Lizardmen Mordheim Rules
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- Furiouscado
- Malekith's Personal Guard
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Lizardmen Mordheim Rules
Does anyone know where I can find the most recent/official rules for Lizardmen in Mordheim. I'm reading someone's personal word document and it's beta 1.2. I don't know where to find the most recent/official rules. Any help would be great. Thanks
- Angel of algebra
- Assassin
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This should really be in Specialist Games Discussion, but nonetheless:
http://www.specialist-games.com/assets/Lustria2.pdf
Those are the current rules for Lizardmen in Mordheim. Note that the maximum characteristics for them were omitted, and should be:
You'll understand the weird Maximum Attacks for Saurii when you read the warband rules.
AoAlgebra
http://www.specialist-games.com/assets/Lustria2.pdf
Those are the current rules for Lizardmen in Mordheim. Note that the maximum characteristics for them were omitted, and should be:
Code: Select all
M WS BS S T W I A Ld
Saurus 4 6 0 5 5 3 4 4+1 10
Skink 6 5 6 4 3 3 7 4 8
You'll understand the weird Maximum Attacks for Saurii when you read the warband rules.
AoAlgebra
From the number I suppose you found my work. The work started because there are no official lizardmen rules. I suppose I made a list more balanced than the lustrian one and in fact more up to date. It was created with help of others on the forsaken one site and now it is in state, where it requires heavy testing.
But as my own testing goes, I suppose, my final work will not differ much from the currently publisked version.
If you would use it and test it, please, send me result of your testing by email to dengst@post.cz, thank you very much.
But as my own testing goes, I suppose, my final work will not differ much from the currently publisked version.
If you would use it and test it, please, send me result of your testing by email to dengst@post.cz, thank you very much.