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tournament chaos marines 1500 points

Posted: Fri Jun 06, 2008 7:49 pm
by Vallorn deathblade
going to a tournament soon and wondered if this would be a good list to take:

    daemon prince
    tzeentch
    wings
    warptime
    doombolt
    185

    sorcerer
    terminator
    personal icon
    familiar
    tzeentch
    warptime
    gift of chaos (for "sniping" enemy charecters and champions)
    doombolt
    220

    5 marines
    plasma gun
    tzeentch
    130
    rhino
    possessed
    havok launcher
    70

    5 marines
    meltagun
    85

    3 bikers
    nurgle
    champion with power weapon
    179

    3 obliterators
    225

    5 terminators
    tzeentch
    reaper autocannon
    2 combi weapons
    2 powerfists
    chainfist
    255

    5 daemons
    65

    6 daemons
    78

    total:1492 points


tactics: the rhino marines and bikers charge as fast as they can towards the enemy to get thier icons close for turn 2 while the foot marines run forward. turn two i deepstrike my units near the icon so they dont scatter or behind enemy lines.
turn three the rest of my army shows up to finish of the survivours
turn four onwards is improvisation and on the spot decisions.

be as cruel to me as you want.

Posted: Sat Jun 07, 2008 2:48 am
by Demetrius
Units are WAY too small.

For a start, you have one icon, and thats on your Sorceror who Im guessing will be deepstriking. You cannot deepstrike without scatter or bring in demons with an icon whos character deepstriked in the same turn.

First turn. Your small amount of models get torn through, Demon Prince hugs cover. Your Obliterators are the only thing that can cause harm on the first turn, and in return they will be shot at and you will have nothing to do but take it.

Second turn. If your Sorceror and Terminators don't come in, the rest of your units will keep being shot at, and even the Obliterators may not be alive. If they do come in, they are in danger of scattering off the board, into enemy units or out of the main battle completely. Expect your 2 puny five man squads of marines to be dead or running as they are just too small to make it to the third turn.

Third turn. If your Sorceror and Terminators didn't come in last turn, demons still cant come in for another turn and everything else above applies. If they did come in, you still have to roll for the Demons. 2 small units like that will be ripped through. Demons MUST come in numbers.

Fourth Turn. Not much will be left. Demon Prince may have killed a unit, Sorceror could have turned a character into a spawn, aside from that, the enemy(assuming a decent opponent) will have most of his army left.

You need to go away from spending so many points on uber units. More numbers will help tremendously, as your army atm is relying too heavily on a few guys with 2+ saves. A few plasma guns will ruin your day.

Posted: Sat Jun 07, 2008 8:17 am
by Vallorn deathblade
Demetrius the Betrayer wrote:Units are WAY too small.

For a start, you have one icon, and thats on your Sorceror who Im guessing will be deepstriking. You cannot deepstrike without scatter or bring in demons with an icon whos character deepstriked in the same turn.
the bikers have an icon of nurgle, the marines in rhino have an icon of tzeentch, the terminators have an icon of tzeentch and the sorcerer has a personal icon.

First turn. Your small amount of models get torn through, Demon Prince hugs cover. Your Obliterators are the only thing that can cause harm on the first turn, and in return they will be shot at and you will have nothing to do but take it.
obliterators can deepstrike like termintors and daemon prince can deepstrike because of wings.

Second turn. If your Sorceror and Terminators don't come in, the rest of your units will keep being shot at, and even the Obliterators may not be alive. If they do come in, they are in danger of scattering off the board, into enemy units or out of the main battle completely. Expect your 2 puny five man squads of marines to be dead or running as they are just too small to make it to the third turn.

Third turn. If your Sorceror and Terminators didn't come in last turn, demons still cant come in for another turn and everything else above applies. If they did come in, you still have to roll for the Demons. 2 small units like that will be ripped through. Demons MUST come in numbers.

Fourth Turn. Not much will be left. Demon Prince may have killed a unit, Sorceror could have turned a character into a spawn, aside from that, the enemy(assuming a decent opponent) will have most of his army left.

You need to go away from spending so many points on uber units. More numbers will help tremendously, as your army atm is relying too heavily on a few guys with 2+ saves. A few plasma guns will ruin your day.


ok so i need to lower my uber units and get more models in the army. will post the revised list soon.

Posted: Sat Jun 07, 2008 11:33 pm
by Demetrius
Right sorry wasnt looking for icons properly :oops:

But yes more numbers will help enormously.

Posted: Sun Jun 08, 2008 9:57 am
by Vallorn deathblade
revised list wirth less uber units and more models:

    lord
    khorne
    daemon weapon
    wings
    meltabombs
    personal icon
    170

    sorcerer
    terminator
    familiar
    tzeentch
    warptime
    gift of chaos
    doombolt
    215

    8 khorne bezerkers
    2 plasma pistols
    champion with plasma pistol and powerfist
    253

    10 marines
    heavy bolter
    160

    10 marines
    heavy bolter
    plasma gun
    175

    3 bikers
    icon of nurgle
    champion with power weapon
    179

    5 terminators
    icon of tzeentch
    reaper autocannon
    2 combiweapons
    2 powerfists
    chainfist
    255

    1 obliterator
    75

    total1477points

as before, any and all comments are welcome.

Posted: Sun Jun 08, 2008 4:37 pm
by Manticoreslair
bikers need the icon of tzeentch, turbo boosting means they get 3+ inv, which is made2+ by the icon,

also ditch the obliterator, one is just too wimpy. change it for couple of rhinos and few spawn

Posted: Mon Jun 09, 2008 8:26 am
by Demetrius
Manticoreslair- The Invun given by Turbo Boost is a special invunerable save so the Invun given by MoT does not add on to it. Even if it did, T6 is far better then a 2+ invun, as you always get the T6 and only get 2+ Invun when turbo boosting.

Vallorn- You have 23 points left, give your Marine units an Icon, you can give each one Mark of Chaos Glory.
Everything else is fine.

Posted: Mon Jun 09, 2008 9:08 am
by Aspiring executioner
I would swap out your sorcerer for a Daemon Prince with Wings, MoT, Warptime and Wind of Chaos. This prince in my own chaos army can annihilate entire squads of Orks to Space Marines very quickly by moving fast, casting warptime then casting wind of chaos and then charge whatever is left after the 'always wounds on 4+ with no armour or cover saves allowed with re-rolls to wound flame template' ;) . Apart from that I can see no obvious problems which is good.