First Attempt at Black Templars
Moderators: Drainial, The Dread Knights
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- Corsair
- Posts: 96
- Joined: Thu Dec 08, 2005 7:23 am
First Attempt at Black Templars
Emperor's Champion - Abhor the Witch, Destroy the Witch - 110
10 Initiates, 10 Neophytes, Melta Gun, Crusader Seals, Frag Grenades - 310
10 Initiates, 10 Neophytes, Melta Gun, Crusader Seals, Frag Grenades - 310
Dreadnaught - Twin-Linked Lascannon, Missle Launcher - 135
3 Landspeeders - 3x Typhoon, 3x Multi-Melta - 255
Predator Annihilaior - Sponson Lascannons - 145
Vindicator - 125
Predator Destructer - Sponson Heavy Bolters - 110
Their it is, Im not happy with my necrons altho their getting a new book in 6 to 9 months. Thinking this as a second army.
10 Initiates, 10 Neophytes, Melta Gun, Crusader Seals, Frag Grenades - 310
10 Initiates, 10 Neophytes, Melta Gun, Crusader Seals, Frag Grenades - 310
Dreadnaught - Twin-Linked Lascannon, Missle Launcher - 135
3 Landspeeders - 3x Typhoon, 3x Multi-Melta - 255
Predator Annihilaior - Sponson Lascannons - 145
Vindicator - 125
Predator Destructer - Sponson Heavy Bolters - 110
Their it is, Im not happy with my necrons altho their getting a new book in 6 to 9 months. Thinking this as a second army.
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- Corsair
- Posts: 96
- Joined: Thu Dec 08, 2005 7:23 am
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- Noble
- Posts: 428
- Joined: Sun May 01, 2005 9:16 pm
- Location: Kalmar, Sweden
A very good army I've seen at this year's tourney in Zagreb consisted of something like this: EC, Chaplain, 2 14 man squads, 2 LR Crusaders and a Vindicator.
He did very well and here's why: Vehicles are again turning into stuff of nightmares. Well..not as much as they were way back but they're very survivable at current rules. LRs are great, if they move flat out opposition will only hit them on 6 in cc and belive me, they're very very survivable. Str 8 won't do jack shiz, str 9 will need a lucky shot and str 10 is rarer then a rich homeless person. The only dilema of a LR is weather to shoot all those lascannons and be still or move across the board and deliver the deadly payload.
LR Crusader solves it for you. Twin hurricane bolters for mowing down infantry, multi melta for tough things and tanks and assault cannons for...well, everything. + they get to carry more things. What's not to like!
Which conviniently brings me to my second point. Take the stupid vow for re-rolling hits in cc (this used to be ''always hit on 3+'' in the old ed., that's why it's so so good now) and mount all your non vehicle/non deep striking things in rhinos/LRCs. Even rhinos are more then worth those few points and lashes will be a minor distraction for one turn instead of game winner.
As a final thought, play what you like seeing on the table. At the end of the day, most of the stuff is reasonably balanced and the most important thing in the army is synergy, not individual stats/units. Figure out what you want your army to do instead of looking at one character/unit.
S
He did very well and here's why: Vehicles are again turning into stuff of nightmares. Well..not as much as they were way back but they're very survivable at current rules. LRs are great, if they move flat out opposition will only hit them on 6 in cc and belive me, they're very very survivable. Str 8 won't do jack shiz, str 9 will need a lucky shot and str 10 is rarer then a rich homeless person. The only dilema of a LR is weather to shoot all those lascannons and be still or move across the board and deliver the deadly payload.
LR Crusader solves it for you. Twin hurricane bolters for mowing down infantry, multi melta for tough things and tanks and assault cannons for...well, everything. + they get to carry more things. What's not to like!
Which conviniently brings me to my second point. Take the stupid vow for re-rolling hits in cc (this used to be ''always hit on 3+'' in the old ed., that's why it's so so good now) and mount all your non vehicle/non deep striking things in rhinos/LRCs. Even rhinos are more then worth those few points and lashes will be a minor distraction for one turn instead of game winner.
As a final thought, play what you like seeing on the table. At the end of the day, most of the stuff is reasonably balanced and the most important thing in the army is synergy, not individual stats/units. Figure out what you want your army to do instead of looking at one character/unit.
S
A man cannot drink from a mirage, but he can drown in it.
Rangeltoft wrote:Can't have a inquisitor in a Black Templars army, since he is a psyker (all inquisitors have that rule, no metter if they take a power or not). And unless this has been faq:ed somewhere, BT cant have a inquisitor allie.
the rule says 'no model with psychic powers' so as long as your inquisetor doesn't buy any powers you can include him (bolterandchainsword has a special article about this in the BT forum: http://www.bolterandchainsword.com/inde ... rticle=530)
and I would either try to go mecanised or try to get more bodies on the table (I would drop the speeders and downgrade the dread or drop him altogether so you can buy another big squad and mayba a techmarine to repair your tanks)
'with hatred all things are possible' -Malus of Hag Greaf-
"3/4 of games are won by deathstars. Copy this into your signature if you still use real tactics to win"
"3/4 of games are won by deathstars. Copy this into your signature if you still use real tactics to win"
Id drop the destructor for a chaplain since you need another hq choice in the army. Accept not challenges is only good against armies that have ws 4+, so against a guard army is kinda a waste of points. And yeah, you really want to get a 3rd troop squad in there otherwise looks like an interesting list.
- Demetrius
- Malekith's Best Friend
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- Location: Melbourne, Australia
Grimaldus wrote: Accept not challenges is only good against armies that have ws 4+, so against a guard army is kinda a waste of points. .
I assume your talking about 4th edition rules about preffered enemy (always 3+ to hit). Preffered Enemy in 5th edition allows all CC to hit rolls be rerolled. In which case it works even better against Guard.
Grimaldus wrote:Id drop the destructor for a chaplain since you need another hq choice in the army.
and this has been FAQed, you can have the emperor's champion as your only HQ
'with hatred all things are possible' -Malus of Hag Greaf-
"3/4 of games are won by deathstars. Copy this into your signature if you still use real tactics to win"
"3/4 of games are won by deathstars. Copy this into your signature if you still use real tactics to win"