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tournament chaos marines 1500 points
Posted: Fri Jun 06, 2008 7:49 pm
by Vallorn deathblade
going to a tournament soon and wondered if this would be a good list to take:
daemon prince
tzeentch
wings
warptime
doombolt
185
sorcerer
terminator
personal icon
familiar
tzeentch
warptime
gift of chaos (for "sniping" enemy charecters and champions)
doombolt
220
5 marines
plasma gun
tzeentch
130
rhino
possessed
havok launcher
70
5 marines
meltagun
85
3 bikers
nurgle
champion with power weapon
179
3 obliterators
225
5 terminators
tzeentch
reaper autocannon
2 combi weapons
2 powerfists
chainfist
255
5 daemons
65
6 daemons
78
total:1492 points
tactics: the rhino marines and bikers charge as fast as they can towards the enemy to get thier icons close for turn 2 while the foot marines run forward. turn two i deepstrike my units near the icon so they dont scatter or behind enemy lines.
turn three the rest of my army shows up to finish of the survivours
turn four onwards is improvisation and on the spot decisions.
be as cruel to me as you want.
Posted: Sat Jun 07, 2008 2:48 am
by Demetrius
Units are WAY too small.
For a start, you have one icon, and thats on your Sorceror who Im guessing will be deepstriking. You cannot deepstrike without scatter or bring in demons with an icon whos character deepstriked in the same turn.
First turn. Your small amount of models get torn through, Demon Prince hugs cover. Your Obliterators are the only thing that can cause harm on the first turn, and in return they will be shot at and you will have nothing to do but take it.
Second turn. If your Sorceror and Terminators don't come in, the rest of your units will keep being shot at, and even the Obliterators may not be alive. If they do come in, they are in danger of scattering off the board, into enemy units or out of the main battle completely. Expect your 2 puny five man squads of marines to be dead or running as they are just too small to make it to the third turn.
Third turn. If your Sorceror and Terminators didn't come in last turn, demons still cant come in for another turn and everything else above applies. If they did come in, you still have to roll for the Demons. 2 small units like that will be ripped through. Demons MUST come in numbers.
Fourth Turn. Not much will be left. Demon Prince may have killed a unit, Sorceror could have turned a character into a spawn, aside from that, the enemy(assuming a decent opponent) will have most of his army left.
You need to go away from spending so many points on uber units. More numbers will help tremendously, as your army atm is relying too heavily on a few guys with 2+ saves. A few plasma guns will ruin your day.
Posted: Sat Jun 07, 2008 8:17 am
by Vallorn deathblade
Demetrius the Betrayer wrote:Units are WAY too small.
For a start, you have one icon, and thats on your Sorceror who Im guessing will be deepstriking. You cannot deepstrike without scatter or bring in demons with an icon whos character deepstriked in the same turn.
the bikers have an icon of nurgle, the marines in rhino have an icon of tzeentch, the terminators have an icon of tzeentch and the sorcerer has a personal icon.
First turn. Your small amount of models get torn through, Demon Prince hugs cover. Your Obliterators are the only thing that can cause harm on the first turn, and in return they will be shot at and you will have nothing to do but take it.
obliterators can deepstrike like termintors and daemon prince can deepstrike because of wings.
Second turn. If your Sorceror and Terminators don't come in, the rest of your units will keep being shot at, and even the Obliterators may not be alive. If they do come in, they are in danger of scattering off the board, into enemy units or out of the main battle completely. Expect your 2 puny five man squads of marines to be dead or running as they are just too small to make it to the third turn.
Third turn. If your Sorceror and Terminators didn't come in last turn, demons still cant come in for another turn and everything else above applies. If they did come in, you still have to roll for the Demons. 2 small units like that will be ripped through. Demons MUST come in numbers.
Fourth Turn. Not much will be left. Demon Prince may have killed a unit, Sorceror could have turned a character into a spawn, aside from that, the enemy(assuming a decent opponent) will have most of his army left.
You need to go away from spending so many points on uber units. More numbers will help tremendously, as your army atm is relying too heavily on a few guys with 2+ saves. A few plasma guns will ruin your day.
ok so i need to lower my uber units and get more models in the army. will post the revised list soon.
Posted: Sat Jun 07, 2008 11:33 pm
by Demetrius
Right sorry wasnt looking for icons properly
But yes more numbers will help enormously.
Posted: Sun Jun 08, 2008 9:57 am
by Vallorn deathblade
revised list wirth less uber units and more models:
lord
khorne
daemon weapon
wings
meltabombs
personal icon
170
sorcerer
terminator
familiar
tzeentch
warptime
gift of chaos
doombolt
215
8 khorne bezerkers
2 plasma pistols
champion with plasma pistol and powerfist
253
10 marines
heavy bolter
160
10 marines
heavy bolter
plasma gun
175
3 bikers
icon of nurgle
champion with power weapon
179
5 terminators
icon of tzeentch
reaper autocannon
2 combiweapons
2 powerfists
chainfist
255
1 obliterator
75
total1477points
as before, any and all comments are welcome.
Posted: Sun Jun 08, 2008 4:37 pm
by Manticoreslair
bikers need the icon of tzeentch, turbo boosting means they get 3+ inv, which is made2+ by the icon,
also ditch the obliterator, one is just too wimpy. change it for couple of rhinos and few spawn
Posted: Mon Jun 09, 2008 8:26 am
by Demetrius
Manticoreslair- The Invun given by Turbo Boost is a special invunerable save so the Invun given by MoT does not add on to it. Even if it did, T6 is far better then a 2+ invun, as you always get the T6 and only get 2+ Invun when turbo boosting.
Vallorn- You have 23 points left, give your Marine units an Icon, you can give each one Mark of Chaos Glory.
Everything else is fine.
Posted: Mon Jun 09, 2008 9:08 am
by Aspiring executioner
I would swap out your sorcerer for a Daemon Prince with Wings, MoT, Warptime and Wind of Chaos. This prince in my own chaos army can annihilate entire squads of Orks to Space Marines very quickly by moving fast, casting warptime then casting wind of chaos and then charge whatever is left after the 'always wounds on 4+ with no armour or cover saves allowed with re-rolls to wound flame template'
. Apart from that I can see no obvious problems which is good.