Hello.
As I failed to do anything in my gaming clubs campaign with my inq.force (except lose alot) I've decided to once again try getting my head around the chaos dex. The list I came up with is very Tzeentch heavy(both Thousand sons and normal csm with icon).
Here's the list:
Army Name:The Messengers (Dont know why, but the name just poped up in my head)
Army Size: 2248p
HQ:
Chaos Sorcerer:
Mark of Tzeentch
Weapons:Force Weapon & Bolt Pistol
Powers:Warptime,Wind of Chaos
= 185p
(Maybe not the best HQ choice in the chaos dex, but I like him)
Troops:
Thousand Sons(1+7):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Doombolt
= 241p
Thousand Sons(1+7):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Doombolt
= 241p
(my two footslogger squads. Will be there to guard objectives close to my dz, aswell as shooting at anything that isnt a vehicle.)
Thousand Sons(1+8 ):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Warptime
= 279p
Transport:Rhino = 35p
(Rapid fire squad. I choose warptime here because it will help them when they get assaulted. Sorcerer Lord will join here)
Chaos Space Marines(1+9):
Weapons:Bolters,Bolt Pistols & Close Combat Weapons
2 with Flamers
1 with Icon of Tzeentch
Aspiring Champion with Power Fist & Combi-Flamer
= 240p
Transport:Rhino = 35p
Chaos Space Marines(1+9):
Weapons:Bolters,Bolt Pistols & Close Combat Weapons
2 with Meltaguns
1 with Icon of Tzeentch
Aspiring Champion with Power Fist & Combi-Melta
= 250p
Transport:Rhino = 35p
(Needed some troops that were better then Thousand sons in cc, and here they are, will serve as both rapid fire and assault squads.)
Lesser Daemons(7) = 91p
Lesser Daemons(7) = 91p
(Just there to give me a little more ompf in the assault phase, aswell as badysitting objectives.)
Heavy Support:
Obliterator Cult(3) = 225p
(Anti-tank,anti-terminators)
Defiler:1*Extra Close Combat Arm,Reaper Autocannon
= 150p
Defiler:1*Extra Close Combat Arm,Reaper Autocannon
= 150p
(Anti-horde. Reason for the Reaper is that I felt I needed something to deal with transports, without wasting my lascannons on them.)
Model Count: 63 + 2 Defilers
Tanks: 3
There it is. What do you think?
Most common opponenets will be: Orks,SM(DIY Codex,BA,BT),IG,Dark Eldar and nidz.
/Cheers Rangeltoft
DIY Chaos warband, 2250p
Moderators: Drainial, The Dread Knights
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- Noble
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- Location: Kalmar, Sweden
- Faerthurir
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its a nice army, fairly well balanced, but seeing as your main opponents will be close combat based how do you plan to deal with that? as far as i remember, slow and purposeful troops ain't great in combat...
looking over the list again, "pumping them so full of bolts they never get a chance to hit combat" may be an acceptable answer
looking over the list again, "pumping them so full of bolts they never get a chance to hit combat" may be an acceptable answer
"There was a baby's nappy in that stagnant water, and some of it got in my mouth. And that STILL wasn't the mankiest thing that's happened to me all weekend."
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- Noble
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- Joined: Sun May 01, 2005 9:16 pm
- Location: Kalmar, Sweden
Slow and purposeful no longer makes you strike at I1, so that not a big problem, but sure, the Tsons are not that great in close combat, but should do ok with the sorcerers there to support them and thats also one of the reasons i have the lesser daemons.
hopefully my troops will be able to shrug off most of the attacks directed at them and let the champion/sorecers deal with the oppoenets in close combat. because, lets face it. Stuff with mark/icon of tzeentch can be a real pain to kill
/Cheers Rangeltoft
hopefully my troops will be able to shrug off most of the attacks directed at them and let the champion/sorecers deal with the oppoenets in close combat. because, lets face it. Stuff with mark/icon of tzeentch can be a real pain to kill
/Cheers Rangeltoft
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- Noble
- Posts: 428
- Joined: Sun May 01, 2005 9:16 pm
- Location: Kalmar, Sweden
smallish update with two lists, need to know which one you guys think is best.
First one:
Army Name:The Messengers
Army Size: 2250p
HQ:
Daemon Prince:
Mark of Tzeentch
Powers:Warptime,Bolt of Change
= 200p
Troops:
Thousand Sons(1+7):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Doombolt
= 241p
Thousand Sons(1+7):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Doombolt
= 241p
Thousand Sons(1+8 ):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Warptime
= 279p
Transport:Rhino = 35p
Chaos Space Marines(1+9):
Weapons:Bolters,Bolt Pistols & Close Combat Weapons
2 with Flamers
1 with Icon of Tzeentch
Aspiring Champion with Power Fist & Combi-Flamer
= 240p
Transport:Rhino = 35p
Chaos Space Marines(1+9):
Weapons:Bolters,Bolt Pistols & Close Combat Weapons
2 with Meltaguns
1 with Icon of Tzeentch
Aspiring Champion with Power Fist & Combi-Melta
= 250p
Transport:Rhino = 35p
Lesser Daemons(7) = 91p
Lesser Daemons(6) = 78p
Heavy Support:
Obliterator Cult(3) = 225p
Defiler:1*Extra Close Combat Arm,Reaper Autocannon
= 150p
Defiler:1*Extra Close Combat Arm,Reaper Autocannon
= 150p
Model Count: 62 + 2 Defilers
Tanks: 3
Droped a Lesser daemon to make my Sorcerer into a DP with bolt and WT. I figured that this would give me some help to deal with transports (av 12 and less) aswell as giving me abit more punch in cc.
Second list:
Army Name:The Messengers
Army Size: 2250p
HQ:
Chaos Sorcerer:
Mark of Tzeentch
Weapons:Force Weapon & Bolt Pistol
Wargear:Wings
Powers:Warptime,Wind of Chaos
= 205p
Troops:
Thousand Sons(1+6):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Doombolt
= 218p
Thousand Sons(1+7):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Doombolt
= 241p
Thousand Sons(1+8 ):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Wind of Chaos
= 284p
Transport:Rhino = 35p
Chaos Space Marines(1+9):
Weapons:Bolters,Bolt Pistols & Close Combat Weapons
2 with Flamers
1 with Icon of Tzeentch
Aspiring Champion with Power Fist & Combi-Flamer
= 240p
Transport:Rhino = 35p
Chaos Space Marines(1+9):
Weapons:Bolters,Bolt Pistols & Close Combat Weapons
2 with Meltaguns
1 with Icon of Tzeentch
Aspiring Champion with Power Fist & Combi-Melta
= 250p
Transport:Rhino = 35p
Lesser Daemons(7) = 91p
Lesser Daemons(7) = 91p
Heavy Support:
Obliterator Cult(3) = 225p
Defiler:1*Extra Close Combat Arm,Reaper Autocannon
= 150p
Defiler:1*Extra Close Combat Arm,Reaper Autocannon
= 150p
Model Count: 62 + 2 Defilers
Tanks: 3
Droped a T'son for Wings for my HQ and Wind of chaos for the rhino squad (might still try out Gift just for kicks).
So which list do you think is best? also had a idea about getting two dakka preds with havoc launchers and havoc launchers for my rhinos instead of the defilers, but not really sure on it, it would increase my effectiveness vs horde armies but I would lose some against PA foes. Do you think its a good idea or should I just keep my two defilers?
/Cheers Rangeltoft
First one:
Army Name:The Messengers
Army Size: 2250p
HQ:
Daemon Prince:
Mark of Tzeentch
Powers:Warptime,Bolt of Change
= 200p
Troops:
Thousand Sons(1+7):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Doombolt
= 241p
Thousand Sons(1+7):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Doombolt
= 241p
Thousand Sons(1+8 ):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Warptime
= 279p
Transport:Rhino = 35p
Chaos Space Marines(1+9):
Weapons:Bolters,Bolt Pistols & Close Combat Weapons
2 with Flamers
1 with Icon of Tzeentch
Aspiring Champion with Power Fist & Combi-Flamer
= 240p
Transport:Rhino = 35p
Chaos Space Marines(1+9):
Weapons:Bolters,Bolt Pistols & Close Combat Weapons
2 with Meltaguns
1 with Icon of Tzeentch
Aspiring Champion with Power Fist & Combi-Melta
= 250p
Transport:Rhino = 35p
Lesser Daemons(7) = 91p
Lesser Daemons(6) = 78p
Heavy Support:
Obliterator Cult(3) = 225p
Defiler:1*Extra Close Combat Arm,Reaper Autocannon
= 150p
Defiler:1*Extra Close Combat Arm,Reaper Autocannon
= 150p
Model Count: 62 + 2 Defilers
Tanks: 3
Droped a Lesser daemon to make my Sorcerer into a DP with bolt and WT. I figured that this would give me some help to deal with transports (av 12 and less) aswell as giving me abit more punch in cc.
Second list:
Army Name:The Messengers
Army Size: 2250p
HQ:
Chaos Sorcerer:
Mark of Tzeentch
Weapons:Force Weapon & Bolt Pistol
Wargear:Wings
Powers:Warptime,Wind of Chaos
= 205p
Troops:
Thousand Sons(1+6):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Doombolt
= 218p
Thousand Sons(1+7):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Doombolt
= 241p
Thousand Sons(1+8 ):
Weapons:Bolters
Aspiring Sorcerer with Force Weapon & Bolt Pistol,Melta Bombs,Personal Icon
Power:Wind of Chaos
= 284p
Transport:Rhino = 35p
Chaos Space Marines(1+9):
Weapons:Bolters,Bolt Pistols & Close Combat Weapons
2 with Flamers
1 with Icon of Tzeentch
Aspiring Champion with Power Fist & Combi-Flamer
= 240p
Transport:Rhino = 35p
Chaos Space Marines(1+9):
Weapons:Bolters,Bolt Pistols & Close Combat Weapons
2 with Meltaguns
1 with Icon of Tzeentch
Aspiring Champion with Power Fist & Combi-Melta
= 250p
Transport:Rhino = 35p
Lesser Daemons(7) = 91p
Lesser Daemons(7) = 91p
Heavy Support:
Obliterator Cult(3) = 225p
Defiler:1*Extra Close Combat Arm,Reaper Autocannon
= 150p
Defiler:1*Extra Close Combat Arm,Reaper Autocannon
= 150p
Model Count: 62 + 2 Defilers
Tanks: 3
Droped a T'son for Wings for my HQ and Wind of chaos for the rhino squad (might still try out Gift just for kicks).
So which list do you think is best? also had a idea about getting two dakka preds with havoc launchers and havoc launchers for my rhinos instead of the defilers, but not really sure on it, it would increase my effectiveness vs horde armies but I would lose some against PA foes. Do you think its a good idea or should I just keep my two defilers?
/Cheers Rangeltoft