Skaven help needed

For discussion about all the lesser races of Warhammer. Talk about armies, tactics and lists to take on the Druchii here...

Moderator: The Dread Knights

Post Reply
User avatar
Frost808
Slave (off the Altar)
Posts: 24
Joined: Fri Apr 01, 2005 2:45 am

Skaven help needed

Post by Frost808 »

I guess it wouldn't hurt to hear wut u guys have to say about skaven.... tactics, tips etc.

Thanks
"No Women, Not Kids"
User avatar
Pmpn8ez
Evil Vampire Lord Fluffy
Posts: 4682
Joined: Wed Oct 15, 2003 8:06 pm
Location: New York City.

Post by Pmpn8ez »

What about them? They're evil ratmen who tend to come in large numbers. Beyond that, it's hard to give much advice without any knowledge of your own list and playstyle, as well as those of your opponent. Is there something you are having particular trouble with, or is it just the Skaven in general? Are you even going to be playing against them anytime soon? To be sincere, ambiguous questions receive like-minded answers. If you would be so kind as to narrow down what you're asking, I'd be more than willing to help (or try).
"We are the most civilized race in the world. We have more exquisite ways to kill than any other." -Lord Vraneth the Cruel, master of Har Ganeth

«The wonder has a name: pmpn8ez.»
User avatar
Frost808
Slave (off the Altar)
Posts: 24
Joined: Fri Apr 01, 2005 2:45 am

Post by Frost808 »

alright i guess if ther is no universal skaven tatics...... i would just like to know how you would play a skaven army, wut units you would get, Wut strat would you use
"No Women, Not Kids"
User avatar
Pmpn8ez
Evil Vampire Lord Fluffy
Posts: 4682
Joined: Wed Oct 15, 2003 8:06 pm
Location: New York City.

Post by Pmpn8ez »

I would say that no, there's no real 'universal' anti-Skaven tactics. It will always change depending on the list, really. Try to kill support guns ASAP with whatever means you can muster and use units which net a large amount of attacks per model so as to kill as many of the blighters as possible. If all else fails, just flank/ rear charge them; they break even easier than other armies' units when the attack is coming from an unexpected quarter. ;)
"We are the most civilized race in the world. We have more exquisite ways to kill than any other." -Lord Vraneth the Cruel, master of Har Ganeth

«The wonder has a name: pmpn8ez.»
User avatar
Alex c
Resident Beastmaster
Posts: 1298
Joined: Wed Feb 25, 2004 12:51 pm
Location: Michigan, USA

Post by Alex c »

frost808 wrote:alright i guess if ther is no universal skaven tatics...... i would just like to know how you would play a skaven army, wut units you would get, Wut strat would you use


Being an ex-Skaven player, I'll chip in. And I'm assuming you want to command a Skaven force and are not playing against one.

I used to have a Warlord clan themed army, with lots of Clanrats and a few Skryre toys sprinkled in for good measure. Add a pinch of Eshin for Skirmishers, and that was my force. Not too cheesy, looked the part and was fun to play.

If you don't care about having fun and just want to win, jam as many Skryre units in as you can (concentrate on multiple Warlocks and Ratlings guns) and blow the enemy to kingdom come...
"Imagination is more important than knowledge"
- Albert Einstein.
User avatar
Frost808
Slave (off the Altar)
Posts: 24
Joined: Fri Apr 01, 2005 2:45 am

Post by Frost808 »

yeah i am just looking to have fun that would explain my army list i might as well post it


HEROS
535-- x1 Grey Seer Riding a Screaming Bell
-four warpstone token/warpstone amulet/eye of the horned rat/and two dispel scroll(if i am playing agianst some one in lack of an awsome magic phase i would usually pic the twisted crown so i can regenerate wounds i take from warp lighting etc.)

124-- x1 plauge priest
-addtional hand weapon/ and the black blade of fury (or the gourger again depending on the oppenent)

155-- x1 Assasin w/ 2 hand weapons and warpstone stars(deployed as a scout or skitterleap, if i do put him in a regiment i would give him weeping blades instead)

155-- x1 Assasin w/ weeping blades and throwing starts

151-- x1 Cheiften carrying battle standard (storm banner)
heavy armor/sheild and hand weapon

85-- x1 warlock engineer w/ energy condenser/ warp powered accumulator/ warplock pistol



CORE

205-- x30 clanrats w/ spear/light armor/ sheilds/standard/ musician/ champion

205-- x30 clanrats w/ spear/light armor/ sheilds/standard/ musician/ champion

205-- x30 clanrats w/ spear/light armor/ sheilds/standard/ musician/ champion

280-- x30 clanrats w/ spear/light armor/ sheilds/standard/ musician/ champion and attached warpfire thrower

280-- x30 clanrats w/ spear/light armor/ sheilds/standard/ musician/ champion and attached warpfire thrower

252--20 stormvermin w/ halbreds/ heavy armor/ standard /musician /champion /attached warp fire thrower

60-- 25 slaves with spears

40-- 20 slaves with spears

225-- 5 bases of rat swarms

60-- 6 poision wind globadiers



SPECIAL
80-- 4 jessials

200-- 4 rat ogres with pack masters

182--10-- gutter runners w/ 2 hand weapons and slings

182--10-- gutter runners w/ 2 hand weapons and slings

340-- x34 pluage monks w/ additional hand weapons/ umbanner/standard/ musician/ champion



I realize that clan skrye is one of the best clans but this list is just for fun.... it look like a genuine horde army(Expecailly next to a elf army)..... and i would have some more jessials and slaves but lack of money means lack of figures... i am sure you no how it is
"No Women, Not Kids"
User avatar
Pmpn8ez
Evil Vampire Lord Fluffy
Posts: 4682
Joined: Wed Oct 15, 2003 8:06 pm
Location: New York City.

Post by Pmpn8ez »

I was under the impression that you'd be fighting against them, not with them. Well then, that changes things quite a bit.

Unless slaves get spears for free, don't arm them with any. Slaves are meant to die in the role of a screen or something similar, so giving them more stuff is just wasteful since they won't really kill anything anyway. For gutter runners, you'd be better off with poisoned hand weapons than slings, since slings really aren't all that effective and you will be wanting to get to use the runners for their combat abilities, slicing and dicing missile units or WM crews as necessary. 34 plague monks is a bit big; even for an army that (looks like it's 3000 points), you'd be better off with more units and smaller unit sizes. 25 is a good number for them, as is it good for clanrats too (30 is getting unwieldly). Also give your engineer some nice equipment like a warpscroll, since he can take it and it'll improve your magic quite a bit for the turn it's used (draws out a few dice or scroll usually).
"We are the most civilized race in the world. We have more exquisite ways to kill than any other." -Lord Vraneth the Cruel, master of Har Ganeth

«The wonder has a name: pmpn8ez.»
User avatar
Alex c
Resident Beastmaster
Posts: 1298
Joined: Wed Feb 25, 2004 12:51 pm
Location: Michigan, USA

Post by Alex c »

4001 points of Skaven, and you say "lack of money means lack of figures"? :lol: I think you have more than enough there!

pmpn8ez has some good suggestions, but I'd like to add one more. Assassins are REALLY not worth their points, at least in my opinion. I would drop them and get a couple more Warlocks, maybe even fit in a Ratling Gun or two if you can.
"Imagination is more important than knowledge"
- Albert Einstein.
User avatar
Slayer69
Malekith's Best Friend
Posts: 1079
Joined: Sun Feb 13, 2005 2:20 pm
Location: Berlin

Post by Slayer69 »

ALL HAIL CROSSBOWELVES! They rock against theeir low toughness....I'd also include 2 reapers (to take care of Jezzails) of course some DR and maybee some good anti magic......then fear causers!!!!!
Reaper
User avatar
Alex c
Resident Beastmaster
Posts: 1298
Joined: Wed Feb 25, 2004 12:51 pm
Location: Michigan, USA

Post by Alex c »

@slayer69: Erm, he is going to be USING a Skaven army, not playing AGAINST one. We have clearly established this...
"Imagination is more important than knowledge"
- Albert Einstein.
User avatar
Slayer69
Malekith's Best Friend
Posts: 1079
Joined: Sun Feb 13, 2005 2:20 pm
Location: Berlin

Post by Slayer69 »

OH....go magic heavy...drop those 4 Jezzails....they suck..either take a large unit 10 or none!

Then looking at your list too many toys...go with upgraded warlocks and 1 assassine and 1 plague priest.....then give some of your clanrat units some ratling guns....maybee drop a unit of clanrats for 2 ratling guns and a warplightning cannon!
Reaper
Saint anger
Slave (off the Altar)
Posts: 12
Joined: Fri Sep 17, 2004 10:02 pm
Location: in the underempire

Post by Saint anger »

methinks one would be advised to become a member of the website in my sig for useful skaven advice ect.

and slayer69; never, ever try playing with that list if you want to have fun, or win the game because of the tactics you used as opposed to your machines not having blown up, but yeah, small jezzail units arnt really worth the points, they're an all or nothing type of unit
www.underempire.net - the site that bought you project supremacy....
User avatar
Slayer69
Malekith's Best Friend
Posts: 1079
Joined: Sun Feb 13, 2005 2:20 pm
Location: Berlin

Post by Slayer69 »

Saint Anger wrote:and slayer69; never, ever try playing with that list if you want to have fun, or win the game because of the tactics you used as opposed to your machines not having blown up, but yeah, small jezzail units arnt really worth the points, they're an all or nothing type of unit


My skaven opponent always plays a SAD army of this type (their all the same) and I hate it.....
But he is right...if you want to have fun then go for a grey seer and only one warlock(at most)!.....
then many funny things....cause skaven are the funniest next to orcs!
Reaper
User avatar
Neferata
Cold One Knight
Posts: 242
Joined: Sat Feb 26, 2005 7:41 pm
Location: As always, around Silver Pinnacle..

Post by Neferata »

Youre damn right! Skaven and orcs are the funniest armies. You play to have fun so my advice to you is to take all the funny troops that the Skaven army can offer. And play sneaky thats the best tactic! :D
Dear Druchii and fellow gamers,
What part of; "Thou shalt not kill" did you not understand?

Scandinavia Alp Hunters
W 10; D; 4 L; 2
Llamarama
Executioner
Posts: 164
Joined: Thu Nov 25, 2004 5:59 pm
Location: The snowy slopes of Minnesota, living with yetis and winter wolves...

Post by Llamarama »

Well, Slaves should NEVER have ANY upgrades. They're expendable for a reason. I think you could use more in your army, to be honest. I'm assuming the stormvermin are pushing the Bell? The assassins, although cool, really arn't worth the points.

As my good buddy Saint Anger mentioned, either LOTS of jezzails or none at all. Just 4 is a waste of points.

A suggestion on the gutter runners: Pick either stars/slings OR 2 hand weapons, not both. Too many points otherwise. As pmp said, 34 plague monks are too many in one unit. 25-30 is better.

Realize that rat swarms really don't kill much of anything....they are just there to slow stuff down so you can set up flank charges. I think 5 might be a bit too many.

Don't mean to be critical, just trying to help you out. :)

Skaven are a lot of fun to play, especially when you don't powergame them up with 5,000,000 skyre units. That's no fun for either player.

Try tunneling teams for the Gutter runners -- Let hilarity ensue! :lol:

Have fun playing the Skaven and come visit us at the UnderEmpire! *points to Saint Angers sig*
User avatar
Rork
Lord of Khorne
Lord of Khorne
Posts: 8432
Joined: Fri Nov 22, 2002 1:29 pm
Location: Leading the revolution (and in the chat).

Post by Rork »

Llamarama wrote:Well, Slaves should NEVER have ANY upgrades. They're expendable for a reason. I think you could use more in your army, to be honest. I'm assuming the stormvermin are pushing the Bell? The assassins, although cool, really arn't worth the points.


A musician is always worthwhile, even for slaves.
Image

"Rork.. a wonderful guy :)" - Linda Lobsta Defenda

+++ Team Mulligans +++
Llamarama
Executioner
Posts: 164
Joined: Thu Nov 25, 2004 5:59 pm
Location: The snowy slopes of Minnesota, living with yetis and winter wolves...

Post by Llamarama »

Rork wrote:A musician is always worthwhile, even for slaves.

Touche. Personally I don't care if they run, so the musician isnt worth it to me. It's all up to the person playing. All I was trying to say is that I think its kind of a waste to almost double their cost to give them spears and a musician.....I guess I just play them that way -- suicidal meat shields. I'm only paying 2 points apiece, I'm not worried about them dying/running. Everyone to his/her own. I was just offering my belief on the matter. :D
User avatar
Slayer69
Malekith's Best Friend
Posts: 1079
Joined: Sun Feb 13, 2005 2:20 pm
Location: Berlin

Post by Slayer69 »

Well a musician is actually worth it IMO!.....even if they are slaves they are not expendable!!!

Furthermore I think may weapons...like warpflamethrowers and ratling guns are funny.......!

Some posion Globadiers and an assassine are funny two!!!
Reaper
User avatar
Lord potsmasher
Dark Rider
Posts: 125
Joined: Sat Nov 15, 2003 3:36 am
Location: Mourning the loss of the old Chat

Post by Lord potsmasher »

slayer69 wrote:Well a musician is actually worth it IMO!.....even if they are slaves they are not expendable!!!


Actually, Slaves have a special rule, called Expendable :P
Bring back the old Chat!!
User avatar
Pmpn8ez
Evil Vampire Lord Fluffy
Posts: 4682
Joined: Wed Oct 15, 2003 8:06 pm
Location: New York City.

Post by Pmpn8ez »

Slaves are meant to be expendable; essentially, they are there to die. They are indispensable in that they are better at serving their purpose than any other unit the Skaven have, but they are definetely expendable. You want them to die; this is far preferably to losing even a clanrat, or worse, something of use like plague monks or stormvermin. They also provide you with invaluable time to set up your weapons teams and start firing away while they hold up an enemy unit in combat. Occasionally it's good to give them a muso to help them out and stop them from running away, but in the end, if they die then they've served their purpose (even if they don't kill anything).
"We are the most civilized race in the world. We have more exquisite ways to kill than any other." -Lord Vraneth the Cruel, master of Har Ganeth

«The wonder has a name: pmpn8ez.»
User avatar
Scourge of ulthuan
Dark Rider
Posts: 131
Joined: Fri Apr 08, 2005 10:25 am
Location: Glasgow, Scotland

Post by Scourge of ulthuan »

I have to admit to this, previous to my dark elves, I had the Skaven army of death. If you want to win every time unrelentlessly, then fill out youy hero slots with as many grey seers and warlock engineers as possible. take lots of units of clanrats with ratling guns, some slaves(cos they are 2pts each), plague monks wsith censer bearers, and my favourite, a big unit of rat swarms. I you are in a really bad mood, get a warplightning cannon. The rat swarms are a must in my opinion and have won me countless games. Hope this helps. Apologies to whoever you play against, because this is a HORRIBLE army.
Post Reply