7th Ed. Steam Tank
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- Trainee Warrior
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7th Ed. Steam Tank
With the release of the Empire army book still 4 months away, I have found myself wondering what will become of the mighty steam tank in 7th Ed.
I think the rules for damaging it are going to change(as much as I hate to admit it, they are a little broken, unless you have the gauntlent of power or a bloodthirster in your list).
What say you?
Also is the tank tournament legal at the current time?
Long reign Karl Franz
I think the rules for damaging it are going to change(as much as I hate to admit it, they are a little broken, unless you have the gauntlent of power or a bloodthirster in your list).
What say you?
Also is the tank tournament legal at the current time?
Long reign Karl Franz
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- Trainee Warrior
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I hope they dont remove the steam tank from the game. I spent a lot of time and money on my von Zepple steam tank and I want to use it. With a little work on how it takes damage it would no longer be a broken piece. With the point cost of Knights rumored to be going up, as well as a change in the Hellblaster rules, Games Workshop needs hook the empire up with something.
Long reign Karl Franz
Long reign Karl Franz
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- Rasputinii
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As an opponent to the Stank, I hope that they don't get rid of it because its cool and unique and alot of people like to use it. I do however hope that wounding it gets changed because I've seen how it can be virtually invulnerable against so many lists. To loose it would be a real shame.
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- Lordsaradain
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I heard back at warseer that it is T6, W10.
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- Rasputinii
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T8 is tough but not too tough. Sheer volume of shooting attacks can at least do something to it by rolling 6's to wound, without the legendary Stank being too vulnerable.
That would be easier than it is now since without the GoP Dark elves can't touch it in a meaningful way.
That would be easier than it is now since without the GoP Dark elves can't touch it in a meaningful way.
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- Druchiishootlord
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T8 seems a bit harsh...but in all honesty i think that a nice T 7 and 8+ wounds would serve it well. T7 isn't exactly easy to wound. Also packing 8+ wounds...it will survive a lot of the game esp if it remains unbreakable(which in all honesty i think it should). I just don't like the fact that it basically plays on a different system than from 6th...and 7th until it gets released. Once if falls more into the the game system itself i won't have any problem punching a few holes in it with RBTs and other such goodies.
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T8 would be nice. I feel T6 is too weak, come on its a TANK!
If we are looking realistic at this, this thing cant even move on a paved road properly, not to mention a battlefield. BUT this is a fantasy game and we are not thinking this to be too realistic, so T6 is OK, gamewise is most important when making the rules for stuff, not relism
- Druchiishootlord
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i think T6 is a bit weak. I don't think that even the strongest of characters should be able to wound this thing on a 3+ unless magically enhanced. T7 would make it so that most regular troops can't wound it at all and those stronger than average ones have an outside chance of scratching it. Characters, well S7 is good and should be able to wound it. S6, like most characters are only capable of, seems right to need to put a little effort into wounding it. With 8+ wounds(like i think it should) the Stank will still be able to make it through nearly all battles. That's not taking much into account AS.
i think it is highly possible to make the beast less of a freakshow and make it something that people don't dread playing.
i think it is highly possible to make the beast less of a freakshow and make it something that people don't dread playing.
"Like never before will the weaker race of men tremble before our might."
Lord Yeurl to his captain before a battle in the Old World.
Lord Yeurl to his captain before a battle in the Old World.
R4V3N wrote:do not question eldacar.
his word is law.
according to some of the rumors that have been flying around on the Warhammer-Empire forum (some supposedly from sources that have seen the book), the STank does still exist, and it has 10 wounds, but it has a normal stat line. It still uses steam points to move, but no one's sure how that's going to work if it doesn't have hull points (maybe if steam used + D6 > wounds it malfunctions - purely my guess based on nothing at all). Actually moving functions similar to a chariot, including impact hits. Difficult terrain may be no-go still, however.
Another widespread rumor however is that the multiple configs are out; the only version you can get is the Cannon + Steam gun variety, which means a lot of people probably aren't going to take it unless the cost drops.
Another widespread rumor however is that the multiple configs are out; the only version you can get is the Cannon + Steam gun variety, which means a lot of people probably aren't going to take it unless the cost drops.
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If we are looking realistic at this, this thing cant even move on a paved road properly, not to mention a battlefield. BUT this is a fantasy game and we are not thinking this to be too realistic, so T6 is OK, gamewise is most important when making the rules for stuff, not relism
Im not looking for realistic, but any unit with gretweapons that can wound the tank on a 5+, or a unit of knights that can wound it on a 4+ on the charge would be broken and make the tank not worth its points.
I would also be disapointed if the cannon + steam gun combo was the only possible version. My fighting platform looks so good on top of it
Long reign Karl Franz
- Druchiishootlord
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well if you're talking 8-10 wounds and a very decent armor save, i'm thinking a non negatable 1+ seems very right, the points would be more than justified. you're looking at T7 and W10...that's formidable enough as it is. that's not looking at AS, impact hits, it's shooting, or anything else that it can do. it's just a syndrome that we all go through when we want to see something that worked so well for us get better and not get worse even though it's quite powerful now.
i think the STank has potential be very powerful and very balanced but if the empire players want it to stay anything like it is now i'll continue to walk away from games that include it.
i think the STank has potential be very powerful and very balanced but if the empire players want it to stay anything like it is now i'll continue to walk away from games that include it.
"Like never before will the weaker race of men tremble before our might."
Lord Yeurl to his captain before a battle in the Old World.
Lord Yeurl to his captain before a battle in the Old World.
R4V3N wrote:do not question eldacar.
his word is law.
- Slerac fellblade
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I hope these rumors are true I would love to see a 10 wound toughness 8 monster of a doomy tank. But honestly the hull points were not that bad. It represented the sheep amount of metal that had to come off that sucker before you could dabilitate it. Consider the metal on it is as thick as some modern bunkers. You can't hit that with an arrow and expect to do something even if the arrow is as long as a man's arm and just as thick. You got to whittle away at it break away the ablative armour with constant beating.
Than again I am an Empire player and I defend my steam tank to the death even though I do not use it.
Than again I am an Empire player and I defend my steam tank to the death even though I do not use it.
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well if you're talking 8-10 wounds and a very decent armor save, i'm thinking a non negatable 1+ seems very right, the points would be more than justified. you're looking at T7 and W10...that's formidable enough as it is.
I did not even consider the tank having an armor save in the new edition. That would Justify it having a T6 or 7. Whatever they do with it I hope it balances the tank to the point that Empire Generals will still want to field it, and others won't feel like its broken. Under the current rules i can see why a player would walk away for a game with the Steam Tank, so hopefully they will fix it. The tank is a beautiful model and a great centerpiece to an Empire army, as well as representing one of the coolest aspects of the Empire: the technology.
Long reign Karl Franz
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