Mordheim alternating campaign

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Malman
Trainee Warrior
Posts: 40
Joined: Tue Feb 13, 2007 12:31 pm
Location: Prague

Mordheim alternating campaign

Post by Malman »

In the Druchii warband revision forum there is my topic with regulary published reports from our present mordheim campaign.

http://www.druchii.net/viewtopic.php?t=49083

If you are interested in our campaign system you are in the right place now.

We wanted to invent a campaign system where:
- are used many of the published scenarios
- there is more equal chance to get a rich scenario

notice - some of the scenarios are our variant scenarios, if you are interested in them, ask and i will eventually translate them and send them to the forum

The system we call "Alternating campaign"
We divided available (and in previous campaigns tested) scenarios into three groups which change in a regular order so the first battle everyone has from the first group, second from the second and so on. (We omitted scenarios which are played best in presence of the third force led by some moderator like ie The Recipe)
You see, this requires even number of players playing regulary, which we have.

group 1 - scenarios with chance for excess money for both sides
2-3 - Lower rating may chose scenario from this table
4 - Take what is not tied down (scenario simillar to gubbinz scenario from Lustria or to the wyrdstone hunt)
5 - Defence of the camp (our scenario made as an adaptation of a WH skirmish scenario, it is somehow similar to Defend the find scenario))
6 - Chance encounter
7 - Wyrdstone hunt
8 - Wolf hunt (poblished in FO in the From acrooss the steppes article)
9 - Defend the marketplace (slightly similar to defending the camp...)
10 - Destroy the obelisque (our scenario, an adaptation of destroy the herdstone WH skirmish scenario)
11-12 - lower rating may chose scenario from this table

group 2 - scenarios without excess gain
2-3 - lower rating may chose scenario from this table
4 - Occupy (standart scenario with a slight modification)
5 - Street fight
6 - Breakthrough
7 - Skirmish
8 - Personal matters (the goal is to take enemy leader OOA, no route tests taken but you may leave on your own when under route level)
9 - Take the high ground (our scenario, an adaptation of take the high ground WH skirmish scenario)
10 - Island jumping (lustria scenario)
11-12 - lower rating may chose scenario from this table

group 3 - scenarios mostly with high excess gain for the winner (we reduced extreme gain in some of the scenarios)
2-3 - lower rating may chose scenario from this table
4 - Through Black Fire Pass (from FO - Province of Averland)
5 - Defend the expedition (adaptation of Khemrian defend the prince scenario)
6 - The Watchtower (from FO - The province of Reikland)
7 - Hidden Treasure
8 - Hunt the heretic (from FO - Stirland)
9 - Bounty hunting (from EIF)
10 - Writing on the wall (FO)
11-12 - lower rating may chose scenario from this table

As you see we omited some of the classic scenarios but we chose scenarios we liked most. May be next time we will chose another choice of scenarios.
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