What do we know?
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- Garbidge
- Highborn
- Posts: 794
- Joined: Mon Nov 10, 2003 8:49 pm
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What do we know?
Could someone please make a list of everything which we know (no rumours etc) about Storm of Chaos?
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- Slave on the Altar
- Posts: 1
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- Malekithau
- Silver Khaine Winner
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- Joined: Tue Aug 27, 2002 2:16 pm
- Location: Newcastle Oz
Rumoured lists include -
Belakors Daemon Host
Slayer Army
Lothern Sea Guard
Clan Eshin
Errantry War
Sylvanian Von Carstein VC
Expanded Cult of Ulric
Black Orc Army
Expanded Chaos including the Hellcannon which may or may not only be limited to siege games (now that's a great way to sell a model so chances are it won't be limited to siege)
And of course the Cult Of Pleasure (Slaanesh Dark Elves)
There are several others including rumours that Ogre Kingdoms may be available for SOC though I doubt this.
Remember these are only rumours at this stage as is any specualtion as to what DE campaign objective is. For the definitve answers we will have to wait. Regardless whatever our objective we should act in concert for the betterment of Druchii as a whole whether you support our objective or not.
Belakors Daemon Host
Slayer Army
Lothern Sea Guard
Clan Eshin
Errantry War
Sylvanian Von Carstein VC
Expanded Cult of Ulric
Black Orc Army
Expanded Chaos including the Hellcannon which may or may not only be limited to siege games (now that's a great way to sell a model so chances are it won't be limited to siege)
And of course the Cult Of Pleasure (Slaanesh Dark Elves)
There are several others including rumours that Ogre Kingdoms may be available for SOC though I doubt this.
Remember these are only rumours at this stage as is any specualtion as to what DE campaign objective is. For the definitve answers we will have to wait. Regardless whatever our objective we should act in concert for the betterment of Druchii as a whole whether you support our objective or not.
" If I wanted to roll a million dice I'd play Yahtzee!"
Regardless whatever our objective we should act in concert for the betterment of Druchii as a whole whether you support our objective or not.
What, exactly, is our objective? Do we know? Do we get to decide? Or will GW have all the say? Are we going to have an overall site strategy?
So many questions...and I have no answers.
Rork wrote:Because you are bound to turn up to battle dressed as a Christmas tree. I don't like people who condone the trade in Fir.
I'm back! But so very tired...
- Lord_korael
- Corsair
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- Morathi's Favoured
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- Location: In the paintshop
I have read several times that Morathi will be leading an expedition into Lustria to pillage the treasures of the Old Ones. There is also a rumour that this will affect the events in the main Chaos v Empire campaign by effectively weakening the Slann and the magics holding Chaos in check, allowing Chaos players to gain more power. I'm not sure how reliable this is, so take it with a pinch of salt.
Deep amid naif innocence, evil lurks
- Comrade igor
- Daemon in Disguise
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- Comrade igor
- Daemon in Disguise
- Posts: 2101
- Joined: Thu Dec 04, 2003 9:13 pm
- Location: London, UK.
- Contact:
Kroak is, however, reduced in power. Geomancy is a serious threat to our tactical plans in lustria, Morathi is no match for a 2nd gen slaan.
As for what we know, not much yet. We know that the main events of the campaign will be abbadon's assault on the empire. Beasts and woodies are fighting it out for sacred groves, high elves are sending their navy to help the empire. Brettonia and dwarves are presumably also sending armies to aid the empire.
Vamp counts are rumored to be fighting for team good. Skaven presumably would be part of team evil, but their overall actions in the campaign are still in doubt. Tomb Kings are a complete mystery, but they seem to be planning on attacking the skaven. Lizardmen are fending us off and sending magic to help against chaos.
We're fighting primarily on two fronts, first the cult of pleasure, led by morathi, is pushing south into lustria looking for magical trinkets. Second, Malekith is using the opportunity presented by the absence of the better part of the high elf navy to redouble the push against the high elves in Ulthuan.
What we don't know is A) the mechanics of this campaign, and B) what side the tomb kings will be on. We have allied with them in the past in fluff, we should be trying very hard to woo them to our side. If they attack skaven that will drain away any support we might gain from the rats in our battles in Lustria. Furthermore, the tomb kings are a magically powerful race, and we can use any magical help we can get against the Slaan. The lizards are intimidating, perhaps we could convince the Tomb Kings to aid us against the Asur? Black arks and ships of bone again sailing together? Problem is, Dark elves and high elves will probably be the only armies able to post victories in Ulthuan.
Again, without knowledge of the mechanics there will be trouble formulating grand strategies. I think the most important goal right now is fostering some kind of peace between the skaven and the tomb kings, freeing up one or the other or both to help us. The other thing we should be doing is preparing a secret, highly organized spy ring of dark elves posing as high elves and reporting to Underway or some other key SoC organizer. If we can weasle our way into one or two of those locked boards then we'll have something to offer potential allies.
As for what we know, not much yet. We know that the main events of the campaign will be abbadon's assault on the empire. Beasts and woodies are fighting it out for sacred groves, high elves are sending their navy to help the empire. Brettonia and dwarves are presumably also sending armies to aid the empire.
Vamp counts are rumored to be fighting for team good. Skaven presumably would be part of team evil, but their overall actions in the campaign are still in doubt. Tomb Kings are a complete mystery, but they seem to be planning on attacking the skaven. Lizardmen are fending us off and sending magic to help against chaos.
We're fighting primarily on two fronts, first the cult of pleasure, led by morathi, is pushing south into lustria looking for magical trinkets. Second, Malekith is using the opportunity presented by the absence of the better part of the high elf navy to redouble the push against the high elves in Ulthuan.
What we don't know is A) the mechanics of this campaign, and B) what side the tomb kings will be on. We have allied with them in the past in fluff, we should be trying very hard to woo them to our side. If they attack skaven that will drain away any support we might gain from the rats in our battles in Lustria. Furthermore, the tomb kings are a magically powerful race, and we can use any magical help we can get against the Slaan. The lizards are intimidating, perhaps we could convince the Tomb Kings to aid us against the Asur? Black arks and ships of bone again sailing together? Problem is, Dark elves and high elves will probably be the only armies able to post victories in Ulthuan.
Again, without knowledge of the mechanics there will be trouble formulating grand strategies. I think the most important goal right now is fostering some kind of peace between the skaven and the tomb kings, freeing up one or the other or both to help us. The other thing we should be doing is preparing a secret, highly organized spy ring of dark elves posing as high elves and reporting to Underway or some other key SoC organizer. If we can weasle our way into one or two of those locked boards then we'll have something to offer potential allies.
~nik
I don`t like the idea of the cult of pleasure. We are to control Khaos not become its minions.
I played in fifth edition againts lord mazdamundi. Man did he give me a beating. Turn one moved the mountain where my RBT used to be. That ment 400 points lost to one spell. The mountain was put on top of my 42 point per mini Coks and on turn 2 I gave up...
Fallenone.
I played in fifth edition againts lord mazdamundi. Man did he give me a beating. Turn one moved the mountain where my RBT used to be. That ment 400 points lost to one spell. The mountain was put on top of my 42 point per mini Coks and on turn 2 I gave up...
Fallenone.