Campaign: Invasion of Ulthuan!

For discussion about all the lesser races of Warhammer. Talk about armies, tactics and lists to take on the Druchii here...

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Tal_1173
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Campaign: Invasion of Ulthuan!

Post by Tal_1173 »

A friend of mine decided to buy a High Elf army... :)

We have decided to try to run an invasion of Ulthuan campaign between us. I looked online and asked for help in finding rules for such a campaign. After about two weeks of looking we decided to make up our own rules. These are very rough and in the brainstorming stage, but we would appreciate ideas, criticisms and the like. There are just two of us, but this design could easily be increased to more people.

Dark Elf set-up
• All sea-battles will be in the background and not played.
• The Druchii player creates an army list of 25,000 pts with 50% core that will represent the entire army at their disposal during the first year of the campaign. All special characters must be included. Every year after the start of the campaign, an additional 1000 pts of core, 500 pts of special, and 300 pts of rare forces become available. At any point if all currently available warriors are dead, the campaign is over and the High Elves win.
• The Dark Elf player creates four 1500 pt invasion forces that will attempt to make a beachhead at four different port towns. Each of these invasion forces must be led by a special character. Malekith will not join the war effort until an army group of 5000 points or more is put together with the maximum amount of black guard possible.

High Elf set-up
• The High Elf player has 25,000 pts of army available with 50% core at the beginning of the invasion. Every year after the start of the campaign, an additional 1000 pts of core, 500 pts of special, and 300 pts of rare forces become available.
• All five gates must be guarded at all times with a minimum of 1000 pts, these armies are supplied by the High Elven leadership. This leaves 20,000 points at most for the High Elf player to divide throughout the island.
• The rest of the army must be deployed in a manner that would allow the High Elves to protect their people from random raids and maintain a watch over all the whole of Ulthuan. This being said the largest army allowed prior to the start of the campaign is 2000 pts.
• All army points must be secretly and clearly written on the campaign map prior to the Dark Elf player declaring the initial ports that will be invaded.
• The territory holding the army group must be able to supply the armies deployed outside of the gates. Look at the supply section for details to determine the maximum army size allowed.
• The final gate leading to the capital will always have an additional 10,000 pts of defense and these points are not included in the original 25,000. The additional 10000pts represent the High Elves’s willingness to defend the final piece of their home. If this force is attacked and is then victorious, this army is then able to be used as normal.
• The High Elf player has supplies stored in all of their cities based on the size of the city as detailed in the supply section. Assume all cities are fully stocked at the beginning of the war.

The Map
• The map being used is a 3’x3’ poster printed on computer paper with geologic features and with province and territory divisions. Each province is divided into a number of territories listed below.


Dark Elf Logistics of War
• Once a port is under Druchii control it will bring in another force of 500 pts every season. This means that if the dark elf player controls four ports they will be able to bring an additional 2000 pts of forces to the island every three months (every season).
• The Druchii navy can support a total army size of 5000 pts at most.
• Any army above this must be supported by the land that the Druchii player controls.
• The Dark elf player uses the same equation and values as the high elf player except this total is divided by the control factor that determines how well slaves are doing their jobs.
• Control Factor=the quantity of the number of territories plus 1from a dark elf army of 1000pts or more divided by the number of territories from High Elf army of 1000 pts or more times a d3.
• For example: A territory has a 1500pt dark elf army adjacent to it and a high elf army two territories away. The d3 roll returns a 2. The control factor is a 2, which means the territory only produces half its expected value because of rumors of a nearby high elf army and the fickleness of fate.
• The control factor can be lower than one allowing the Dark Elf player to produce more supply than is normally allowed to a maximum of double normal production. This reflects the motivation of fear and the fact that slaves of all ages are working, not just the normal laborers normally found in an area. Extra supplies can be stored as described in the supply section.
• The Druchii are allowed a single army group of 10,000 pts, two of 5000 pts, and then any number of 1500 pt armies or below.


High Elf Logistics of War
• The High Elves are allowed a single army group of 10,000 points, two of 5000 points, and then any number of 1500 point armies or below.


Actions
• Each season has three months. Each race chooses one of three actions each month per force: Move, patrol, or hold. These movements happen simultaneously by writing the moves down on a piece of paper. For example: Army in territory 1 moves to territory 2.
• When an army group moves into another army's area, a battle begins. If two armies would need to move through each other, a battle begins.
• If a general wishes to retreat, a leadership check is required. A successful leadership test means that the army escapes to a territory of their choice. If the check fails the general still has time to prepare his troops but the army must set up in the middle of the table after the other player sets up the terrain. Then they can try to flee off the table to attempt a retreat again.
• When an army chooses to patrol, they are then allowed to battle any adjacent enemy group.
• When an army chooses to hold and is then attacked, they are allowed to set up randomly determined terrain to their specifications. They also may deploy their army as they wish and tell the opposing army from which direction they are entering. The opposing army lines up in normal deployment ignoring all before battle movement.
• After movement is resolved then both armies resolve supply

Supply
• Each territory has a supply value that creates supply based on the following equation:
500 times (supply value times season minus distance from a city minus Enemy Interference Score)

Supply value
Plains=10
Woods=8
Ocean=+4
Lake/River =+2
Mountain=4

Season
Spring=2
Summer=2.5
Fall=3
Winter=1

Distance from city
Count the number of territories from location to nearest unblocked city. This number is zero if the army is in a territory with a city.

Enemy Interference Score
An enemy army is 1 territory away=3
An enemy army is 2 territories away =2
An enemy army is 3 territories away=1
An enemy army is 4 or more away=0



Examples:
• A plain in summer, 5 territories from a city, and 1 territory from the enemy would supply an army of 8500 points. 500*(10*2.5-5-3)--be sure to multiply inside the parenthesis first!
• A mountain with a lake nearby in winter, 1 territory from a city and 4 territories from the enemy would supply an army of 2500 points. 500*(6*1-1-0)
• A mountain in winter with a city in the same territory and the enemy two territories away would support an army of 1000 points. 500*(4*1-0-2)

• The type of terrain is determined by the majority of the territory being covered by certain feature. If the players so choose, a percentage system could be used. For example, if a territory is 1/3 mountain and 2/3 plains, the supply value would be 8.
• Both players can store supplies. The high elf player begins the game with stored supplies and the Dark Elf player can attempt to seize these supplies. A small city can store 1000pts of supplies for winter, medium city can store 2000 pts, and a large city can store 5000 pts of supply. The storage of supplies is recorded on the map.
• Supply trains can be used to send stored supplies from cities to the field when a 500 pt army is dedicated to maintaining this supply train. An army of 10,000 Druchii would need multiple supply trains to reach the final gate.
• When supply is finished then the players resolve battles in any order they wish.

Fighting Battles
• When a battle begins, choose a scenario or narrative battle from the 8th edition book that fits the movement of the two army groups. If players cannot agree on the scenario quickly and easily randomly decide. If an interesting situation occurs then the players can of course create a scenario of their own.
• When a battle is over both players make a causality roll to determine what happens to each character and group of soldiers at the battle's end. This will be affected by the degree of victory and a random roll. Characters will be hard to kill, special characters will be very hard to kill.
• Causality roll is still being thought about...


Experience for characters

• There will be some form of experience gain system for characters perhaps based on Mordheim, but perhaps the normal characters should start as lower level heroes and the develop into Lords.

Victory Conditions
• The campaign will last until every last Druchii invader is dead, the Druchii lose all ports, are forced to retreat the island continent, or every last High Elf is enslaved or is being eaten by crows.
Last edited by Tal_1173 on Thu Sep 15, 2011 9:13 pm, edited 3 times in total.
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Gnosis
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Post by Gnosis »

You could always go for a tree campaign and arrange the scenarios in the rulebook - and other sources - in a sensible sequence. Don't know of any specific campaign of this sort for just two players, however.
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Tal_1173
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Location: Indiana

Post by Tal_1173 »

Sorry Gnosis, I was posting this edit while you were posting yours.
__________________________________
Character: Nathavin Hlat’tar
Eq: Long Sword, Shield, and Light Armour
Ws4/S4/T3/D4/I3
Inv: --
Skill: --
Gender: Male
Age: 148
Blondshade
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Post by Blondshade »

seems hard two follow, but i wish you the best man. down with those high elves!

p.s. how many models do you have? i wish i could field an army that big. too bad i have to spend money on other things
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Tal_1173
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Location: Indiana

Post by Tal_1173 »

I have enough models to field about 10,000 pts. Basically I can field almost any 3500pts army I want. When everything is on the table it adds up to 10,000. Feel free to give me specific feedback on what is hard to follow. Any feedback is helpful.
__________________________________
Character: Nathavin Hlat’tar
Eq: Long Sword, Shield, and Light Armour
Ws4/S4/T3/D4/I3
Inv: --
Skill: --
Gender: Male
Age: 148
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