I've recently taken over the Daemon army of a friend of mine. (after a heavy battle between his Daemons and my Dark Elves)
Now there is one thing i'm not sure about.
Daemons...being Immune to Psychology are not allowed to flee from a charge.
So far my tactic of having my opponents units stranded in front of my hammers. Ah well...nothing to it but use simpel hammer and anvil tactics.
** But how about Seekers of Slaanesh?? **
They are ofcourse Immune to Psychology, but are also Fast Cavalry.
Is feigned flight a standard FLEE! action or is it something special?
Daemons - Seekers of Slaanesh
Moderator: The Dread Knights
BRB p.68: Fast cav feign flight
A unit of fast cav that chooses to flee as a charge reaction...
The flee action is normal, that's a normal choice of reaction when being charged.
It's only what they can do after the rallying action which becomes special.
BRB p.71: ITP
The unit cannot choose flee.
Simple: ITP Fast Cavalry cannot choose to flee.
Their feign flight is just useless.
A unit of fast cav that chooses to flee as a charge reaction...
The flee action is normal, that's a normal choice of reaction when being charged.
It's only what they can do after the rallying action which becomes special.
BRB p.71: ITP
The unit cannot choose flee.
Simple: ITP Fast Cavalry cannot choose to flee.
Their feign flight is just useless.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
Re: Daemons - Seekers of Slaanesh
Thanks....i was afraid of that....I had just hoped my understanding of the rules was in correct...
ah well...then i will have to see if i can find a use for them anyway. ;-)
ah well...then i will have to see if i can find a use for them anyway. ;-)
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Re: Daemons - Seekers of Slaanesh
There are plenty of uses for the Seekers of the Slaanesh (though they might change with the new book, which is scheduled for release next in line) that aren't your typical use of fast cavalry
First of all, they are extremely fast. M10 is nothing to sneeze at. They will be aligned to charge their target on turn 2, no questions asked. They are ItP and technically stubborn with their crazy demon rules so they can not only destroy war machines like other fast cav does, but also charge a flank of a unit (preferably with 1 A on the profile as you don't want to lose too many seekers) ad hold them down until your slower hitters arrive.
First of all, they are extremely fast. M10 is nothing to sneeze at. They will be aligned to charge their target on turn 2, no questions asked. They are ItP and technically stubborn with their crazy demon rules so they can not only destroy war machines like other fast cav does, but also charge a flank of a unit (preferably with 1 A on the profile as you don't want to lose too many seekers) ad hold them down until your slower hitters arrive.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16