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9th Age - Attempt on a "default" 2500 list 
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Corsair
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Joined: Thu Jan 17, 2013 9:07 am
Posts: 98
Location: Norge
Hi all,

We have started running games following the 9th Age ruleset now. I have tried a few matches to create my own list, but have failed both times. And I do believe its a bit of bad luck and bad tactics, so I don't want to blame my lists to much. Usually I tend to use mostly units I knew worked both from a comp standpoint, but also units that suits my way of playing (I believe my track record is more losses than wins). Now that there are new rules I have a hard time knowing what to pick, since I haven't been able to test things out. I just go with units I think is good or have read here on the forum that worked for others.

Here is two examples of lists I used so far:

2500 Pts - Dread Elves Roster

Dread Prince (21#, 678 pts)
. . 1 Dread Prince of Nabh, 258 pts (General; Heavy Armour; Hatred; Lightning Reflexes)
. . . . 1 Headsman’s Axe
. . . . 1 Lucky Shield
. . . . 1 Talisman of Greater Shielding
. . 19 Tower Guard, 420 pts (Musician; Standard Bearer; Dread Guardians; Halberd; Heavy Armour; Bodyguard; Fight in Extra Ranks; Immune to Psychology; Killer Instinct; Lightning Reflexes)
. . . . 1 Champion (Dread Guardians; Halberd; Heavy Armour; Armour Piercing (1); Fight in Extra Ranks; Immune to Psychology; Killer Instinct; Lightning Reflexes)
. . . . . . 1 Beast-Bane Halberd
. . . . 1 Rending Banner

Oracle (1#, 130 pts)
. . 1 Oracle, 130 pts (Level 2 Wizard Apprentice; Killer Instinct; Lightning Reflexes; Master of the Dark Arts)
. . . . 1 Dispel Scroll
. . . . 1 Path of Heavens (- A Second Seal Special)
. . . . . . 1 0. Blizzard
. . . . . . 1 1. Wind Blast
. . . . . . 1 2. Thunderbolt
. . . . . . 1 3. The Stars Align
. . . . . . 1 4. Curse of the Westerlies
. . . . . . 1 5. Lightning Storm
. . . . . . 1 6. Call of the Comet

Oracle (6#, 300 pts)
. . 1 Oracle, 135 pts (Level 2 Wizard Apprentice; Killer Instinct; Lightning Reflexes; Master of the Dark Arts)
. . . . 1 The Charm of Cursed Iron
. . . . 1 Path of Nature (- Breath of Nature)
. . . . . . 1 0. Healing Waters
. . . . . . 1 1. Master of Earth
. . . . . . 1 2. The Oaken Throne
. . . . . . 1 3. Spirits of the Wood
. . . . . . 1 4. Stone Skin
. . . . . . 1 5. Summer Growth
. . . . . . 1 6. Dwellers in the Earth
. . . . 1 Raptor (Mount's Protection (5+); Stupidity; Swiftstride)
. . 4 Dread Knights, 165 pts (Musician; Standard Bearer; Lance; Heavy Armour; Shield; Killer Instinct; Lightning Reflexes)
. . . . 1 Champion (Lance; Heavy Armour; Shield; Killer Instinct; Lightning Reflexes)
. . . . 5 Raptor (Mount's Protection (5+); Stupidity; Swiftstride)
. . . . 1 Gleaming Icon

Captain (1#, 272 pts)
. . 1 Beast Master Captain, 272 pts (Battle Standard Bearer; Lance; Repeater Crossbow; Heavy Armour; Shield; Killer Instinct; Lightning Reflexes)
. . . . 1 Talisman of Supreme Shielding
. . . . 1 Pegasus (Fly (8); Mount's Protection (6+); Stomp (1))

Dread Legionnaires (35#, 385 pts)
. . 34 Dread Legionnaires, 385 pts (Musician; Standard Bearer; Cult of Nabh; Spear; Heavy Armour; Shield; Hatred; Lightning Reflexes)
. . . . 1 Champion (Cult of Nabh; Spear; Heavy Armour; Shield; Hatred; Lightning Reflexes)

Hydra (1#, 210 pts)
. . 1 Hydra, 210 pts (Breath Weapon (Strength 4, Flaming Attacks); Innate Defence (4+); Large Target; Regeneration (4+); Stomp (D6); Terror)

Hydra (1#, 210 pts)
. . 1 Hydra, 210 pts (Breath Weapon (Strength 4, Flaming Attacks); Innate Defence (4+); Large Target; Regeneration (4+); Stomp (D6); Terror)

Harpies (5#, 65 pts)
. . 5 Harpies, 65 pts (Fly (10); Insignificant; Skirmishers)

Dark Raiders (5#, 125 pts)
. . 5 Dark Raiders, 125 pts (Musician; Cult of Nabh; Light Lance; Repeater Crossbow; Light Armour; Shield; Fast Cavalry; Hatred; Lightning Reflexes)
. . . . 5 Elven Horse (Mount's Protection (6+); Swiftstride)

Dark Raiders (5#, 125 pts)
. . 5 Dark Raiders, 125 pts (Musician; Cult of Nabh; Light Lance; Repeater Crossbow; Light Armour; Shield; Fast Cavalry; Hatred; Lightning Reflexes)
. . . . 5 Elven Horse (Mount's Protection (6+); Swiftstride)


Here is another:
2500 Pts - Dread Elves Roster

Total Roster Cost: 2497

Dread Prince (14#, 1207 pts)
. . 1 Dread Prince, 145 pts = (base cost 140 + Shield 5)
. . . . 1 Beastmaster's Lash, 35 pts
. . . . 1 Armour of Destiny, 50 pts
. . . . 1 Divine Icon, 15 pts
. . . . 1 Raptor, 35 pts
. . 1 ~[(^One or more selected options present a potential usage conflict]×~[(#]Beast Master Captain, 151 pts = (base cost 75 + Battle Standard Bearer 25 + Beast Master 40 + Great Weapon 8 + Shield 3)
. . . . 1 Armour of Fortune, 25 pts
. . . . 1 Banner of Speed, 25 pts
. . . . 1 Raptor, 25 pts
. . 1 Exalted Oracle, 215 pts = (base cost 185 + Level 4 Wizard Master 30)
. . . . 1 Dispel Scroll, 35 pts
. . . . 1 Obsidian Nullstone, 45 pts
. . . . 1 The Charm of Cursed Iron, 20 pts
. . . . 1 Path of Nature, 0 pts
. . . . 1 Raptor, 25 pts
. . 10 Dread Knights, 280 pts = 10 * 26 (base cost 26) + Musician Mus 10 + Standard Bearer Std 10
. . . . 1 Champion, 36 pts
. . . . 1 Rending Banner, 45 pts

Cult Priest (16#, 380 pts)
. . 1 Cult Priest of Nabh, 80 pts
. . . . 1 Headsman’s Axe, 40 pts
. . 14 Tower Guard, 232 pts = 14 * 18 (base cost 15 + Dread Guardians 3) + Base Cost Adjustment -40 + Musician Mus 10 + Standard Bearer Std 10
. . . . 1 Champion, 28 pts = (base cost 25 + Dread Guardians 3)

Executioners (19#, 280 pts)
. . 19 Executioners, 275 pts = 19 * 15 (base cost 15) + Base Cost Adjustment -30 + Musician Mus 10 + Standard Bearer Std 10
. . . . 1 Banner of Courage, 5 pts

Dread Legionnaires (31#, 356 pts)
. . 30 Dread Legionnaires, 320 pts = 30 * 11 (base cost 8 + Spear 1 + Heavy Armour 2) + Base Cost Adjustment -30 + Musician Mus 10 + Standard Bearer Std 10
. . . . 1 Champion, 21 pts = (base cost 18 + Spear 1 + Heavy Armour 2)
. . . . 1 Icon of the Relentless Company, 15 pts

Dark Raiders (5#, 110 pts)
. . 5 Dark Raiders, 110 pts = 5 * 18 (base cost 15 + Shield 3) + Base Cost Adjustment 10 + Musician Mus 10

Dark Raiders (8#, 164 pts)
. . 8 Dark Raiders, 164 pts = 8 * 18 (base cost 15 + Shield 3) + Base Cost Adjustment 10 + Musician Mus 10

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Fri Jun 03, 2016 9:01 pm
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Corsair
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Joined: Thu Jan 17, 2013 9:07 am
Posts: 98
Location: Norge
The first list I tested a while ago against O&G.

I lost both hydras early because of artillery, and also go the wind knocked out of my knights before they came into combat. I wasn't sure what tactic I wanted with that list, and felt I missed something. I was aware that at least one of my hydras was going to die early, but was hoping that at leased one was going to survive to aid the knights with the beastmaster BSB.

The second list I played agains Beast heards. I charged the knight bus into his big unit of minotaurs in round two with the aid of my exe. He ofc made a insane roll after I rolled about avg, and my units fled and that was kind of game over.

So what I wonder is if these lists are completely wrong, or if its the generals who gets the blame for my losses!!??! Any advice on the lists. I mostly play O&G and BH, but also ID and SE. How would you go forth to create a one list the can be used for all? I would like to practice with one list first, then mix in other options/units when I have figured out how to play after that.

Please advice!

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Fri Jun 03, 2016 9:11 pm
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Slave (off the Altar)

Joined: Thu Apr 22, 2004 8:59 am
Posts: 10
Location: Norway
Hey,
After looking at your lists I would recommend giving the altar of yema a try. it gets strider, switfstride, distracting and +1 movment. it is bound to get the charge which can be devestating so long as you don't have bad luck in dice rolls. It's a staple in my army and it always shines in combat and gives out good buffs for our troops :) The dreadprince with headsmans axe is a build I love using, I would keep that one if I were you.
I haven't used hydras yet but my suggestion is to hide them behind hills and/or other los blocking terrain towards you enemy. I see you are playing against some high tougness armies ( from Dread elf perspective), have you considered using the banner of gar daecos? combine it with 2+ units of spearmen/corsairs you get +1 to wound. You can also get vanguard on corsairs if you give 1 character per unit fleet commander.. it can give you more synergy with your raptor knights so that you focus on breaking one flank.

what magic schools do you tend to choose against these opponents of yours?

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Sat Jul 02, 2016 10:18 am
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