Pinning in 5th Ed

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Drizz't
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Pinning in 5th Ed

Post by Drizz't »

Has anyone noticed that pinning in 5th ed is per weapon now, and not per unit?

Can anyone concur?
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Deadlydeception
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Post by Deadlydeception »

Yep. Time to break out the sniper squads 8)
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Post by Dalamar »

hmm. really? that would actually made my gunboat list work.
Shame there's so many fearless units out there who don't really care about pinning.
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Post by Arquinsiel »

Wait... damn... this means my mortar-spam list has to be worked out one template at a time... god-dammit.
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Kargan daemonclaw
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Post by Kargan daemonclaw »

But a unit fires together you don't roll your sniper weapons separately.

Each time a unit takes casualties from pinning weapons you take a pinning test, just as you did in 4th ed. You can now chose to fail a test by going to ground. Rather than the 25% casualties where the test is taken at the end of the shooting phase.

Also you can still fall back after being pinned if you take sufficient casualties.
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Post by Arquinsiel »

A single WEAPON can cause multiple WOUNDS with mortars, which also have pinning. Hence each template needs to be worked out seperately for the purposes of enumerating pinning tests.
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Drizz't
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Post by Drizz't »

Kargan DaemonClaw wrote:But a unit fires together you don't roll your sniper weapons separately.

Each time a unit takes casualties from pinning weapons you take a pinning test, just as you did in 4th ed. You can now chose to fail a test by going to ground. Rather than the 25% casualties where the test is taken at the end of the shooting phase.

Also you can still fall back after being pinned if you take sufficient casualties.


So what if a unit fires together? All that has an effect on is time and rolling "To Hit's," nothing else. If you read the rule is Test Per Weapon, not weapons. If it were as 4th ed, why wouldn't the wording be as 4th ed?

thus if you take 4 unsaved wounds from 4 sniper rifles, you take 4 pinning tests.
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Demetrius
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Post by Demetrius »

You never take more than one test per phase.
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Drizz't
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Post by Drizz't »

Demetrius the Betrayer wrote:You never take more than one test per phase.


Not true, the BGB specifically states that it is possible to be forced to take more than one pinnign test per phase
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Post by Hali »

[quote=Drizz't]Not true, the BGB specifically states that it is possible to be forced to take more than one pinnign test per phase[/quote]

Any chance of a pg reference for that?
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Post by Drizz't »

Hali wrote:[quote=Drizz't]Not true, the BGB specifically states that it is possible to be forced to take more than one pinnign test per phase


Any chance of a pg reference for that?[/quote]

Page 31

4th paragraph under pinning

As long as the tests are passed, a unit may be called
upon to take multiple Pinning tests in a single turn,
but if a unit has already gone to ground, no further
Pinning tests are taken.
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Post by Zardock »

And thus did Snipers become really fun to use.
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Hali
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Post by Hali »

Like they wheren't fun enough with rending ^.^

Cheers for the page reference and timely reply.
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Post by Dragonshaman27 »

Makes Scout Squads more efficient
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