Basic WHFB combat statistics (Calculator!)
Moderator: The Dread Knights
- Evil on the loose
- Warrior
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- Joined: Thu Feb 08, 2007 3:09 pm
- Location: Denmark
Basic WHFB combat statistics (Calculator!)
I know this is a little mundane compared to some of the other statistical analysis on druchii.net, but here goes a handy little tabel that shows the average number of wounds one ordinary attack will cause against an enemy.
What use you can make of it, you'll have to figure out yourself.
To hit....To wound...............Armoursave (after modifiers)
................................None......6+........5+.......4+.......3+.......2+
...3+...........2+...........0.56.....0.46.....0.37.....0.28.....0.19.....0.09
...3+...........3+...........0.44.....0.37.....0.30.....0.22.....0.15.....0.07
...3+...........4+...........0.33.....0.28.....0.22.....0.17.....0.11.....0.06
...3+...........5+...........0.22.....0.19.....0.15.....0.11.....0.07.....0.04
...3+...........6+...........0.11.....0.09.....0.07.....0.06.....0.04.....0.02
...4+...........2+...........0.42.....0.35.....0.28.....0.21.....0.21.....0.07
...4+...........3+...........0.33.....0.28.....0.22.....0.17.....0.11.....0.06
...4+...........4+...........0.25.....0.21.....0.17.....0.13.....0.08.....0.04
...4+...........5+...........0.17.....0.14.....0.11.....0.08.....0.06.....0.03
...4+...........6+...........0.08.....0.07.....0.06.....0.04.....0.03.....0.01
...5+...........2+...........0.28.....0.23.....0.19.....0.14.....0.09.....0.05
...5+...........3+...........0.22.....0.19.....0.15.....0.11.....0.07.....0.04
...5+...........4+...........0.17.....0.14.....0.11.....0.08.....0.06.....0.03
...5+...........5+...........0.11.....0.09.....0.07.....0.06.....0.04.....0.02
...5+...........6+...........0.06.....0.05.....0.04.....0.03.....0.02.....0.01
So quite simply multiply the average number of wounds with the number of attacks to find the statistically average kill score when a unit strikes at an opponent unit.
What use you can make of it, you'll have to figure out yourself.
To hit....To wound...............Armoursave (after modifiers)
................................None......6+........5+.......4+.......3+.......2+
...3+...........2+...........0.56.....0.46.....0.37.....0.28.....0.19.....0.09
...3+...........3+...........0.44.....0.37.....0.30.....0.22.....0.15.....0.07
...3+...........4+...........0.33.....0.28.....0.22.....0.17.....0.11.....0.06
...3+...........5+...........0.22.....0.19.....0.15.....0.11.....0.07.....0.04
...3+...........6+...........0.11.....0.09.....0.07.....0.06.....0.04.....0.02
...4+...........2+...........0.42.....0.35.....0.28.....0.21.....0.21.....0.07
...4+...........3+...........0.33.....0.28.....0.22.....0.17.....0.11.....0.06
...4+...........4+...........0.25.....0.21.....0.17.....0.13.....0.08.....0.04
...4+...........5+...........0.17.....0.14.....0.11.....0.08.....0.06.....0.03
...4+...........6+...........0.08.....0.07.....0.06.....0.04.....0.03.....0.01
...5+...........2+...........0.28.....0.23.....0.19.....0.14.....0.09.....0.05
...5+...........3+...........0.22.....0.19.....0.15.....0.11.....0.07.....0.04
...5+...........4+...........0.17.....0.14.....0.11.....0.08.....0.06.....0.03
...5+...........5+...........0.11.....0.09.....0.07.....0.06.....0.04.....0.02
...5+...........6+...........0.06.....0.05.....0.04.....0.03.....0.02.....0.01
So quite simply multiply the average number of wounds with the number of attacks to find the statistically average kill score when a unit strikes at an opponent unit.
Reichhardt rulez the screens. Beats Valten and Karlo on the telli any saturday evening!
- Lyhne
- The Dane
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His point is to make it easier for people who either aren't matematically skilled, or just lazy, to calculate how effective their units are in close combat. Personally I think that is a VERY good idea. I've often thought of doing something like that myself, but I don't really know how to o it (I tried to do it in Microsoft Excel).
Thanks a lot Evil on the Loose.
Oh, and I stickied it, and slightly edited the headline of the thread to make it stay in focus
-Lyhne
PS. if anyone has a Excel document with that lying around, please tell me =)
Thanks a lot Evil on the Loose.
Oh, and I stickied it, and slightly edited the headline of the thread to make it stay in focus
-Lyhne
PS. if anyone has a Excel document with that lying around, please tell me =)
+++Team Mulligans +++
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Rork edit: Caps hurt my eyes. Don't hurt my eyes. If you do, I will hurt your soul.
- Noble korhedron
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Rork, bad news - I'm afraid neither Avian's nor Daeron's will work! I can enter the stats on Avian's but I obtain no results while Daeron's will not open at all.... And my internet is working fine so it can't be responsible.... Now I'm really
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- Noble korhedron
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Rork wrote:...
The links are two years old. I'd suggest you contact Avian if there's a problem with his site - we're not responsible for it.
I shall lock and de-sticky this thread soon as its content doesn't look too relevant.
Well, I think it would better if you just contacted Avian... Maybe he can fix the problem and if so, you can leave this stickied and just delete some of the posts(e.g. my last one about Daeron's non-working website) and then lock it once the edited version is done!
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NK.
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Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
NK.
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Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
- Noble korhedron
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Re: Basic WHFB combat statistics (Calculator!)
@Helle: T.Y.V.M!!
Regards,
NK.
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Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
http://www.bartertown.com/trading/index.php
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.