last game I came to regret this, as he was killed by a handful of Asur archers...I guess that's the hazard of engaging enemy warmachines on turn 1 via Shadow magic.
Soulstone is a late addition and if things should change, this would be the item I'd drop first. On the other hand, it is quite useful as I'm fed up with miscasting the very turn I enter important combats (might be a 6th ed hangover here...)
He usually starts inside Devoted, but he likes to join other units too, like RXBs or sometimes even warmachines...tries to stay within 12'' of BSB in case things go sour.
Lately I've been thinking of mounting him on a Boobworm, as he can get protection from several units and gain speed, but then a weapon becomes an issue - I'd probably have to lose gw and get either a Lance or a SoMight instead. In that case Quickening Blood can probably be dropped, too...
lvl2 General, MoS, Darkstar Cloak
A bit lite on equipment. However, I'm currently spending over 900 pts on characters. She usually starts a game inside Devoted, not far from head honcho himself...
lvl2 Sorceress, Dispel Scroll
Will usually go for a Shadow magic. Starts a game inside either RXBs or RBTs. Tries to stay within 12'' of Annointed.
Again, lite on equipment and only a single Scroll. This might not be the wisest of decisions in a highly competitive environment, but I'm counting on my units and tactics to kill at least one enemy mage by turn three. That's what Mounted Daemonettes and Fiends are for...
Noble, BSB, Chaos Armour, Cold One, Seal of Ghrond, Sword of Might
A recent addition and IMO a quite useful one. Stupidity is a pain, but that's Druchii for you. Regrettably, Dark Steed, while being an option, doesn't provide enough protection and Chaos Steed is available only to Anointeds.
His deployment greatly varies on terrain and opponent. He might start inside CoKs or Dark Riders to add punch, RXBs to make them more durable and immune to Fear or even RBTs to repel softer threats like Fell Bats...
Also, as you might have noticed, each character provides one DD, meaning I keep solid magical defense even with the demise of one character. PD are also IMO nicely spread...
12 Devoted, FC
5 Shades
5 Shades
10 RXBs, shields
Second Shade unit is also a recent addition. I quite like having more than minimum core units (makes me fell less of a dodgy git), but I'm not yet entirely sold on them. So far they haven't preformed great but weren't quite a disappointment, either...
5 CoKs, Warbanner
5 Dark Riders
6 Mounted Daemonettes
6 Furies
Dark Riders replaced a second MD unit and since then this list has gained much greater tactical flexibility. Being able to flee from a charge/divert for a reasonable price is awesome. In turn, the other MD unit has gained a 6th model to add more punch.
2 Fiends of Slaanesh
2 RBTs
Quite predictable choices but not less efficient for that...Fiends are probably the best unit in the entire list, winning games on their own on several occasions.
2249 pts total, with 9 PD (max any army can use on any turn) and 6 DD.
So, what say you? Room for improvement? Or should i perhaps stick with vanilla Druchii?