1500pts "traditional" army
Posted: Fri Apr 22, 2016 9:28 am
So, my buddies and I played a game a few weeks back. I had to jumble a 1500 pts list together. I tried to combine models I had painted, and only took the COKs unit as unpainted models in the army.
I have a lot more to paint
I took a unit of Warlocks which isn't very traditional, but then I wanted some magic support since a lone caster can be a little error prone.
The list should fight HEs and Dwarves.
- Supreme Sorceress, Black Amulet
- Master on Cold One, heavy armour, sea dragon cloak, BSB, dawnstone, great weapon
- 30 Dreadspears, full command, standard of discipline
- 14 Darkshards, musician, Shields
- 5 Dark Riders, Shields, Crossbows, Musician
- 6 Cold One Knights, Champion, Musician
- Reaper Bolt Thrower
- Reaper Bolt Thrower
- 5 Warlocks
I may have to double check the details, but I don't have them on me right now.
A quick rundown of the fight against HE. The list performed better than I expected. There was a moment of glory with a lucky shot from the DR's taking out the HE bolt thrower by themselves in 1 volley. The 30 Dreadspears took out Phoenix Guard with a little help from magic. They did just about enough wounds to win by a few points and the Phoenix Guard were out of range of their BSB, and didn't have stubborn against the ranks of my dreadspears. They fled, and were caught, ouch.
The Cold One Knight unit really needed that 6'th model (it makes such a difference!), and performed admirably, taking out a unit of archers all by themselves.
In retrospect, I may have outcheesed my opponent with the Warlocks though so I'm a little annoyed by the power level of the unit. The rolls tilted in my favour as well. Although I did manage to pick favourable matchups, most fights were 1-on-1 with little tactical ingenuity.
My opponent conceded after turn 3.
Still, it was a good showcase for the powerlevel of the army. Perhaps if I trade the Warlocks for Dark Riders, I keep the mobility and tone down the power to a more enjoyable level.
I have a lot more to paint
I took a unit of Warlocks which isn't very traditional, but then I wanted some magic support since a lone caster can be a little error prone.
The list should fight HEs and Dwarves.
- Supreme Sorceress, Black Amulet
- Master on Cold One, heavy armour, sea dragon cloak, BSB, dawnstone, great weapon
- 30 Dreadspears, full command, standard of discipline
- 14 Darkshards, musician, Shields
- 5 Dark Riders, Shields, Crossbows, Musician
- 6 Cold One Knights, Champion, Musician
- Reaper Bolt Thrower
- Reaper Bolt Thrower
- 5 Warlocks
I may have to double check the details, but I don't have them on me right now.
A quick rundown of the fight against HE. The list performed better than I expected. There was a moment of glory with a lucky shot from the DR's taking out the HE bolt thrower by themselves in 1 volley. The 30 Dreadspears took out Phoenix Guard with a little help from magic. They did just about enough wounds to win by a few points and the Phoenix Guard were out of range of their BSB, and didn't have stubborn against the ranks of my dreadspears. They fled, and were caught, ouch.
The Cold One Knight unit really needed that 6'th model (it makes such a difference!), and performed admirably, taking out a unit of archers all by themselves.
In retrospect, I may have outcheesed my opponent with the Warlocks though so I'm a little annoyed by the power level of the unit. The rolls tilted in my favour as well. Although I did manage to pick favourable matchups, most fights were 1-on-1 with little tactical ingenuity.
My opponent conceded after turn 3.
Still, it was a good showcase for the powerlevel of the army. Perhaps if I trade the Warlocks for Dark Riders, I keep the mobility and tone down the power to a more enjoyable level.