My current Possessed warband after 5 games:
Acheron, Magister @ 28 XP
Equipment: Mace, Sword, Spell "Wings of Darkness", Tarot Cards
Advances: Raised WS twice
Serious Injuries: Horrible Scars, Bitter Enmity, Madness: Frenzy
Charon, Possessed @ 14 XP
Mutations: Black Blood
Advances: Skills "Mighty Blow" & "Lightning Reflexes"
Styx, Possessed @ 15 XP
Mutations: Cloven Hooves
Advances: Skill "Resilient", raised W
Hel, Mutant @ 5 XP
Equipment: MAce, Sword, Helmet
Mutations: Tentacle, Scorpion Tail, Cloven Hooves
Advances: 2 Shadowlord Reward Mutations
Thanatos, Mutant @ 11 XP
Equipment: Shortbow, Sword, Mace, Light Armour, Shield, Helmet
Mutations: Spines, Extra Arm
Advances: 1 Shadowlord Reward Mutation, raised WS twice, raised A
Cerberus, Beastman @ 5 XP
Equipment: Sword, Shield, Helmet, Light Armour
Advances: Raised S, raised I
Hades, Beastman @ 1 XP
Equipment: Flail, Helmet
Xarfai, Beastman @ 1XP
Equipment: Mace, Helmet, Shield
Azmodan, Darksoul @ 0 XP
Equipment: Axe, Sword, Helmet
Duriel, Darksoul @ 0 XP
Equipment: Mace, Shield
Asteroth, Darksoul @ 0 XP
Equpment: Mace, Shield
11 models, 135 rating
They are not minmaxed (I hope) and I try to be as diverse as possible. Comments are welcome.
Children of Oblivion (yeah... I know...)
Moderator: The Dread Knights
- Skaven lord vinshqueek
- Corsair
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My first response would be to drop the shields...
Apart from that, your warband looks pretty nifty!
Greetz
Apart from that, your warband looks pretty nifty!
Greetz
The biggest Skaven site on the internet: Underempire.net
- Arquinsiel
- Shadowdancer
- Posts: 4987
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I see no reason to drop the shields. Amazingly good luck on the injurty rolls Cen. Is that bitter enmity restricted to individual, warband or entire race?
This may be a useful source of names for new members should you add any.
This may be a useful source of names for new members should you add any.
faerthurir wrote:Arq kicked me in the gyros.
- Skaven lord vinshqueek
- Corsair
- Posts: 90
- Joined: Thu Oct 13, 2005 8:32 am
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A 6+ armour save where you could have an additional weapon... Don't know, but seems to me like a pretty clear choice.Arquinsiel wrote:I see no reason to drop the shields.
Greetz
The biggest Skaven site on the internet: Underempire.net
I should add that we introduced the parry bonus for shields (i.e. +1 to AS in HtH if used with a club, mace, dagger or sword...) plus nerfed the off-hand weapon by introducing a -1 to hit penalty for it. These rules make shields more attractive and simply wielding 2 clubs less of a mandatory choice.
Apart from that I just don't feel like giving my warband identically dull equipment which maximizes impact. I aimed for diversity, not power play.
Arq: The enmity is against a Vampire - and how is Frenzy on my leader a lucky roll?
Apart from that I just don't feel like giving my warband identically dull equipment which maximizes impact. I aimed for diversity, not power play.
Arq: The enmity is against a Vampire - and how is Frenzy on my leader a lucky roll?
Re: Children of Oblivion (yeah... I know...)
Game #6: Defend the Find against Seb's Vampires
Since I had 1 model less than Seb I defended the central ruin against them - well, not much to tell. I pretty much camped in the objective zone and let the Undead mob advance. My Magister teleported towards an Imperial Assassin o a nearby rooftop employed as a sniper by Seb and finished him quickly - in return Seb's Vampire (S5, A3, Lightning Reflexes) charged into Hel who was stuck in a Random Happening spawned sinkhole and - Surprise, surprise - finished her off. The throng followed and entered the objective zone where they were met by my charging Beastmen, Possessed and Darksouls - Thanatos, my second Mutant managed to fail his fear test and froze on the spot. A short and brutal melee was fought - the Vampire managed to KO and stun the THREE Darksouls who charged him without a chance for them to actually strike at him and also managed to not get wounded by Styx who also had charged. The other Cultists did not kill any Undead either (apart from my Magister whose frenzy had forced him to charge a nearby Zombie from his rooftop position) - a head count in the objective zone showed that Seb's Undead had simply rushed and overwhelmed the ruin and thus he had won.
Nevermind, I got 8 shards from the game and thanks to a Straggler experience point Acheron got an advance - and got a Chaos armour for his roll on the Shadowlord Rewards table, yay! Two Beastmen also advanced and all three Darksouls should be due for an advance next game - hopefully one of them will be my sixth hero soon. Money was spent mainly for protection - helmets and a heavy armour for Hel. 3 Shards were saved.
Acheron, Magister @ 32 XP
Equipment: Mace, Sword, Spell "Wings of Darkness", Tarot Cards, Chaos Armour (Woot!)
Advances: Raised WS twice, Shadowlord Reward - Chaos Armour
Serious Injuries: Horrible Scars, Bitter Enmity (Vampire), Madness: Frenzy
Charon, Possessed @ 15 XP
Mutations: Black Blood
Advances: Skills "Mighty Blow" & "Lightning Reflexes"
Styx, Possessed @ 16 XP
Mutations: Cloven Hooves
Advances: Skill "Resilient", raised W
Hel, Mutant @ 5 XP
Equipment: Mace, Sword, Helmet, Heavy Armour
Mutations: Tentacle, Scorpion Tail, Cloven Hooves
Advances: 2 Shadowlord Reward Mutations
Serious Injuries: Bitter Enmity (Vampire)
Thanatos, Mutant @ 12 XP
Equipment: Shortbow, Sword, Mace, Light Armour, Shield, Helmet
Mutations: Spines, Extra Arm
Advances: 1 Shadowlord Reward Mutation, raised WS twice, raised A
Cerberus, Beastman @ 6 XP
Equipment: Sword, Shield, Helmet, Light Armour
Advances: Raised S, raised I
Hades, Beastman @ 2 XP
Equipment: Flail, Helmet, Sword
Advances: Raised S
Xarfai, Beastman @ 2 XP
Equipment: Mace, Helmet, Shield
Advances: Raised WS
Azmodan, Darksoul @ 1 XP
Equipment: Axe, Sword, Helmet
Duriel, Darksoul @ 1 XP
Equipment: Mace, Shield, Helmet
Asteroth, Darksoul @1 XP
Equpment: Mace, Shield, Helmet
11 models, 148 warband rating, 3 Shards in stash
Since I had 1 model less than Seb I defended the central ruin against them - well, not much to tell. I pretty much camped in the objective zone and let the Undead mob advance. My Magister teleported towards an Imperial Assassin o a nearby rooftop employed as a sniper by Seb and finished him quickly - in return Seb's Vampire (S5, A3, Lightning Reflexes) charged into Hel who was stuck in a Random Happening spawned sinkhole and - Surprise, surprise - finished her off. The throng followed and entered the objective zone where they were met by my charging Beastmen, Possessed and Darksouls - Thanatos, my second Mutant managed to fail his fear test and froze on the spot. A short and brutal melee was fought - the Vampire managed to KO and stun the THREE Darksouls who charged him without a chance for them to actually strike at him and also managed to not get wounded by Styx who also had charged. The other Cultists did not kill any Undead either (apart from my Magister whose frenzy had forced him to charge a nearby Zombie from his rooftop position) - a head count in the objective zone showed that Seb's Undead had simply rushed and overwhelmed the ruin and thus he had won.
Nevermind, I got 8 shards from the game and thanks to a Straggler experience point Acheron got an advance - and got a Chaos armour for his roll on the Shadowlord Rewards table, yay! Two Beastmen also advanced and all three Darksouls should be due for an advance next game - hopefully one of them will be my sixth hero soon. Money was spent mainly for protection - helmets and a heavy armour for Hel. 3 Shards were saved.
Acheron, Magister @ 32 XP
Equipment: Mace, Sword, Spell "Wings of Darkness", Tarot Cards, Chaos Armour (Woot!)
Advances: Raised WS twice, Shadowlord Reward - Chaos Armour
Serious Injuries: Horrible Scars, Bitter Enmity (Vampire), Madness: Frenzy
Charon, Possessed @ 15 XP
Mutations: Black Blood
Advances: Skills "Mighty Blow" & "Lightning Reflexes"
Styx, Possessed @ 16 XP
Mutations: Cloven Hooves
Advances: Skill "Resilient", raised W
Hel, Mutant @ 5 XP
Equipment: Mace, Sword, Helmet, Heavy Armour
Mutations: Tentacle, Scorpion Tail, Cloven Hooves
Advances: 2 Shadowlord Reward Mutations
Serious Injuries: Bitter Enmity (Vampire)
Thanatos, Mutant @ 12 XP
Equipment: Shortbow, Sword, Mace, Light Armour, Shield, Helmet
Mutations: Spines, Extra Arm
Advances: 1 Shadowlord Reward Mutation, raised WS twice, raised A
Cerberus, Beastman @ 6 XP
Equipment: Sword, Shield, Helmet, Light Armour
Advances: Raised S, raised I
Hades, Beastman @ 2 XP
Equipment: Flail, Helmet, Sword
Advances: Raised S
Xarfai, Beastman @ 2 XP
Equipment: Mace, Helmet, Shield
Advances: Raised WS
Azmodan, Darksoul @ 1 XP
Equipment: Axe, Sword, Helmet
Duriel, Darksoul @ 1 XP
Equipment: Mace, Shield, Helmet
Asteroth, Darksoul @1 XP
Equpment: Mace, Shield, Helmet
11 models, 148 warband rating, 3 Shards in stash
- Arquinsiel
- Shadowdancer
- Posts: 4987
- Joined: Tue Oct 21, 2003 1:16 pm
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